1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Marian Runo |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Turret.h" |
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30 | #include "core/CoreIncludes.h" |
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31 | #include "core/XMLPort.h" |
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32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | RegisterClass(Turret); |
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37 | |
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38 | |
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39 | |
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40 | /** |
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41 | * @brief Constructor |
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42 | */ |
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43 | Turret::Turret(Context* context) : Pawn(context) |
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44 | { |
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45 | RegisterObject(Turret); |
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46 | this->startOrientInv_ = Quaternion::IDENTITY; |
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47 | this->maxPitch_ = 0; |
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48 | this->maxYaw_ = 0; |
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49 | this->gotOrient_ = false; |
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50 | this->rotationThrust_ = 50; |
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51 | |
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52 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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53 | } |
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54 | |
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55 | /** |
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56 | * @brief Destructor |
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57 | */ |
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58 | Turret::~Turret() |
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59 | { |
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60 | |
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61 | } |
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62 | |
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63 | |
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64 | void Turret::rotatePitch(const Vector2& value) |
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65 | { |
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66 | if (this->maxPitch_ == 0) |
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67 | { |
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68 | return; |
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69 | } |
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70 | if (this->maxPitch_ >= 180) //no need to check, if the limit too big |
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71 | { |
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72 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f); |
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73 | return; |
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74 | } |
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75 | |
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76 | Quaternion drot = startOrientInv_ * this->getOrientation(); |
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77 | |
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78 | Ogre::Real val = boundBetween(drot.getPitch(false).valueDegrees(), -180, 180); |
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79 | Ogre::Real offset = boundBetween(Degree(value.x).valueDegrees(), -180, 180); |
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80 | Ogre::Real lowerBound = offset - this->maxPitch_; |
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81 | Ogre::Real upperBound = offset + this->maxPitch_; |
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82 | if (lowerBound < -180) //Avoid wrapping around of the boundaries |
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83 | { |
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84 | lowerBound += this->maxPitch_; |
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85 | upperBound += this->maxPitch_; |
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86 | val = boundBetween(val + this->maxPitch_, -180, 180); //val might wrap around here |
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87 | } |
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88 | else if (upperBound >= 180) //Avoid wrapping around of the boundaries (the other side) |
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89 | { |
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90 | lowerBound -= this->maxPitch_; |
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91 | upperBound -= this->maxPitch_; |
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92 | val = boundBetween(val-this->maxPitch_, -180, 180); //val might wrap around here |
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93 | } |
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94 | if ((val >= lowerBound || value.x > 0) && (val <= upperBound || value.x < 0)) |
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95 | { |
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96 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f); |
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97 | } |
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98 | return; |
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99 | } |
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100 | |
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101 | void Turret::rotateYaw(const Vector2& value) |
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102 | { |
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103 | if (this->maxPitch_ == 0) |
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104 | { |
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105 | return; |
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106 | } |
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107 | if (this->maxPitch_ >= 180) //no need to check, if the limit too big |
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108 | { |
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109 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x*0.8f); |
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110 | return; |
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111 | } |
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112 | |
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113 | Quaternion drot = startOrientInv_ * this->getOrientation(); |
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114 | |
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115 | Ogre::Real val = boundBetween(drot.getYaw(false).valueDegrees(), -180, 180); |
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116 | Ogre::Real offset = boundBetween(Degree(value.x).valueDegrees(), -180, 180); |
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117 | Ogre::Real lowerBound = offset - this->maxPitch_; |
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118 | Ogre::Real upperBound = offset + this->maxPitch_; |
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119 | if (lowerBound < -180) //Avoid wrapping around of the boundaries |
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120 | { |
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121 | lowerBound += this->maxPitch_; |
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122 | upperBound += this->maxPitch_; |
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123 | val = boundBetween(val + this->maxPitch_, -180, 180); //val might wrap around here |
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124 | } |
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125 | else if (upperBound >= 180) //Avoid wrapping around of the boundaries (the other side) |
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126 | { |
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127 | lowerBound -= this->maxPitch_; |
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128 | upperBound -= this->maxPitch_; |
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129 | val = boundBetween(val-this->maxPitch_, -180, 180); //val might wrap around here |
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130 | } |
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131 | if ((val >= lowerBound || value.x > 0) && (val <= upperBound || value.x < 0)) |
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132 | { |
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133 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x*0.8f); |
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134 | } |
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135 | return; |
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136 | } |
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137 | |
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138 | void Turret::rotateRoll(const Vector2& value) |
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139 | { |
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140 | return; //Standard turrets don't roll |
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141 | } |
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142 | |
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143 | void Turret::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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144 | { |
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145 | XMLPortParam(Turret, "maxPitch", setMaxPitch, getMaxPitch, xmlelement, mode); |
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146 | XMLPortParam(Turret, "maxYaw", setMaxYaw, getMaxYaw, xmlelement, mode); |
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147 | SUPER(Turret, XMLPort, xmlelement, mode); |
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148 | } |
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149 | |
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150 | void Turret::tick(float dt) |
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151 | { |
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152 | SUPER(Turret, tick, dt); |
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153 | |
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154 | if(!gotOrient_) |
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155 | { |
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156 | startOrientInv_ = this->getOrientation().Inverse(); |
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157 | gotOrient_ = true; |
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158 | } |
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159 | Quaternion drot = startOrientInv_ * this->getOrientation(); |
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160 | orxout() << "Pitch: " << drot.getPitch(false).valueDegrees() << "\tYaw: " << drot.getYaw(false).valueDegrees() << "\tRoll: " << drot.getRoll(false).valueDegrees() << endl; |
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161 | |
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162 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
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163 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
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164 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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165 | } |
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166 | |
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167 | |
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168 | Ogre::Real Turret::boundBetween(Ogre::Real val, Ogre::Real lowerBound, Ogre::Real upperBound) |
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169 | { |
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170 | if (lowerBound > upperBound){ std::swap(lowerBound, upperBound); } |
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171 | val -= lowerBound; //adjust to 0 |
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172 | Ogre::Real rangeSize = upperBound - lowerBound; |
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173 | if (rangeSize == 0){ return upperBound; } //avoid dividing by 0 |
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174 | return val - (rangeSize * std::floor(val / rangeSize)) + lowerBound; |
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175 | } |
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176 | |
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177 | } |
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