[9460] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Marian Runo |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "Turret.h" |
---|
| 30 | #include "core/CoreIncludes.h" |
---|
| 31 | #include "core/XMLPort.h" |
---|
[10021] | 32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
---|
[9460] | 33 | |
---|
| 34 | namespace orxonox |
---|
| 35 | { |
---|
[9667] | 36 | RegisterClass(Turret); |
---|
[9460] | 37 | |
---|
[10004] | 38 | |
---|
| 39 | |
---|
[9460] | 40 | /** |
---|
| 41 | * @brief Constructor |
---|
| 42 | */ |
---|
[10021] | 43 | Turret::Turret(Context* context) : Pawn(context) |
---|
[9460] | 44 | { |
---|
| 45 | RegisterObject(Turret); |
---|
[10018] | 46 | this->startOrientInv_ = Quaternion::IDENTITY; |
---|
| 47 | this->maxPitch_ = 0; |
---|
| 48 | this->maxYaw_ = 0; |
---|
| 49 | this->gotOrient_ = false; |
---|
[10021] | 50 | this->rotationThrust_ = 50; |
---|
| 51 | |
---|
| 52 | this->localAngularAcceleration_.setValue(0, 0, 0); |
---|
[9460] | 53 | } |
---|
| 54 | |
---|
| 55 | /** |
---|
| 56 | * @brief Destructor |
---|
| 57 | */ |
---|
| 58 | Turret::~Turret() |
---|
| 59 | { |
---|
| 60 | |
---|
| 61 | } |
---|
| 62 | |
---|
| 63 | |
---|
| 64 | void Turret::rotatePitch(const Vector2& value) |
---|
| 65 | { |
---|
[10018] | 66 | if (this->maxPitch_ == 0) |
---|
[10004] | 67 | { |
---|
[10018] | 68 | return; |
---|
[10004] | 69 | } |
---|
[10018] | 70 | if (this->maxPitch_ >= 180) //no need to check, if the limit too big |
---|
[10004] | 71 | { |
---|
[10021] | 72 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f); |
---|
| 73 | return; |
---|
[10004] | 74 | } |
---|
[10018] | 75 | |
---|
| 76 | Quaternion drot = startOrientInv_ * this->getOrientation(); |
---|
| 77 | |
---|
| 78 | Ogre::Real val = boundBetween(drot.getPitch(false).valueDegrees(), -180, 180); |
---|
| 79 | Ogre::Real offset = boundBetween(Degree(value.x).valueDegrees(), -180, 180); |
---|
| 80 | Ogre::Real lowerBound = offset - this->maxPitch_; |
---|
| 81 | Ogre::Real upperBound = offset + this->maxPitch_; |
---|
| 82 | if (lowerBound < -180) //Avoid wrapping around of the boundaries |
---|
[10004] | 83 | { |
---|
[10018] | 84 | lowerBound += this->maxPitch_; |
---|
| 85 | upperBound += this->maxPitch_; |
---|
| 86 | val = boundBetween(val + this->maxPitch_, -180, 180); //val might wrap around here |
---|
[10004] | 87 | } |
---|
[10018] | 88 | else if (upperBound >= 180) //Avoid wrapping around of the boundaries (the other side) |
---|
| 89 | { |
---|
| 90 | lowerBound -= this->maxPitch_; |
---|
| 91 | upperBound -= this->maxPitch_; |
---|
| 92 | val = boundBetween(val-this->maxPitch_, -180, 180); //val might wrap around here |
---|
| 93 | } |
---|
| 94 | if ((val >= lowerBound || value.x > 0) && (val <= upperBound || value.x < 0)) |
---|
| 95 | { |
---|
[10021] | 96 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f); |
---|
[10018] | 97 | } |
---|
| 98 | return; |
---|
[10004] | 99 | } |
---|
[9499] | 100 | |
---|
[10004] | 101 | void Turret::rotateYaw(const Vector2& value) |
---|
| 102 | { |
---|
[10018] | 103 | if (this->maxPitch_ == 0) |
---|
| 104 | { |
---|
| 105 | return; |
---|
| 106 | } |
---|
| 107 | if (this->maxPitch_ >= 180) //no need to check, if the limit too big |
---|
| 108 | { |
---|
[10021] | 109 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x*0.8f); |
---|
| 110 | return; |
---|
[10018] | 111 | } |
---|
[9499] | 112 | |
---|
[10018] | 113 | Quaternion drot = startOrientInv_ * this->getOrientation(); |
---|
| 114 | |
---|
| 115 | Ogre::Real val = boundBetween(drot.getYaw(false).valueDegrees(), -180, 180); |
---|
| 116 | Ogre::Real offset = boundBetween(Degree(value.x).valueDegrees(), -180, 180); |
---|
| 117 | Ogre::Real lowerBound = offset - this->maxPitch_; |
---|
| 118 | Ogre::Real upperBound = offset + this->maxPitch_; |
---|
| 119 | if (lowerBound < -180) //Avoid wrapping around of the boundaries |
---|
[10004] | 120 | { |
---|
[10018] | 121 | lowerBound += this->maxPitch_; |
---|
| 122 | upperBound += this->maxPitch_; |
---|
| 123 | val = boundBetween(val + this->maxPitch_, -180, 180); //val might wrap around here |
---|
[10004] | 124 | } |
---|
[10018] | 125 | else if (upperBound >= 180) //Avoid wrapping around of the boundaries (the other side) |
---|
[10004] | 126 | { |
---|
[10018] | 127 | lowerBound -= this->maxPitch_; |
---|
| 128 | upperBound -= this->maxPitch_; |
---|
| 129 | val = boundBetween(val-this->maxPitch_, -180, 180); //val might wrap around here |
---|
| 130 | } |
---|
| 131 | if ((val >= lowerBound || value.x > 0) && (val <= upperBound || value.x < 0)) |
---|
[10004] | 132 | { |
---|
[10021] | 133 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x*0.8f); |
---|
[10004] | 134 | } |
---|
[10018] | 135 | return; |
---|
[9460] | 136 | } |
---|
| 137 | |
---|
[10004] | 138 | void Turret::rotateRoll(const Vector2& value) |
---|
| 139 | { |
---|
[10018] | 140 | return; //Standard turrets don't roll |
---|
[10004] | 141 | } |
---|
[9460] | 142 | |
---|
[9469] | 143 | void Turret::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
[9460] | 144 | { |
---|
[10018] | 145 | XMLPortParam(Turret, "maxPitch", setMaxPitch, getMaxPitch, xmlelement, mode); |
---|
| 146 | XMLPortParam(Turret, "maxYaw", setMaxYaw, getMaxYaw, xmlelement, mode); |
---|
[9460] | 147 | SUPER(Turret, XMLPort, xmlelement, mode); |
---|
[9469] | 148 | } |
---|
[9460] | 149 | |
---|
[10004] | 150 | void Turret::tick(float dt) |
---|
| 151 | { |
---|
[10021] | 152 | SUPER(Turret, tick, dt); |
---|
| 153 | |
---|
[10004] | 154 | if(!gotOrient_) |
---|
| 155 | { |
---|
[10018] | 156 | startOrientInv_ = this->getOrientation().Inverse(); |
---|
[10004] | 157 | gotOrient_ = true; |
---|
| 158 | } |
---|
[10018] | 159 | Quaternion drot = startOrientInv_ * this->getOrientation(); |
---|
| 160 | orxout() << "Pitch: " << drot.getPitch(false).valueDegrees() << "\tYaw: " << drot.getYaw(false).valueDegrees() << "\tRoll: " << drot.getRoll(false).valueDegrees() << endl; |
---|
[10021] | 161 | |
---|
| 162 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
---|
| 163 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
---|
| 164 | this->localAngularAcceleration_.setValue(0, 0, 0); |
---|
[10004] | 165 | } |
---|
[9460] | 166 | |
---|
[10018] | 167 | |
---|
| 168 | Ogre::Real Turret::boundBetween(Ogre::Real val, Ogre::Real lowerBound, Ogre::Real upperBound) |
---|
| 169 | { |
---|
| 170 | if (lowerBound > upperBound){ std::swap(lowerBound, upperBound); } |
---|
| 171 | val -= lowerBound; //adjust to 0 |
---|
| 172 | Ogre::Real rangeSize = upperBound - lowerBound; |
---|
| 173 | if (rangeSize == 0){ return upperBound; } //avoid dividing by 0 |
---|
| 174 | return val - (rangeSize * std::floor(val / rangeSize)) + lowerBound; |
---|
| 175 | } |
---|
| 176 | |
---|
[9460] | 177 | } |
---|