1 | <Template name=enemytowerdefense1> |
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2 | <TowerDefenseEnemy |
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3 | hudtemplate = spaceshiphud |
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4 | camerapositiontemplate = spaceshipassffcameras |
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5 | spawnparticlesource = "Orxonox/fairytwirl" |
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6 | spawnparticleduration = 3 |
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7 | explosionchunks = 6 |
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8 | |
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9 | health = 100 |
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10 | maxhealth = 200 |
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11 | initialhealth = 100 |
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12 | |
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13 | shieldhealth = 30 |
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14 | initialshieldhealth = 30 |
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15 | maxshieldhealth = 50 |
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16 | shieldabsorption = 0.8 |
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17 | reloadrate = 1 |
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18 | reloadwaittime = 1 |
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19 | |
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20 | primaryThrust = 100 |
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21 | auxilaryThrust = 30 |
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22 | rotationThrust = 50 |
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23 | |
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24 | lift = 1; |
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25 | stallSpeed = 220; |
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26 | |
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27 | boostPower = 15 |
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28 | boostPowerRate = 1 |
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29 | boostRate = 5 |
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30 | boostCooldownDuration = 10 |
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31 | |
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32 | shakeFrequency = 15 |
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33 | shakeAmplitude = 9 |
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34 | |
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35 | collisionType = "dynamic" |
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36 | mass = 100 |
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37 | linearDamping = 0.7 |
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38 | angularDamping = 0.9999999 |
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39 | |
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40 | explosionSound = "sounds/Explosion2.ogg" |
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41 | > |
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42 | |
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43 | <engines> |
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44 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
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45 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
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46 | </engines> |
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47 | <attached> |
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48 | <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="assff.mesh" /> |
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49 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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50 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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51 | </attached> |
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52 | <collisionShapes> |
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53 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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54 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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55 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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56 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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57 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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58 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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59 | </collisionShapes> |
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60 | <controller> |
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61 | <WaypointController accuracy=60> |
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62 | <waypoints> |
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63 | <!-- 1,3 10,3 10,11, 13,11 --> |
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64 | |
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65 | <Model position="-700,-500, 150" /> |
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66 | <Model position=" 200,-500, 150" /> |
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67 | |
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68 | <Model position=" 200, 300, 150" /> |
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69 | <Model position=" 500, 300, 150" /> |
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70 | <!-- <Model mesh="cube.mesh" scale=10 position=" 500, 700, 150" /> --> |
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71 | <Model position=" 500, 700, 150" /> |
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72 | |
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73 | </waypoints> |
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74 | </WaypointController> |
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75 | </controller> |
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76 | </TowerDefenseEnemy> |
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77 | </Template> |
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78 | |
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79 | |
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80 | <Template name=enemytowerdefense2> |
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81 | <TowerDefenseEnemy |
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82 | hudtemplate = spaceshiphud |
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83 | camerapositiontemplate = spaceshipassffcameras |
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84 | spawnparticlesource = "Orxonox/fairytwirl" |
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85 | spawnparticleduration = 3 |
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86 | explosionchunks = 6 |
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87 | |
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88 | health = 100 |
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89 | maxhealth = 200 |
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90 | initialhealth = 100 |
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91 | |
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92 | shieldhealth = 30 |
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93 | initialshieldhealth = 30 |
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94 | maxshieldhealth = 50 |
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95 | shieldabsorption = 0.8 |
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96 | reloadrate = 1 |
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97 | reloadwaittime = 1 |
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98 | |
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99 | primaryThrust = 100 |
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100 | auxilaryThrust = 30 |
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101 | rotationThrust = 50 |
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102 | |
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103 | lift = 1; |
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104 | stallSpeed = 220; |
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105 | |
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106 | boostPower = 15 |
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107 | boostPowerRate = 1 |
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108 | boostRate = 5 |
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109 | boostCooldownDuration = 10 |
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110 | |
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111 | shakeFrequency = 15 |
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112 | shakeAmplitude = 9 |
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113 | |
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114 | collisionType = "dynamic" |
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115 | mass = 100 |
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116 | linearDamping = 0.7 |
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117 | angularDamping = 0.9999999 |
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118 | |
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119 | explosionSound = "sounds/Explosion2.ogg" |
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120 | > |
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121 | |
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122 | <engines> |
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123 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
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124 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
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125 | </engines> |
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126 | <attached> |
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127 | <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="JumpEnemy3.mesh" /> |
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128 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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129 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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130 | </attached> |
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131 | <collisionShapes> |
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132 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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133 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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134 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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135 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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136 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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137 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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138 | </collisionShapes> |
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139 | <controller> |
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140 | <WaypointController accuracy=60> |
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141 | <waypoints> |
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142 | <!-- 1,3 10,3 10,11, 13,11 --> |
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143 | |
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144 | <Model position="-700,-500, 150" /> |
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145 | <Model position=" 200,-500, 150" /> |
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146 | |
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147 | <Model position=" 200, 300, 150" /> |
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148 | <Model position=" 500, 300, 150" /> |
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149 | <!-- <Model mesh="cube.mesh" scale=10 position=" 500, 700, 150" /> --> |
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150 | <Model position=" 500, 700, 150" /> |
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151 | |
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152 | </waypoints> |
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153 | </WaypointController> |
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154 | </controller> |
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155 | </TowerDefenseEnemy> |
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156 | </Template> |
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157 | |
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158 | <Template name=enemytowerdefense3> |
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159 | <TowerDefenseEnemy |
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160 | hudtemplate = spaceshiphud |
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161 | camerapositiontemplate = spaceshipassffcameras |
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162 | spawnparticlesource = "Orxonox/fairytwirl" |
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163 | spawnparticleduration = 3 |
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164 | explosionchunks = 6 |
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165 | |
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166 | health = 100 |
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167 | maxhealth = 200 |
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168 | initialhealth = 100 |
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169 | |
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170 | shieldhealth = 30 |
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171 | initialshieldhealth = 30 |
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172 | maxshieldhealth = 50 |
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173 | shieldabsorption = 0.8 |
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174 | reloadrate = 1 |
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175 | reloadwaittime = 1 |
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176 | |
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177 | primaryThrust = 100 |
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178 | auxilaryThrust = 30 |
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179 | rotationThrust = 50 |
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180 | |
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181 | lift = 1; |
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182 | stallSpeed = 220; |
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183 | |
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184 | boostPower = 15 |
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185 | boostPowerRate = 1 |
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186 | boostRate = 5 |
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187 | boostCooldownDuration = 10 |
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188 | |
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189 | shakeFrequency = 15 |
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190 | shakeAmplitude = 9 |
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191 | |
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192 | collisionType = "dynamic" |
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193 | mass = 100 |
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194 | linearDamping = 0.7 |
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195 | angularDamping = 0.9999999 |
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196 | |
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197 | explosionSound = "sounds/Explosion2.ogg" |
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198 | > |
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199 | |
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200 | <engines> |
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201 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
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202 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
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203 | </engines> |
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204 | <attached> |
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205 | <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="JumpEnemy4.mesh" /> |
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206 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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207 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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208 | </attached> |
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209 | <collisionShapes> |
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210 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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211 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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212 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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213 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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214 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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215 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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216 | </collisionShapes> |
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217 | <controller> |
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218 | <WaypointController accuracy=60> |
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219 | <waypoints> |
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220 | <!-- 1,3 10,3 10,11, 13,11 --> |
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221 | |
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222 | <Model position="-700,-500, 150" /> |
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223 | <Model position=" 200,-500, 150" /> |
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224 | |
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225 | <Model position=" 200, 300, 150" /> |
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226 | <Model position=" 500, 300, 150" /> |
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227 | <!-- <Model mesh="cube.mesh" scale=10 position=" 500, 700, 150" /> --> |
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228 | <Model position=" 500, 700, 150" /> |
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229 | |
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230 | </waypoints> |
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231 | </WaypointController> |
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232 | </controller> |
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233 | </TowerDefenseEnemy> |
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234 | </Template> |
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