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source: code/branches/turretFS14/src/modules/objects/Turret.cc @ 10021

Last change on this file since 10021 was 10021, checked in by muemart, 11 years ago

Turret: Move the turret up in the hierarchy, edit the template accordingly

File size: 6.0 KB
RevLine 
[9460]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marian Runo
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Turret.h"
30#include "core/CoreIncludes.h"
31#include "core/XMLPort.h"
[10021]32#include "BulletDynamics/Dynamics/btRigidBody.h"
[9460]33
34namespace orxonox
35{
[9667]36    RegisterClass(Turret);
[9460]37
[10004]38
39
[9460]40    /**
41     * @brief Constructor
42     */
[10021]43    Turret::Turret(Context* context) : Pawn(context)
[9460]44    {
45        RegisterObject(Turret);
[10018]46        this->startOrientInv_ = Quaternion::IDENTITY;
47        this->maxPitch_ = 0;
48        this->maxYaw_ = 0;
49        this->gotOrient_ = false;
[10021]50        this->rotationThrust_ = 50;
51
52        this->localAngularAcceleration_.setValue(0, 0, 0);
[9460]53    }
54
55    /**
56     * @brief Destructor
57     */
58    Turret::~Turret()
59    {
60
61    }
62
63
64    void Turret::rotatePitch(const Vector2& value)
65    {
[10018]66        if (this->maxPitch_ == 0)
[10004]67        {
[10018]68            return;
[10004]69        }
[10018]70        if (this->maxPitch_ >= 180) //no need to check, if the limit too big
[10004]71        {
[10021]72            this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f);
73            return;
[10004]74        }
[10018]75
76        Quaternion drot = startOrientInv_ * this->getOrientation();
77
78        Ogre::Real val = boundBetween(drot.getPitch(false).valueDegrees(), -180, 180);
79        Ogre::Real offset = boundBetween(Degree(value.x).valueDegrees(), -180, 180);
80        Ogre::Real lowerBound = offset - this->maxPitch_;
81        Ogre::Real upperBound = offset + this->maxPitch_;
82        if (lowerBound < -180) //Avoid wrapping around of the boundaries
[10004]83        {
[10018]84            lowerBound += this->maxPitch_;
85            upperBound += this->maxPitch_;
86            val = boundBetween(val + this->maxPitch_, -180, 180); //val might wrap around here
[10004]87        }
[10018]88        else if (upperBound >= 180) //Avoid wrapping around of the boundaries (the other side)
89        {
90            lowerBound -= this->maxPitch_;
91            upperBound -= this->maxPitch_;
92            val = boundBetween(val-this->maxPitch_, -180, 180); //val might wrap around here
93        }
94        if ((val >= lowerBound || value.x > 0) && (val <= upperBound || value.x < 0)) 
95        {
[10021]96            this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f);
[10018]97        }
98        return;
[10004]99    }
[9499]100
[10004]101    void Turret::rotateYaw(const Vector2& value)
102    {
[10018]103        if (this->maxPitch_ == 0)
104        {
105            return;
106        }
107        if (this->maxPitch_ >= 180) //no need to check, if the limit too big
108        {
[10021]109            this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x*0.8f);
110            return;
[10018]111        }
[9499]112
[10018]113        Quaternion drot = startOrientInv_ * this->getOrientation();
114
115        Ogre::Real val = boundBetween(drot.getYaw(false).valueDegrees(), -180, 180);
116        Ogre::Real offset = boundBetween(Degree(value.x).valueDegrees(), -180, 180);
117        Ogre::Real lowerBound = offset - this->maxPitch_;
118        Ogre::Real upperBound = offset + this->maxPitch_;
119        if (lowerBound < -180) //Avoid wrapping around of the boundaries
[10004]120        {
[10018]121            lowerBound += this->maxPitch_;
122            upperBound += this->maxPitch_;
123            val = boundBetween(val + this->maxPitch_, -180, 180); //val might wrap around here
[10004]124        }
[10018]125        else if (upperBound >= 180) //Avoid wrapping around of the boundaries (the other side)
[10004]126        {
[10018]127            lowerBound -= this->maxPitch_;
128            upperBound -= this->maxPitch_;
129            val = boundBetween(val-this->maxPitch_, -180, 180); //val might wrap around here
130        }
131        if ((val >= lowerBound || value.x > 0) && (val <= upperBound || value.x < 0)) 
[10004]132        {
[10021]133           this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x*0.8f);
[10004]134        }
[10018]135        return;
[9460]136    }
137
[10004]138    void Turret::rotateRoll(const Vector2& value)
139    {
[10018]140        return; //Standard turrets don't roll
[10004]141    }
[9460]142
[9469]143    void Turret::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[9460]144    {
[10018]145        XMLPortParam(Turret, "maxPitch", setMaxPitch, getMaxPitch, xmlelement, mode);
146        XMLPortParam(Turret, "maxYaw", setMaxYaw, getMaxYaw, xmlelement, mode);
[9460]147        SUPER(Turret, XMLPort, xmlelement, mode);
[9469]148    }
[9460]149
[10004]150    void Turret::tick(float dt)
151    {
[10021]152        SUPER(Turret, tick, dt);
153
[10004]154        if(!gotOrient_)
155        {
[10018]156            startOrientInv_ = this->getOrientation().Inverse();
[10004]157            gotOrient_ = true;
158        }
[10018]159        Quaternion drot = startOrientInv_ * this->getOrientation();
160        orxout() << "Pitch: " << drot.getPitch(false).valueDegrees() << "\tYaw: " << drot.getYaw(false).valueDegrees() << "\tRoll: " << drot.getRoll(false).valueDegrees() << endl;
[10021]161       
162        this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
163        this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
164        this->localAngularAcceleration_.setValue(0, 0, 0);
[10004]165    }
[9460]166
[10018]167
168    Ogre::Real Turret::boundBetween(Ogre::Real val, Ogre::Real lowerBound, Ogre::Real upperBound)
169    {
170        if (lowerBound > upperBound){ std::swap(lowerBound, upperBound); }
171        val -= lowerBound; //adjust to 0
172        Ogre::Real rangeSize = upperBound - lowerBound;
173        if (rangeSize == 0){ return upperBound; } //avoid dividing by 0
174        return val - (rangeSize * std::floor(val / rangeSize)) + lowerBound;
175    }
176
[9460]177}
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