1 | <Template name=standardturret> |
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2 | <Turret collisionType="dynamic"> |
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3 | <attached> |
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4 | <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" pitch=-90/> |
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5 | <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" pitch=-90/> |
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6 | <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" pitch=-90/> |
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7 | <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" pitch=-90/> |
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8 | <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" pitch=-90/> |
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9 | |
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10 | <Turret position="0,0,-10" collisionType="dynamic" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=2000 minAttackRadius=30> |
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11 | <attached> |
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12 | <Model position="0,0,0" pitch="-90" roll="0" mesh="turretHead.mesh" scale3D="10,10,10"/> |
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13 | </attached> |
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14 | <collisionShapes> |
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15 | <SphereCollisionShape radius="10" position = "0,0,0"/> |
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16 | </collisionShapes> |
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17 | <controller> |
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18 | <TurretController/> |
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19 | </controller> |
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20 | <?lua |
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21 | include("../includes/weaponSettingsTurret.oxi") |
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22 | ?> |
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23 | </Turret> |
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24 | </attached> |
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25 | |
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26 | <controller> |
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27 | <TeamTargetProxy/> |
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28 | </controller> |
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29 | </Turret> |
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30 | </Template> |
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31 | |
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32 | <Template name=spaceshipturretcameras defaults=0> |
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33 | <SpaceShip> |
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34 | <camerapositions> |
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35 | <CameraPosition position="0,10, 40" drag=true mouselook=true /> |
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36 | <CameraPosition position="0,20, 80" drag=true mouselook=true /> |
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37 | <CameraPosition position="0,30,120" drag=true mouselook=true /> |
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38 | </camerapositions> |
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39 | </SpaceShip> |
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40 | </Template> |
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