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1 | <Template name=tower> |
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2 | <TowerDefenseTower |
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3 | |
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4 | |
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5 | explosionchunks = 6 |
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6 | |
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7 | reloadrate = 3 |
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8 | reloadwaittime = 1 |
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9 | |
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10 | collisionType = "dynamic" |
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11 | team = 2 |
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12 | |
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13 | |
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14 | > |
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15 | <controller> |
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16 | <WaypointPatrolController alertnessradius=1000 team=5> |
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17 | <waypoints> |
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18 | <Model mesh="cube.mesh" scale=0 position=" 700, 200, 100" /> |
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19 | </waypoints> |
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20 | </WaypointPatrolController> |
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21 | </controller> |
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22 | |
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23 | |
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24 | |
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25 | <attached> |
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26 | <Model position="0,0,0" scale=45 mesh="Tower.mesh" /> |
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27 | |
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28 | |
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29 | </attached> |
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30 | |
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31 | <!--collisionShapes> |
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32 | |
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33 | </collisionShapes--> |
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34 | |
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35 | <?lua |
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36 | include("../includes/towerWeaponSettings.oxi") |
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37 | ?> |
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38 | </TowerDefenseTower> |
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39 | </Template> |
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40 | |
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41 | |
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42 | |
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43 | <Template name=towerturret> |
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44 | <TowerDefenseTower |
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45 | |
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46 | |
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47 | explosionchunks = 6 |
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48 | |
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49 | reloadrate = 3 |
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50 | reloadwaittime = 1 |
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51 | |
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52 | collisionType = "dynamic" |
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53 | team = 1 |
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54 | |
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55 | |
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56 | > |
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57 | <attached> |
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58 | |
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59 | <Model position="0,0,0" scale=45 mesh="Tower.mesh" /> |
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60 | |
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61 | <Turret collisionType="dynamic" position="0,0,10" direction="0,0,1" pitch="0" yaw="0" roll="0" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=1000 minAttackRadius=30> |
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62 | |
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63 | <controller> |
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64 | <TurretController/> |
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65 | </controller> |
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66 | <?lua |
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67 | include("../includes/weaponSettingsTurret.oxi") |
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68 | ?> |
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69 | </Turret> |
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70 | |
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71 | </attached> |
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72 | |
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73 | |
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74 | |
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75 | |
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76 | <!--collisionShapes> |
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77 | |
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78 | </collisionShapes--> |
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79 | |
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80 | <?lua |
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81 | include("../includes/towerWeaponSettings.oxi") |
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82 | ?> |
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83 | </TowerDefenseTower> |
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84 | </Template> |
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