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source: code/branches/turretFS14/data/levels/templates/standardTurret.oxt @ 10066

Last change on this file since 10066 was 10049, checked in by muemart, 11 years ago

Delete the old turret templates and make new ones. Adjust the weapon positions for the turret. Add a proxy controller for teams and targets. Add comments

File size: 1.5 KB
Line 
1<Template name=standardturret>
2  <Turret collisionType="dynamic">
3    <attached>
4      <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" pitch=-90/>
5      <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" pitch=-90/>
6      <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" pitch=-90/>
7      <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" pitch=-90/>
8      <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" pitch=-90/>
9
10      <Turret position="0,0,-10" collisionType="dynamic" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=2000 minAttackRadius=30>
11        <attached>
12          <Model position="0,0,0" pitch="-90" roll="0" mesh="turretHead.mesh" scale3D="10,10,10"/>
13        </attached>
14        <collisionShapes>
15          <SphereCollisionShape radius="10"   position = "0,0,0"/>
16        </collisionShapes>
17        <controller>
18          <TurretController/>
19        </controller>
20        <?lua
21          include("../includes/weaponSettingsTurret.oxi")
22        ?>
23      </Turret>
24    </attached>
25   
26    <controller>
27      <TeamTargetProxy/>
28    </controller>
29  </Turret>
30</Template>
31
32<Template name=spaceshipturretcameras defaults=0>
33  <SpaceShip>
34    <camerapositions>
35      <CameraPosition position="0,10, 40" drag=true mouselook=true />
36      <CameraPosition position="0,20, 80" drag=true mouselook=true />
37      <CameraPosition position="0,30,120" drag=true mouselook=true />
38    </camerapositions>
39  </SpaceShip>
40</Template>
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