[10008] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Mueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[10031] | 29 | #include "TurretController.h" |
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| 30 | #include "worldentities/pawns/Pawn.h" |
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| 31 | #include "Turret.h" |
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[10008] | 32 | |
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| 33 | namespace orxonox |
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| 34 | { |
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| 35 | RegisterClass(TurretController); |
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| 36 | |
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| 37 | TurretController::TurretController(Context* context) : ArtificialController(context) |
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| 38 | { |
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| 39 | RegisterObject(TurretController); |
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| 40 | } |
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| 41 | |
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| 42 | TurretController::~TurretController() |
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| 43 | { |
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| 44 | |
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| 45 | } |
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| 46 | |
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[10031] | 47 | void TurretController::searchTarget() |
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| 48 | { |
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| 49 | Turret* turret = orxonox_cast<Turret*>(this->getControllableEntity()); |
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| 50 | if(target_ && turret->isInRange(target_->getPosition())) |
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| 51 | { |
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| 52 | return; |
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| 53 | } |
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| 54 | else |
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| 55 | { |
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| 56 | this->forgetTarget(); |
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| 57 | } |
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| 58 | |
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| 59 | |
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| 60 | ControllableEntity* parent = orxonox_cast<ControllableEntity*>(turret->getParent()); |
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| 61 | if(parent) |
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| 62 | { |
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| 63 | Pawn* parenttarget = orxonox_cast<Pawn*>(parent->getTarget()); |
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| 64 | if(parenttarget && turret->isInRange(parenttarget->getPosition())) |
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| 65 | { |
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| 66 | this->setTarget(parenttarget); |
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| 67 | turret->setTarget(parenttarget); |
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| 68 | return; |
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| 69 | } |
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| 70 | } |
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| 71 | |
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| 72 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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| 73 | { |
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| 74 | Pawn* entity = orxonox_cast<Pawn*>(*it); |
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| 75 | if (ArtificialController::sameTeam(this->getControllableEntity(), entity, this->getGametype())) |
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| 76 | continue; |
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| 77 | |
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| 78 | if(turret->isInRange(entity->getPosition())) |
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| 79 | { |
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| 80 | this->setTarget(entity); |
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| 81 | turret->setTarget(entity); |
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| 82 | break; |
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| 83 | } |
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| 84 | } |
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| 85 | } |
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| 86 | |
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[10008] | 87 | void TurretController::tick(float dt) |
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| 88 | { |
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[10031] | 89 | if (!this->isActive() || !this->getControllableEntity()) |
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| 90 | return; |
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| 91 | this->searchTarget(); |
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| 92 | this->getControllableEntity()->rotatePitch(0.2); |
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| 93 | /*if(target_) |
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[10018] | 94 | { |
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[10031] | 95 | this->aimAtTarget(); |
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| 96 | //It says move, but really it only turns |
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| 97 | this->moveToTargetPosition(); |
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| 98 | if(this->isLookingAtTarget(Degree(5).valueRadians())) |
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| 99 | { |
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| 100 | orxout() << 42 << endl; |
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| 101 | } |
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| 102 | }*/ |
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[10008] | 103 | } |
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| 104 | } |
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