[9098] | 1 | /* |
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[9112] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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[9098] | 4 | * |
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[9112] | 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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[9098] | 27 | */ |
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[9272] | 28 | |
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[9141] | 29 | /** |
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[9272] | 30 | @brief |
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| 31 | GameType class for TowerDefense. See TowerDefenseReadme.txt for Information. |
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| 32 | |
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| 33 | @ingroup TowerDefense |
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[9141] | 34 | */ |
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[9098] | 35 | |
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[9272] | 36 | |
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[9112] | 37 | #ifndef _TowerDefense_H__ |
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| 38 | #define _TowerDefense_H__ |
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[10105] | 39 | #include "TDCoordinate.h" |
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[9112] | 40 | #include "towerdefense/TowerDefensePrereqs.h" |
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| 41 | #include "gametypes/Deathmatch.h" |
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[10109] | 42 | #include "TowerDefenseEnemy.h" |
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| 43 | #include "util/Output.h" |
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[9272] | 44 | |
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[10109] | 45 | |
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[9211] | 46 | #include "TowerDefensePlayerStats.h" |
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[9272] | 47 | |
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[9112] | 48 | namespace orxonox |
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| 49 | { |
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[9272] | 50 | class _TowerDefenseExport TowerDefense : public Deathmatch |
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[9112] | 51 | { |
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[9272] | 52 | public: |
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[9667] | 53 | TowerDefense(Context* context); |
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[9272] | 54 | virtual ~TowerDefense(); |
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[9143] | 55 | |
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[10109] | 56 | std::vector<TowerDefenseEnemy*> TowerDefenseEnemyvector; |
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| 57 | |
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[10134] | 58 | void addTowerDefenseEnemy(std::vector<TDCoordinate*> path, int templatenr); |
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[9272] | 59 | virtual void start(); //<! The function is called when the gametype starts |
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| 60 | virtual void end(); |
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| 61 | virtual void tick(float dt); |
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| 62 | //virtual void playerEntered(PlayerInfo* player); |
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| 63 | //virtual bool playerLeft(PlayerInfo* player); |
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[9143] | 64 | |
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[9272] | 65 | //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); |
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[9347] | 66 | //virtual void playerScored(PlayerInfo* player, int score); |
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[9272] | 67 | |
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| 68 | |
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| 69 | /* Called by TowerDefenseCenterpoint upon game start |
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| 70 | The centerpoint is used to create towers |
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| 71 | */ |
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| 72 | void setCenterpoint(TowerDefenseCenterpoint *centerpoint); |
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| 73 | |
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| 74 | /* Adds a tower at x, y in the playfield */ |
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| 75 | void addTower(int x, int y); |
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| 76 | |
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| 77 | /* Part of a temporary hack to allow the player to add towers */ |
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| 78 | ConsoleCommand* dedicatedAddTower_; |
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| 79 | |
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| 80 | //TODO: void spawnNewWave() |
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| 81 | //TODO: create a timer which regularly calls the spawnNewWave function (time driven) |
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| 82 | // or spawn a new wave when the old wave has been killed (event driven) |
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| 83 | |
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| 84 | |
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| 85 | private: |
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| 86 | TowerDefenseCenterpoint *center_; |
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[10132] | 87 | float time; |
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[9272] | 88 | |
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| 89 | /* handles stats */ |
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| 90 | TowerDefensePlayerStats *stats_; |
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| 91 | bool hasEnoughCreditForTower(TowerCost towerCost); |
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| 92 | |
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| 93 | bool towerExists(int x, int y); |
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| 94 | |
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| 95 | |
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[10105] | 96 | std::vector<TDCoordinate> addedTowersCoordinates_; |
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[10091] | 97 | std::vector<TowerTurret*> towers_; |
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[9112] | 98 | }; |
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| 99 | } |
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| 100 | |
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| 101 | #endif /* _TowerDefense_H__ */ |
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