1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Martin Mueller |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _TeamTargetProxy_H__ |
---|
30 | #define _TeamTargetProxy_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | #include "controllers/FormationController.h" |
---|
34 | |
---|
35 | namespace orxonox |
---|
36 | { |
---|
37 | /** |
---|
38 | @brief |
---|
39 | A controller, that just copies the team and the target of a parent for itself and it's controllable entity. |
---|
40 | |
---|
41 | Useful for following (and similar) situations: (-> means attached to) |
---|
42 | turret (rotates) -> some kind of turret base (looks nice) -> spaceship (flies around) |
---|
43 | The turret has a controller that wants to copy the spaceship's target and team. In this case it doesn't work though, |
---|
44 | because the turret isn't directly attached to the spaceship. Here's where this controller comes in. Drawback: the base |
---|
45 | has to be controllable and ticks every second (performance?) |
---|
46 | */ |
---|
47 | class _OrxonoxExport TeamTargetProxy : public FormationController, public Tickable |
---|
48 | { |
---|
49 | public: |
---|
50 | TeamTargetProxy(Context* context); |
---|
51 | virtual ~TeamTargetProxy(); |
---|
52 | |
---|
53 | virtual void tick(float dt); |
---|
54 | |
---|
55 | private: |
---|
56 | bool once_; //!< Flag for executing code in the tick function only once. |
---|
57 | }; |
---|
58 | } |
---|
59 | |
---|
60 | #endif |
---|