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source: code/branches/turretFS14/data/levels/templates/spaceshipAssff.oxt @ 10066

Last change on this file since 10066 was 10044, checked in by muemart, 11 years ago

Move everything back to the Turret class, set the correct team, and (re)arm the turret. Also, hide it from the radar.

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   shieldhealth        = 30
14   initialshieldhealth = 30
15   maxshieldhealth     = 50
16   shieldabsorption    = 0.8
17   reloadrate          = 1
18   reloadwaittime      = 1
19
20   primaryThrust     = 100
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 15
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 9
34
35   collisionType     = "dynamic"
36   mass              = 100
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39
40   explosionSound = "sounds/Explosion2.ogg"
41  >
42    <engines>
43      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
44      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
45    </engines>
46    <attached>
47      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
48      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
49      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
50    </attached>
51    <collisionShapes>
52      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
53      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
54      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
55      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
56      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
57      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
58    </collisionShapes>
59<?lua
60  include("../includes/weaponSettingsAssff.oxi")
61?>
62  </SpaceShip>
63</Template>
64
65<Template name=spaceshipassffcameras defaults=0>
66  <SpaceShip>
67    <camerapositions>
68      <CameraPosition position="0,10, 40" drag=true mouselook=true />
69      <CameraPosition position="0,20, 80" drag=true mouselook=true />
70      <CameraPosition position="0,30,120" drag=true mouselook=true />
71    </camerapositions>
72  </SpaceShip>
73</Template>
74
75<Template name=spaceshipassffengine baseclass=MultiStateEngine>
76  <MultiStateEngine
77   boostfactor    = 2
78
79   speedfront     = 150
80   speedback      =  50
81   speedleftright =  50
82   speedupdown    =  50
83
84   defEngineSndNormal = "sounds/Engine_low.ogg"
85   defEngineSndBoost = "sounds/Engine_high.ogg"
86   
87   accelerationfront     = 500
88   accelerationbrake     = 500
89   accelerationback      =  125
90   accelerationleftright =  125
91   accelerationupdown    =  125
92  >
93    <EffectContainer condition="idle">
94      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
95    </EffectContainer>
96    <EffectContainer condition="not idle">
97      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
98      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
99    </EffectContainer>
100    <EffectContainer condition="normal or brake">
101
102    </EffectContainer>
103    <EffectContainer condition="normal or boost">
104      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
105      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
106    </EffectContainer>
107    <EffectContainer condition="boost">
108      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
109      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
110    </EffectContainer>
111<!--    <EffectContainer condition="brake">
112      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
113      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
114      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
115      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
116    </EffectContainer>
117-->
118  </MultiStateEngine>
119</Template>
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