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[10091] | 1 | // |
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| 2 | // Tower.h |
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| 3 | // Orxonox |
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| 4 | // |
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| 5 | // Created by Fabian Mentzer on 29.04.12. |
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| 6 | // Copyright (c) 2012 __MyCompanyName__. All rights reserved. |
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| 7 | // |
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| 8 | |
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| 9 | /** |
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| 10 | @brief |
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| 11 | See TowerDefenseReadme.txt for Information. |
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| 12 | |
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| 13 | @ingroup TowerDefense |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #ifndef Orxonox_Tower_h |
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| 18 | #define Orxonox_Tower_h |
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| 19 | |
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| 20 | #include "towerdefense/TowerDefensePrereqs.h" |
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| 21 | #include "worldentities/pawns/SpaceShip.h" |
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| 22 | #include "worldentities/StaticEntity.h" |
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| 23 | |
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| 24 | |
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| 25 | namespace orxonox |
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| 26 | { |
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| 27 | class _TowerDefenseExport TowerTurret : public StaticEntity |
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| 28 | { |
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| 29 | public: |
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| 30 | TowerTurret(Context* context); |
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| 31 | virtual ~TowerTurret() {}; |
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| 32 | |
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| 33 | // Maybe later override these to move towers with cursor keys |
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| 34 | /* |
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| 35 | virtual void moveFrontBack(const Vector2& value); |
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| 36 | virtual void moveRightLeft(const Vector2& value); |
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| 37 | */ |
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| 38 | |
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| 39 | // Overriding these to stop towers from spasing out |
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| 40 | void setOrientation(const Quaternion& orientation); |
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| 41 | //virtual void rotateYaw(const Vector2& value); |
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| 42 | //virtual void rotatePitch(const Vector2& value); |
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| 43 | //virtual void rotateRoll(const Vector2& value); |
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| 44 | |
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| 45 | void setGame(TowerDefense* towerdefense) |
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| 46 | { assert(towerdefense); game_ = towerdefense; } |
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| 47 | private: |
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| 48 | TowerDefense* game_; |
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| 49 | }; |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | #endif |
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