[9460] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Marian Runo |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Turret.h |
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| 31 | @brief Definition of the Turret class. |
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| 32 | @ingroup Objects |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _Turret_H__ |
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| 36 | #define _Turret_H__ |
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| 37 | |
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| 38 | #include "objects/ObjectsPrereqs.h" |
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[10031] | 39 | #include "worldentities/pawns/Pawn.h" |
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[9460] | 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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[10021] | 43 | class _ObjectsExport Turret : public Pawn |
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[9460] | 44 | { |
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| 45 | public: |
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[9667] | 46 | Turret(Context* context); |
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[9460] | 47 | virtual ~Turret(); |
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| 48 | |
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| 49 | virtual void rotatePitch(const Vector2& value); |
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[10004] | 50 | virtual void rotateYaw(const Vector2& value); |
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| 51 | virtual void rotateRoll(const Vector2& value); |
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[10044] | 52 | virtual bool isInRange(const Vector3 &position); |
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| 53 | virtual void aimAtPosition(const Vector3 &position); |
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[9460] | 54 | |
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[9469] | 55 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[10004] | 56 | virtual void tick(float dt); |
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[9460] | 57 | |
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[10044] | 58 | inline void setAttackRadius(float radius) |
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| 59 | { this->attackRadius_ = radius; } |
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[10031] | 60 | |
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[10044] | 61 | inline void setMaxPitch(float pitch) |
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| 62 | { this->maxPitch_ = pitch; } |
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| 63 | |
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| 64 | inline void setMaxYaw(float yaw) |
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| 65 | { this->maxYaw_ = yaw; } |
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| 66 | |
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| 67 | inline float getAttackRadius() const |
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| 68 | { return this->attackRadius_; } |
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| 69 | |
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| 70 | inline float getMaxPitch() const |
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| 71 | { return this->maxPitch_; } |
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| 72 | |
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| 73 | inline float getMaxYaw() const |
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| 74 | { return this->maxYaw_; } |
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| 75 | |
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| 76 | protected: |
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| 77 | Vector3 startDir_; |
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| 78 | Vector3 localZ_; |
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| 79 | Vector3 localZStart_; |
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| 80 | Vector3 localY_; |
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| 81 | Vector3 localYStart_; |
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| 82 | Vector3 localX_; |
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| 83 | Vector3 localXStart_; |
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| 84 | |
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[9460] | 85 | private: |
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[10044] | 86 | bool once_; |
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| 87 | |
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| 88 | float attackRadius_; |
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| 89 | Ogre::Real maxPitch_; |
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| 90 | Ogre::Real maxYaw_; |
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[10021] | 91 | float rotationThrust_; |
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[10018] | 92 | |
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[10044] | 93 | Quaternion rotation_; |
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[9460] | 94 | }; |
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| 95 | } |
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| 96 | |
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| 97 | #endif |
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