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source: code/branches/turretFS14/data/levels/includes/weaponSettingsTurretTest.oxi @ 10045

Last change on this file since 10045 was 10044, checked in by muemart, 11 years ago

Move everything back to the Turret class, set the correct team, and (re)arm the turret. Also, hide it from the radar.

File size: 943 bytes
Line 
1    <weaponslots>
2      <WeaponSlot position="0,0,0" />
3    </weaponslots>
4    <weaponsets>
5      <WeaponSet firemode=0 />
6    </weaponsets>
7    <weapons>
8      <WeaponPack>
9        <links>
10          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
11        </links>
12        <Weapon>
13          <attached>
14            <Model mesh="sphere.mesh" position="3,3,-2.2" scale=0.6 />
15          </attached>
16          <HsW01 mode=0 munitionpershot=0 delay=0 damage=0 material="Flares/point_lensflare" muzzleoffset=" 30, 3,-2.2" />
17          <HsW01 mode=0 munitionpershot=0 delay=0 damage=0 material="Flares/point_lensflare" muzzleoffset=" 30,-3,-2.2" />
18          <HsW01 mode=0 munitionpershot=0 delay=0 damage=0 material="Flares/point_lensflare" muzzleoffset="-30, 3,-2.2" />
19          <HsW01 mode=0 munitionpershot=0 delay=0 damage=0 material="Flares/point_lensflare" muzzleoffset="-30,-3,-2.2" />
20        </Weapon>
21      </WeaponPack>
22    </weapons>
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