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checked in by landauf, 10 years ago
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1 | // |
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2 | // Tower.h |
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3 | // Orxonox |
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4 | // |
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5 | // Created by Fabian Mentzer on 29.04.12. |
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6 | // Copyright (c) 2012 __MyCompanyName__. All rights reserved. |
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7 | // |
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8 | |
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9 | /** |
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10 | @brief |
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11 | See TowerDefenseReadme.txt for Information. |
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12 | |
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13 | @ingroup TowerDefense |
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14 | */ |
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15 | |
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16 | |
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17 | #ifndef Orxonox_Tower_h |
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18 | #define Orxonox_Tower_h |
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19 | |
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20 | #include "towerdefense/TowerDefensePrereqs.h" |
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21 | #include "worldentities/pawns/SpaceShip.h" |
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22 | #include "worldentities/StaticEntity.h" |
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23 | |
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24 | |
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25 | namespace orxonox |
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26 | { |
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27 | class _TowerDefenseExport TowerTurret : public StaticEntity |
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28 | { |
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29 | public: |
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30 | TowerTurret(Context* context); |
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31 | virtual ~TowerTurret() {}; |
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32 | |
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33 | // Maybe later override these to move towers with cursor keys |
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34 | /* |
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35 | virtual void moveFrontBack(const Vector2& value); |
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36 | virtual void moveRightLeft(const Vector2& value); |
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37 | */ |
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38 | |
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39 | // Overriding these to stop towers from spasing out |
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40 | void setOrientation(const Quaternion& orientation); |
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41 | //virtual void rotateYaw(const Vector2& value); |
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42 | //virtual void rotatePitch(const Vector2& value); |
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43 | //virtual void rotateRoll(const Vector2& value); |
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44 | |
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45 | void setGame(TowerDefense* towerdefense) |
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46 | { assert(towerdefense); game_ = towerdefense; } |
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47 | private: |
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48 | TowerDefense* game_; |
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49 | }; |
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50 | } |
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51 | |
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52 | |
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53 | #endif |
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