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source: code/branches/towerdefenseHS14/data/levels/towerDefense.oxw @ 10132

Last change on this file since 10132 was 10132, checked in by maxima, 10 years ago
  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1<!-- TODO: Update the level's image-->
2
3<!-- See TowerDefenseReadme.txt for Information on this file -->
4
5<LevelInfo
6 name = "Tower Defense"
7 description = "Defend your Spacestation from incoming waves."
8 tags = "minigame"
9 screenshot = "emptylevel.png"
10/>
11
12<?lua
13  include("stats.oxo")
14  include("HUDTemplates3.oxo")
15  include("towerdefenseHUD.oxo")
16  include("templates/lodInformation.oxt")
17?>
18
19<?lua
20  include("templates/spaceshipAssff.oxt")
21  include("templates/spaceshipPirate.oxt")
22  include("templates/tower.oxt")
23  include("templates/enemyTowerdefense.oxt")
24?>
25
26<!-- Specify the position of the camera -->
27<Template name=centerpointmarkcamera defaults=0>
28  <Pawn>
29    <camerapositions>
30      <CameraPosition position="0,0,1500"/>
31    </camerapositions>
32  </Pawn>
33</Template>
34
35<!-- Loads a mesh to mark the center-->
36<Template name=centerpointmark>
37  <Pawn camerapositiontemplate=centerpointmarkcamera>
38    <attached>
39      <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this -->
40    </attached>
41  </Pawn>
42</Template>
43
44
45<!-- Template for a tower   EDIT: new towertemplate is included with "templates/tower" -->
46<!--Template name=towertemplate>
47  <Tower>
48    <attached>
49      <Model position="0,0,0" scale=0.25 mesh="Tower_ME.mesh" />
50    </attached>
51  </Tower>
52</Template-->
53
54
55
56
57
58<Level gametype = "TowerDefense">
59  <templates>
60    <Template link=lodtemplate_default />
61  </templates>
62
63  <?lua include("includes/notifications.oxi") ?>
64
65  <Scene
66    ambientlight = "0.8, 0.8, 0.8"
67    skybox       = "Orxonox/Starbox"
68  >
69
70    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
71
72    <!-- Spawns the camera, attached to a crate -->
73    <SpawnPoint team=0 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
74    <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
75
76    <!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff  /-->
77    <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
78
79
80
81
82    <!--invisible entity to attach towers to, since playfield is static and towers are dynamic-->
83    <StaticEntity position=0,0,0>
84
85        <attached>
86            <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 />
87            <!-- Base -->
88            <Model position="500,700,100" mesh="sphere.mesh" scale=80 />
89            <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape -->
90            <!-- This was used to mark the playfield, let's let it be here for now -->
91            <!--Model position="-8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
92            <!--Model position="-8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
93            <!--Model position="8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
94            <!--Model position="8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
95        </attached>
96        <collisionShapes> <!-- The collisionshape forbids other worldentities that have a collisionShape to fly through it.
97
98                               TODO: Find correct size for the collisionshape; since a collisionShape is invisible
99                               I added the crate wich currently has the same dimensions as the collisionshape.
100                               You have to adjust the crate's scale3D as well as the collisionshape's halfExtens to
101                               find the proper shape. -->
102           <BoxCollisionShape position="0,0,0" halfExtents="400,400,100" />
103        </collisionShapes>
104    </StaticEntity>
105
106
107
108
109    <!-- PlayField -->
110    <TowerDefenseCenterpoint
111    name=towerdefensecenter
112    width=16
113    height=16
114    tileScale=100
115    towerTemplate=tower
116    position="0,0,0"
117    direction="0,0,0"
118    collisionType=dynamic
119    mass=100000
120    />
121
122  </Scene>
123</Level>
124
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