1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _Spectator_H__ |
---|
30 | #define _Spectator_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | |
---|
34 | #include "util/Math.h" |
---|
35 | #include "worldentities/ControllableEntity.h" |
---|
36 | |
---|
37 | namespace orxonox |
---|
38 | { |
---|
39 | class _OrxonoxExport Spectator : public ControllableEntity |
---|
40 | { |
---|
41 | public: |
---|
42 | Spectator(BaseObject* creator); |
---|
43 | virtual ~Spectator(); |
---|
44 | |
---|
45 | void setConfigValues(); |
---|
46 | virtual void tick(float dt); |
---|
47 | |
---|
48 | virtual void moveFrontBack(const Vector2& value); |
---|
49 | virtual void moveRightLeft(const Vector2& value); |
---|
50 | virtual void moveUpDown(const Vector2& value); |
---|
51 | |
---|
52 | virtual void rotateYaw(const Vector2& value); |
---|
53 | virtual void rotatePitch(const Vector2& value); |
---|
54 | virtual void rotateRoll(const Vector2& value); |
---|
55 | |
---|
56 | virtual void fired(unsigned int firemode); |
---|
57 | virtual void greet(); |
---|
58 | virtual void mouseLook() {} |
---|
59 | |
---|
60 | protected: |
---|
61 | virtual void setPlayer(PlayerInfo* player); |
---|
62 | virtual void startLocalHumanControl(); |
---|
63 | virtual void stopLocalHumanControl(); |
---|
64 | |
---|
65 | private: |
---|
66 | void registerVariables(); |
---|
67 | void changedGreeting(); |
---|
68 | void changedFlareVisibility(); |
---|
69 | |
---|
70 | static void resetFireCommand(unsigned int firemode); |
---|
71 | |
---|
72 | BillboardSet* greetingFlare_; |
---|
73 | bool bGreetingFlareVisible_; |
---|
74 | bool bGreeting_; |
---|
75 | |
---|
76 | float speed_; |
---|
77 | |
---|
78 | float yaw_; |
---|
79 | float pitch_; |
---|
80 | float roll_; |
---|
81 | |
---|
82 | Vector3 localVelocity_; |
---|
83 | }; |
---|
84 | } |
---|
85 | |
---|
86 | #endif /* _Spectator_H__ */ |
---|