1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Marian Runo, Martin Mueller |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Turret.h" |
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30 | #include "core/CoreIncludes.h" |
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31 | #include "core/XMLPort.h" |
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32 | |
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33 | namespace orxonox |
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34 | { |
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35 | RegisterClass(Turret); |
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36 | |
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37 | |
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38 | |
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39 | /** |
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40 | * @brief Constructor |
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41 | */ |
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42 | Turret::Turret(Context* context) : Pawn(context) |
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43 | { |
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44 | RegisterObject(Turret); |
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45 | this->rotationThrust_ = 50; |
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46 | this->startDir_ = Vector3::ZERO; |
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47 | this->localZ_ = Vector3::UNIT_Z; |
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48 | this->localY_ = Vector3::UNIT_Y; |
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49 | this->localX_ = Vector3::UNIT_X; |
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50 | this->attackRadius_ = 200; |
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51 | this->maxPitch_ = 90; |
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52 | this->maxYaw_ = 90; |
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53 | this->once_ = false; |
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54 | this->rotation_ = Quaternion::IDENTITY; |
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55 | |
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56 | this->setRadarVisibility(false); |
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57 | } |
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58 | |
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59 | /** |
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60 | * @brief Destructor |
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61 | */ |
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62 | Turret::~Turret() |
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63 | { |
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64 | |
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65 | } |
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66 | |
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67 | |
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68 | bool Turret::isInRange(const Vector3 &position) |
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69 | { |
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70 | //Check distance |
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71 | Vector3 distance = position - this->getWorldPosition(); |
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72 | if(distance.squaredLength() > (this->attackRadius_ * this->attackRadius_)) |
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73 | { |
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74 | return false; |
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75 | } |
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76 | |
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77 | //Check pitch |
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78 | Vector3 dir = getTransformedVector(distance, this->localX_, this->localY_, this->localZ_); |
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79 | Vector3 dirProjected = dir; |
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80 | dirProjected.x = 0; |
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81 | Vector3 startDirProjected = this->startDir_; |
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82 | startDirProjected.x = 0; |
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83 | Ogre::Real angle = startDirProjected.angleBetween(dirProjected).valueDegrees(); |
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84 | if(angle > this->maxPitch_) |
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85 | { |
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86 | return false; |
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87 | } |
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88 | |
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89 | //Check yaw |
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90 | dirProjected = dir; |
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91 | dirProjected.y = 0; |
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92 | startDirProjected = this->startDir_; |
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93 | startDirProjected.y = 0; |
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94 | angle = startDirProjected.angleBetween(dirProjected).valueDegrees(); |
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95 | if(angle > this->maxYaw_) |
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96 | { |
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97 | return false; |
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98 | } |
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99 | return true; |
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100 | } |
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101 | |
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102 | void Turret::aimAtPosition(const Vector3& position) |
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103 | { |
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104 | Vector3 currDir = this->getWorldOrientation() * WorldEntity::FRONT; |
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105 | Vector3 targetDir = position - this->getWorldPosition(); |
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106 | |
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107 | this->rotation_ = currDir.getRotationTo(targetDir); |
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108 | |
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109 | } |
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110 | |
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111 | void Turret::rotatePitch(const Vector2& value) |
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112 | { |
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113 | //This is a failed attempt at limiting the turret's rotation. It's handled in the controller (for now?) |
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114 | /* |
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115 | Vector3 currentDir = getTransformedVector(this->getOrientation() * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); |
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116 | Vector3 currentDirProjected = currentDir; |
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117 | currentDirProjected.x = 0; |
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118 | Vector3 startDirProjected = this->startDir_; |
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119 | startDirProjected.x = 0; |
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120 | Ogre::Real angle = startDirProjected.angleBetween(currentDirProjected).valueDegrees(); |
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121 | //orxout() << "Pitch: " << angle << endl; |
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122 | //if(angle < this->maxPitch_ || (currentDirProjected.y <= 0 && value.x > 0) || (currentDirProjected.y > 0 && value.x < 0) ) |
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123 | { |
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124 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f); |
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125 | } |
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126 | */ |
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127 | } |
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128 | |
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129 | void Turret::rotateYaw(const Vector2& value) |
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130 | { |
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131 | //This is a failed attempt at limiting the turret's rotation. It's handled in the controller (for now?) |
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132 | /* |
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133 | Vector3 currentDir = getTransformedVector(this->getOrientation() * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); |
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134 | Vector3 currentDirProjected = currentDir; |
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135 | currentDirProjected.y = 0; |
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136 | Vector3 startDirProjected = this->startDir_; |
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137 | startDirProjected.y = 0; |
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138 | Ogre::Real angle = startDirProjected.angleBetween(currentDirProjected).valueDegrees(); |
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139 | orxout() << "Yaw: " << angle << endl; |
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140 | if(angle < this->maxYaw_ || (currentDirProjected.x <= 0 && value.x < 0) || (currentDirProjected.x > 0 && value.x > 0)) |
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141 | { |
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142 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x*0.8f); |
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143 | } |
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144 | */ |
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145 | } |
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146 | |
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147 | void Turret::rotateRoll(const Vector2& value) |
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148 | { |
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149 | } |
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150 | |
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151 | void Turret::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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152 | { |
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153 | SUPER(Turret, XMLPort, xmlelement, mode); |
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154 | |
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155 | XMLPortParamVariable(Turret, "rotationThrust", rotationThrust_, xmlelement, mode); |
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156 | XMLPortParam(Turret, "attackRadius", setAttackRadius, getAttackRadius, xmlelement, mode); |
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157 | XMLPortParam(Turret, "maxYaw", setMaxYaw, getMaxYaw, xmlelement, mode); |
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158 | XMLPortParam(Turret, "maxPitch", setMaxPitch, getMaxPitch, xmlelement, mode); |
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159 | } |
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160 | |
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161 | void Turret::tick(float dt) |
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162 | { |
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163 | SUPER(Turret, tick, dt); |
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164 | |
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165 | |
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166 | if(!this->once_) |
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167 | { |
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168 | |
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169 | Quaternion startOrient = this->getOrientation(); |
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170 | this->localXStart_ = startOrient * this->localX_; |
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171 | this->localXStart_.normalise(); |
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172 | this->localX_ = this->localXStart_; |
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173 | this->localYStart_ = startOrient * this->localY_; |
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174 | this->localYStart_.normalise(); |
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175 | this->localY_ = this->localYStart_; |
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176 | this->localZStart_ = startOrient * this->localZ_; |
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177 | this->localZStart_.normalise(); |
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178 | this->localZ_ = this->localZStart_; |
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179 | |
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180 | //startDir should always be (0,0,-1) |
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181 | this->startDir_ = getTransformedVector(startOrient * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); |
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182 | |
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183 | this->once_ = true; |
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184 | |
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185 | } |
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186 | |
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187 | //Adjust local axes to parent's rotation |
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188 | WorldEntity* parent = this->getParent(); |
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189 | if(parent) |
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190 | { |
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191 | Quaternion parentrot = parent->getWorldOrientation(); |
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192 | this->localX_ = parentrot * this->localXStart_; |
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193 | this->localY_ = parentrot * this->localYStart_; |
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194 | this->localZ_ = parentrot * this->localZStart_; |
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195 | } |
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196 | |
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197 | //rotate |
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198 | if(this->rotation_ != Quaternion::IDENTITY) |
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199 | { |
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200 | //Don't make the rotation instantaneous |
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201 | Quaternion drot = Quaternion::Slerp(dt*this->rotationThrust_/20.f, Quaternion::IDENTITY, this->rotation_); |
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202 | this->rotate(drot, WorldEntity::World); |
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203 | this->rotation_ = Quaternion::IDENTITY; |
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204 | } |
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205 | |
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206 | } |
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207 | } |
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