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source: code/branches/tuandreFS15/src/orxonox/worldentities/BigExplosion.cc @ 10422

Last change on this file since 10422 was 9952, checked in by landauf, 11 years ago

neither ParticleSpawner nor the explosion_ object need to be MovableEntities since they are all attached to BigExplosion which is itself movable.
if you want the explosion particles to move in local space (i.e. if you want to avoid the smoke- and fire-tail of a moving explosion) use a different particle-effect which has the "local_space" property set to "true".

  • Property svn:eol-style set to native
File size: 12.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin de Capitani
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "BigExplosion.h"
30
31#include "util/Exception.h"
32#include "core/CoreIncludes.h"
33#include "core/GameMode.h"
34#include "core/command/Executor.h"
35#include "tools/ParticleInterface.h"
36#include "Scene.h"
37#include "graphics/ParticleSpawner.h"
38#include "graphics/Model.h"
39#include "MovableEntity.h"
40
41namespace orxonox
42{
43    RegisterClass(BigExplosion);
44
45    BigExplosion::BigExplosion(Context* context) : MobileEntity(context)
46    {
47        RegisterObject(BigExplosion);
48
49        if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) )
50            ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given.");
51
52        this->bStop_ = false;
53        this->LOD_ = LODParticle::Normal;
54
55        if ( GameMode::showsGraphics() )
56        {
57            try
58            {
59                this->init();
60            }
61            catch (const std::exception& ex)
62            {
63                orxout(internal_error) << "Couldn't load particle effect in BigExplosion: " << ex.what() << endl;
64                this->initZero();
65            }
66        }
67        else
68        {
69            this->initZero();
70        }
71
72        if (GameMode::isMaster())
73        {
74            this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&BigExplosion::stop, this)));
75        }
76
77        this->registerVariables();
78    }
79
80    void BigExplosion::init()
81    {
82        this->debrisEntity1_ = new MovableEntity(this->getContext());
83        this->debrisEntity2_ = new MovableEntity(this->getContext());
84        this->debrisEntity3_ = new MovableEntity(this->getContext());
85        this->debrisEntity4_ = new MovableEntity(this->getContext());
86
87        this->debrisEntity1_->setSyncMode(0);
88        this->debrisEntity2_->setSyncMode(0);
89        this->debrisEntity3_->setSyncMode(0);
90        this->debrisEntity4_->setSyncMode(0);
91
92        this->debris1_ = new Model(this->getContext());
93        this->debris2_ = new Model(this->getContext());
94        this->debris3_ = new Model(this->getContext());
95        this->debris4_ = new Model(this->getContext());
96
97        this->debris1_->setSyncMode(0);
98        this->debris2_->setSyncMode(0);
99        this->debris3_->setSyncMode(0);
100        this->debris4_->setSyncMode(0);
101
102        this->explosion_ = new StaticEntity(this->getContext());
103        this->explosion_->setSyncMode(0);
104
105        this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
106        this->debrisSmoke2_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
107        this->debrisSmoke3_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
108        this->debrisSmoke4_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
109
110        this->debrisFire1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
111        this->debrisFire2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
112        this->debrisFire3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
113        this->debrisFire4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
114
115        this->debris1_->attachOgreObject(this->debrisSmoke1_->getParticleSystem());
116        this->debris1_->attachOgreObject(this->debrisFire1_->getParticleSystem());
117        this->debris2_->attachOgreObject(this->debrisSmoke2_->getParticleSystem());
118        this->debris2_->attachOgreObject(this->debrisFire2_->getParticleSystem());
119        this->debris3_->attachOgreObject(this->debrisSmoke3_->getParticleSystem());
120        this->debris3_->attachOgreObject(this->debrisFire3_->getParticleSystem());
121        this->debris4_->attachOgreObject(this->debrisSmoke4_->getParticleSystem());
122        this->debris4_->attachOgreObject(this->debrisFire4_->getParticleSystem());
123
124        this->debris1_->setMeshSource("CockpitDebris.mesh");
125        this->debris2_->setMeshSource("WingDebris1.mesh");
126        this->debris3_->setMeshSource("BodyDebris1.mesh");
127        this->debris4_->setMeshSource("WingDebris2.mesh");
128
129        this->debrisEntity1_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100));
130        this->debrisEntity1_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
131        this->debrisEntity1_->setScale(4);
132
133        this->debrisEntity2_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100));
134        this->debrisEntity2_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
135        this->debrisEntity2_->setScale(4);
136
137        this->debrisEntity3_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100));
138        this->debrisEntity3_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
139        this->debrisEntity3_->setScale(4);
140
141        this->debrisEntity4_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100));
142        this->debrisEntity4_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
143        this->debrisEntity4_->setScale(4);
144
145        this->debrisEntity1_->attach(debris1_);
146        this->debrisEntity2_->attach(debris2_);
147        this->debrisEntity3_->attach(debris3_);
148        this->debrisEntity4_->attach(debris4_);
149
150        ParticleSpawner* effect = new ParticleSpawner(this->getContext());
151        effect->setDestroyAfterLife(true);
152        effect->setSource("Orxonox/explosion2b");
153        effect->setLifetime(4.0f);
154        effect->setSyncMode(0);
155
156        ParticleSpawner* effect2 = new ParticleSpawner(this->getContext());
157        effect2->setDestroyAfterLife(true);
158        effect2->setSource("Orxonox/smoke6");
159        effect2->setLifetime(4.0f);
160        effect2->setSyncMode(0);
161
162        this->explosion_->attach(effect);
163        this->explosion_->attach(effect2);
164
165        this->attach(explosion_);
166        this->attach(debrisEntity1_);
167        this->attach(debrisEntity2_);
168        this->attach(debrisEntity3_);
169        this->attach(debrisEntity4_);
170
171
172        for(int i=0;i<10;i++)
173        {
174            Model* part1 = new Model(this->getContext());
175            Model* part2 = new Model(this->getContext());
176
177            MovableEntity* partEntity1 = new MovableEntity(this->getContext());
178            MovableEntity* partEntity2 = new MovableEntity(this->getContext());
179
180            part1->setSyncMode(0);
181            part2->setSyncMode(0);
182            partEntity1->setSyncMode(0);
183            partEntity2->setSyncMode(0);
184
185            partEntity1->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10,100));
186            partEntity1->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
187            partEntity1->setScale(rnd(1, 3));
188
189            partEntity2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 100));
190            partEntity2->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
191            partEntity2->setScale(rnd(1, 3));
192
193            part1->setMeshSource("SmallPart1.mesh");
194            part2->setMeshSource("SmallPart2.mesh");
195
196            partEntity1->attach(part1);
197            partEntity2->attach(part2);
198
199            this->attach(partEntity1);
200            this->attach(partEntity2);
201        }
202    }
203
204    void BigExplosion::initZero()
205    {
206        this->debrisFire1_ = 0;
207        this->debrisFire2_ = 0;
208        this->debrisFire3_ = 0;
209        this->debrisFire4_ = 0;
210
211        this->debrisSmoke1_ = 0;
212        this->debrisSmoke2_ = 0;
213        this->debrisSmoke3_ = 0;
214        this->debrisSmoke4_ = 0;
215
216        this->explosionSmoke_=0;
217        this->explosionFire_=0;
218    }
219
220    BigExplosion::~BigExplosion()
221    {
222        if (this->isInitialized())
223        {
224            if (this->debrisFire1_)
225            {
226                this->debris1_->detachOgreObject(this->debrisFire1_->getParticleSystem());
227                delete this->debrisFire1_;
228            }
229            if (this->debrisSmoke1_)
230            {
231                this->debris1_->detachOgreObject(this->debrisSmoke1_->getParticleSystem());
232                delete this->debrisSmoke1_;
233            }
234
235            if (this->debrisFire2_)
236            {
237                this->debris2_->detachOgreObject(this->debrisFire2_->getParticleSystem());
238                delete this->debrisFire2_;
239            }
240            if (this->debrisSmoke2_)
241            {
242                this->debris2_->detachOgreObject(this->debrisSmoke2_->getParticleSystem());
243                delete this->debrisSmoke2_;
244            }
245
246            if (this->debrisFire3_)
247            {
248                this->debris3_->detachOgreObject(this->debrisFire3_->getParticleSystem());
249                delete this->debrisFire3_;
250            }
251            if (this->debrisSmoke3_)
252            {
253                this->debris3_->detachOgreObject(this->debrisSmoke3_->getParticleSystem());
254                delete this->debrisSmoke3_;
255            }
256
257            if (this->debrisFire4_)
258            {
259                this->debris4_->detachOgreObject(this->debrisFire4_->getParticleSystem());
260                delete this->debrisFire4_;
261            }
262            if (this->debrisSmoke4_)
263            {
264                this->debris4_->detachOgreObject(this->debrisSmoke4_->getParticleSystem());
265                delete this->debrisSmoke4_;
266            }
267        }
268    }
269
270    void BigExplosion::registerVariables()
271    {
272        registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::LODchanged));
273        registerVariable(this->bStop_,       VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::checkStop));
274    }
275
276    void BigExplosion::LODchanged()
277    {
278        if (this->debrisFire1_)
279            this->debrisFire1_->setDetailLevel(this->LOD_);
280        if (this->debrisSmoke1_)
281            this->debrisSmoke1_->setDetailLevel(this->LOD_);
282
283        if (this->debrisFire2_)
284            this->debrisFire2_->setDetailLevel(this->LOD_);
285        if (this->debrisSmoke2_)
286            this->debrisSmoke2_->setDetailLevel(this->LOD_);
287
288        if (this->debrisFire3_)
289            this->debrisFire3_->setDetailLevel(this->LOD_);
290        if (this->debrisSmoke3_)
291            this->debrisSmoke3_->setDetailLevel(this->LOD_);
292
293        if (this->debrisFire4_)
294            this->debrisFire4_->setDetailLevel(this->LOD_);
295        if (this->debrisSmoke4_)
296            this->debrisSmoke4_->setDetailLevel(this->LOD_);
297    }
298
299    void BigExplosion::checkStop()
300    {
301        if (this->bStop_)
302            this->stop();
303    }
304
305    void BigExplosion::stop()
306    {
307        if (this->debrisFire1_)
308            this->debrisFire1_->setEnabled(false);
309        if (this->debrisSmoke1_)
310            this->debrisSmoke1_->setEnabled(false);
311
312        if (this->debrisFire2_)
313            this->debrisFire2_->setEnabled(false);
314        if (this->debrisSmoke2_)
315            this->debrisSmoke2_->setEnabled(false);
316
317        if (this->debrisFire3_)
318            this->debrisFire3_->setEnabled(false);
319        if (this->debrisSmoke3_)
320            this->debrisSmoke3_->setEnabled(false);
321
322        if (this->debrisFire4_)
323            this->debrisFire4_->setEnabled(false);
324        if (this->debrisSmoke4_)
325            this->debrisSmoke4_->setEnabled(false);
326
327        if (GameMode::isMaster())
328        {
329            this->bStop_ = true;
330            this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&BigExplosion::destroy, this)));
331        }
332    }
333
334/* TODO
335
336    void BigExplosion::setDebrisMeshes()
337    {
338
339    }
340    void BigExplosion::getDebrisMeshes()
341    {
342
343    }
344*/
345}
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