1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Mueller |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "TurretController.h" |
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30 | #include "worldentities/pawns/Pawn.h" |
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31 | #include "Turret.h" |
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32 | |
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33 | namespace orxonox |
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34 | { |
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35 | RegisterClass(TurretController); |
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36 | |
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37 | TurretController::TurretController(Context* context) : ArtificialController(context) |
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38 | { |
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39 | RegisterObject(TurretController); |
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40 | } |
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41 | |
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42 | TurretController::~TurretController() |
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43 | { |
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44 | |
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45 | } |
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46 | |
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47 | void TurretController::searchTarget() |
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48 | { |
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49 | Turret* turret = orxonox_cast<Turret*>(this->getControllableEntity()); |
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50 | if(target_ && turret->isInRange(target_->getPosition())) |
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51 | { |
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52 | return; |
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53 | } |
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54 | else |
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55 | { |
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56 | this->forgetTarget(); |
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57 | } |
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58 | |
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59 | |
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60 | ControllableEntity* parent = orxonox_cast<ControllableEntity*>(turret->getParent()); |
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61 | if(parent) |
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62 | { |
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63 | Pawn* parenttarget = orxonox_cast<Pawn*>(parent->getTarget()); |
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64 | if(parenttarget && turret->isInRange(parenttarget->getPosition())) |
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65 | { |
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66 | this->setTarget(parenttarget); |
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67 | turret->setTarget(parenttarget); |
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68 | return; |
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69 | } |
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70 | } |
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71 | |
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72 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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73 | { |
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74 | Pawn* entity = orxonox_cast<Pawn*>(*it); |
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75 | if (ArtificialController::sameTeam(this->getControllableEntity(), entity, this->getGametype())) |
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76 | continue; |
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77 | |
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78 | if(turret->isInRange(entity->getPosition())) |
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79 | { |
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80 | this->setTarget(entity); |
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81 | turret->setTarget(entity); |
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82 | break; |
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83 | } |
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84 | } |
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85 | } |
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86 | |
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87 | void TurretController::tick(float dt) |
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88 | { |
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89 | if (!this->isActive() || !this->getControllableEntity()) |
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90 | return; |
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91 | this->searchTarget(); |
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92 | this->getControllableEntity()->rotatePitch(0.2); |
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93 | /*if(target_) |
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94 | { |
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95 | this->aimAtTarget(); |
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96 | //It says move, but really it only turns |
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97 | this->moveToTargetPosition(); |
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98 | if(this->isLookingAtTarget(Degree(5).valueRadians())) |
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99 | { |
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100 | orxout() << 42 << endl; |
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101 | } |
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102 | }*/ |
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103 | } |
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104 | } |
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