Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefense.h @ 10159

Last change on this file since 10159 was 10159, checked in by maxima, 10 years ago

Changes of Hannes. Upgrading towers does not work yet.

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29 /**
30    @brief
31        GameType class for TowerDefense. See TowerDefenseReadme.txt for Information.
32
33    @ingroup TowerDefense
34 */
35
36
37#ifndef _TowerDefense_H__
38#define _TowerDefense_H__
39#include "TDCoordinate.h"
40#include "towerdefense/TowerDefensePrereqs.h"
41#include "gametypes/Deathmatch.h"
42#include "TowerDefenseEnemy.h"
43#include "util/Output.h"
44
45
46 #include "TowerDefensePlayerStats.h"
47
48namespace orxonox
49{
50    class _TowerDefenseExport TowerDefense : public Deathmatch
51    {
52    public:
53        TowerDefense(Context* context);
54        virtual ~TowerDefense();
55
56        std::vector<orxonox::WeakPtr<TowerDefenseEnemy> > TowerDefenseEnemyvector;
57        bool towermatrix[16][16];
58        void addTowerDefenseEnemy(std::vector<TDCoordinate*> path, int templatenr); 
59        virtual void start(); //<! The function is called when the gametype starts
60        virtual void end();
61        virtual void tick(float dt);
62        //virtual void playerEntered(PlayerInfo* player);
63        //virtual bool playerLeft(PlayerInfo* player);
64        //Player Stats (set,get, reduce)
65        int getCredit(){        return this->credit_;   }
66        int getLifes(){         return this->lifes_;    }
67        int getWaveNumber(){    return this->waves_;    }
68        void setCredit(int credit){ credit_ = credit; }
69        void setLifes(int lifes){ lifes_ = lifes; }
70        void setWaveNumber(int wavenumber){waves_=wavenumber;   }
71        void buyTower(int cost){ credit_ -= cost;}
72        void addCredit(int credit) {    credit_+=credit;        }
73        void nextwave(){ waves_++;}
74        int reduceLifes(int NumberofLifes){     return lifes_-=NumberofLifes;   }
75
76        //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
77        //virtual void playerScored(PlayerInfo* player, int score);
78
79
80        /*  Called by TowerDefenseCenterpoint upon game start
81            The centerpoint is used to create towers
82        */
83        void setCenterpoint(TowerDefenseCenterpoint *centerpoint);
84
85        /* Adds a tower at x, y in the playfield */
86        void addTower(int x, int y);
87
88        void upgradeTower(int x, int y);
89        /* Part of a temporary hack to allow the player to add towers */
90        ConsoleCommand* dedicatedAddTower_;
91        ConsoleCommand* dedicatedUpgradeTower_;
92
93        //TODO: void spawnNewWave()
94        //TODO: create a timer which regularly calls the spawnNewWave function  (time driven)
95        //      or spawn a new wave when the old wave has been killed           (event driven)
96
97
98    private:
99        TowerDefenseCenterpoint *center_;
100        float time;
101        float time2;
102        int credit_;
103        int waves_;
104        int lifes_;
105
106        /* handles stats */
107        bool hasEnoughCreditForTower(int towerCost);
108        bool hasEnoughCreditForUpgrade();
109
110        std::vector<TowerTurret*> towers_;
111    };
112}
113
114#endif /* _TowerDefense_H__ */
Note: See TracBrowser for help on using the repository browser.