/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Mueller * Co-authors: * ... * */ #include "TurretController.h" #include "worldentities/pawns/Pawn.h" #include "Turret.h" namespace orxonox { RegisterClass(TurretController); TurretController::TurretController(Context* context) : ArtificialController(context) { RegisterObject(TurretController); } TurretController::~TurretController() { } void TurretController::searchTarget() { Turret* turret = orxonox_cast(this->getControllableEntity()); if(target_ && turret->isInRange(target_->getPosition())) { return; } else { this->forgetTarget(); } ControllableEntity* parent = orxonox_cast(turret->getParent()); if(parent) { Pawn* parenttarget = orxonox_cast(parent->getTarget()); if(parenttarget && turret->isInRange(parenttarget->getPosition())) { this->setTarget(parenttarget); turret->setTarget(parenttarget); return; } } for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) { Pawn* entity = orxonox_cast(*it); if (ArtificialController::sameTeam(this->getControllableEntity(), entity, this->getGametype())) continue; if(turret->isInRange(entity->getPosition())) { this->setTarget(entity); turret->setTarget(entity); break; } } } void TurretController::tick(float dt) { if (!this->isActive() || !this->getControllableEntity()) return; this->searchTarget(); this->getControllableEntity()->rotatePitch(0.2); /*if(target_) { this->aimAtTarget(); //It says move, but really it only turns this->moveToTargetPosition(); if(this->isLookingAtTarget(Degree(5).valueRadians())) { orxout() << 42 << endl; } }*/ } }