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source: code/branches/turretFS14/src/external/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h @ 10145

Last change on this file since 10145 was 8393, checked in by rgrieder, 14 years ago

Updated Bullet from v2.77 to v2.78.
(I'm not going to make a branch for that since the update from 2.74 to 2.77 hasn't been tested that much either).

You will HAVE to do a complete RECOMPILE! I tested with MSVC and MinGW and they both threw linker errors at me.

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_COLLISION_CONFIGURATION
17#define BT_COLLISION_CONFIGURATION
18
19struct btCollisionAlgorithmCreateFunc;
20
21class btStackAlloc;
22class btPoolAllocator;
23
24///btCollisionConfiguration allows to configure Bullet collision detection
25///stack allocator size, default collision algorithms and persistent manifold pool size
26///@todo: describe the meaning
27class   btCollisionConfiguration
28{
29
30public:
31
32        virtual ~btCollisionConfiguration()
33        {
34        }
35
36        ///memory pools
37        virtual btPoolAllocator* getPersistentManifoldPool() = 0;
38
39        virtual btPoolAllocator* getCollisionAlgorithmPool() = 0;
40
41        virtual btStackAlloc*   getStackAllocator() = 0;
42
43        virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) =0;
44
45};
46
47#endif //BT_COLLISION_CONFIGURATION
48
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