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source: code/branches/turret/src/orxonox/worldentities/EffectContainer.h @ 10148

Last change on this file since 10148 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _EffectContainer_H__
30#define _EffectContainer_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <vector>
35#include "core/BaseObject.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport EffectContainer : public BaseObject
40    {
41        public:
42            EffectContainer(BaseObject* creator);
43            virtual ~EffectContainer();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46
47            void setLuaState(LuaState* state, const std::string& functionName);
48
49            void setCondition(const std::string& condition);
50            inline const std::string& getCondition() const
51                { return this->condition_; }
52
53            void addEffect(WorldEntity* effect);
54            WorldEntity* getEffect(unsigned int index) const;
55
56            inline std::vector<WorldEntity*>::const_iterator getEffectsBegin()
57                { return this->effects_.begin(); }
58            inline std::vector<WorldEntity*>::const_iterator getEffectsEnd()
59                { return this->effects_.end(); }
60
61            void updateCondition();
62
63        private:
64            std::string               condition_;
65            std::string               functionName_;
66            LuaState*                 lua_;
67            std::vector<WorldEntity*> effects_;
68    };
69}
70
71#endif /* _EffectContainer_H__ */
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