1 | <Template name=enemytowerdefense> |
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2 | <TowerDefenseEnemy |
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3 | hudtemplate = spaceshiphud |
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4 | camerapositiontemplate = spaceshipassffcameras |
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5 | spawnparticlesource = "Orxonox/fairytwirl" |
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6 | spawnparticleduration = 3 |
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7 | explosionchunks = 6 |
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8 | |
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9 | health = 100 |
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10 | maxhealth = 200 |
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11 | initialhealth = 100 |
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12 | |
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13 | shieldhealth = 30 |
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14 | initialshieldhealth = 30 |
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15 | maxshieldhealth = 50 |
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16 | shieldabsorption = 0.8 |
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17 | reloadrate = 1 |
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18 | reloadwaittime = 1 |
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19 | |
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20 | primaryThrust = 100 |
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21 | auxilaryThrust = 30 |
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22 | rotationThrust = 50 |
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23 | |
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24 | lift = 1; |
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25 | stallSpeed = 220; |
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26 | |
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27 | boostPower = 15 |
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28 | boostPowerRate = 1 |
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29 | boostRate = 5 |
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30 | boostCooldownDuration = 10 |
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31 | |
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32 | shakeFrequency = 15 |
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33 | shakeAmplitude = 9 |
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34 | |
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35 | collisionType = "dynamic" |
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36 | mass = 100 |
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37 | linearDamping = 0.7 |
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38 | angularDamping = 0.9999999 |
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39 | |
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40 | explosionSound = "sounds/Explosion2.ogg" |
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41 | > |
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42 | |
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43 | <engines> |
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44 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
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45 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
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46 | </engines> |
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47 | <attached> |
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48 | <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="assff.mesh" /> |
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49 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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50 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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51 | </attached> |
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52 | <collisionShapes> |
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53 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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54 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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55 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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56 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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57 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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58 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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59 | </collisionShapes> |
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60 | <controller> |
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61 | <WaypointController accuracy=60> |
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62 | <waypoints> |
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63 | <!-- 1,3 10,3 10,11, 13,11 --> |
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64 | <Model mesh="cube.mesh" scale=10 position="-700,-500, 150" /> |
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65 | <Model mesh="cube.mesh" scale=10 position=" -400,-500, 150" /> |
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66 | <Model position=" -400, 600, 150" /> |
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67 | <Model mesh="cube.mesh" scale=10 position=" 500, 600, 150" /> |
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68 | <Model mesh="cube.mesh" scale=10 position=" 500, 700, 150" /> |
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69 | </waypoints> |
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70 | </WaypointController> |
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71 | </controller> |
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72 | </TowerDefenseEnemy> |
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73 | </Template> |
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