1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Interface: Client |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: Oliver Scheuss, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | |
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41 | #ifndef _Client_H__ |
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42 | #define _Client_H__ |
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43 | |
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44 | #include "NetworkPrereqs.h" |
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45 | |
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46 | #include <string> |
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47 | #include <deque> |
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48 | |
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49 | #include "util/UtilPrereqs.h" |
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50 | #include "util/Singleton.h" |
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51 | #include "ClientConnection.h" |
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52 | // #include "GamestateClient.h" |
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53 | #include "Host.h" |
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54 | #include "LANDiscovery.h" |
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55 | #include "packet/ServerInformation.h" |
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56 | |
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57 | // tolua_begin |
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58 | namespace orxonox |
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59 | { |
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60 | // tolua_end |
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61 | /** |
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62 | Client *client; |
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63 | * The network/Client class |
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64 | * This class implements all necessary function for the network communication |
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65 | * It is the root class of the network module |
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66 | * |
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67 | */ |
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68 | class _NetworkExport Client // tolua_export |
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69 | : public Host, protected ClientConnection, public Singleton<Client> |
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70 | { // tolua_export |
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71 | friend class Singleton<Client>; |
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72 | public: |
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73 | Client(); |
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74 | ~Client(); |
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75 | |
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76 | static Client* getInstance(){ return singletonPtr_s; } // tolua_export |
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77 | |
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78 | bool establishConnection(); |
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79 | void setDestination( const std::string& serverAddress, unsigned int port ); // tolua_export |
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80 | bool closeConnection(); |
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81 | void queuePacket(ENetPacket* packet, int clientID, uint8_t channelID); |
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82 | virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); } |
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83 | virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID); |
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84 | virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID); |
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85 | virtual void printRTT(); |
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86 | |
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87 | void update(const Clock& time); |
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88 | protected: |
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89 | virtual void connectionClosed(); |
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90 | private: |
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91 | Client(const Client& copy); // not used |
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92 | virtual bool isServer_(){return false;} |
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93 | void processPacket(packet::Packet* packet); |
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94 | |
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95 | static Client* singletonPtr_s; |
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96 | bool isSynched_; |
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97 | std::deque<packet::Packet*> packetQueue_; |
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98 | |
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99 | bool gameStateFailure_; |
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100 | float timeSinceLastUpdate_; |
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101 | }; // tolua_export |
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102 | |
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103 | |
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104 | } // tolua_export |
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105 | |
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106 | #endif /* _Client_H__ */ |
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