/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * * Co-authors: * ... * */ /** @brief GameType class for TowerDefense. See TowerDefenseReadme.txt for Information. @ingroup TowerDefense */ #ifndef _TowerDefense_H__ #define _TowerDefense_H__ #include "TDCoordinate.h" #include "towerdefense/TowerDefensePrereqs.h" #include "gametypes/Deathmatch.h" #include "TowerDefenseEnemy.h" #include "util/Output.h" #include "TowerDefensePlayerStats.h" namespace orxonox { class _TowerDefenseExport TowerDefense : public Deathmatch { public: TowerDefense(Context* context); virtual ~TowerDefense(); std::vector TowerDefenseEnemyvector; void addTowerDefenseEnemy(std::vector path); virtual void start(); // addedTowersCoordinates_; std::vector towers_; }; } #endif /* _TowerDefense_H__ */