1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Felix Schulthess |
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24 | * Co-authors: |
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25 | * Reto Grieder |
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26 | * Oliver Scheuss |
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27 | * Matthias Spalinger |
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28 | * |
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29 | */ |
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30 | |
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31 | #include "HUDNavigation.h" |
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32 | |
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33 | #include <OgreCamera.h> |
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34 | #include <OgreFontManager.h> |
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35 | #include <OgreOverlayManager.h> |
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36 | #include <OgreTextAreaOverlayElement.h> |
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37 | #include <OgrePanelOverlayElement.h> |
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38 | |
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39 | #include <typeinfo> |
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40 | |
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41 | #include "util/Math.h" |
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42 | #include "util/Convert.h" |
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43 | #include "core/command/ConsoleCommand.h" |
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44 | #include "core/CoreIncludes.h" |
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45 | #include "core/XMLPort.h" |
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46 | #include "CameraManager.h" |
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47 | #include "Scene.h" |
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48 | #include "Radar.h" |
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49 | #include "graphics/Camera.h" |
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50 | #include "controllers/HumanController.h" |
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51 | #include "worldentities/pawns/Pawn.h" |
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52 | #include "worldentities/WorldEntity.h" |
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53 | #include "core/config/ConfigValueIncludes.h" |
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54 | #include "tools/TextureGenerator.h" |
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55 | // #include <boost/bind/bind_template.hpp> |
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56 | |
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57 | |
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58 | namespace orxonox |
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59 | { |
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60 | |
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61 | SetConsoleCommand("HUDNavigation","selectClosest", &HUDNavigation::selectClosestTarget).addShortcut().keybindMode(KeybindMode::OnPress); |
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62 | SetConsoleCommand("HUDNavigation","selectNext", &HUDNavigation::selectNextTarget).addShortcut().keybindMode(KeybindMode::OnPress); |
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63 | |
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64 | static bool compareDistance(std::pair<RadarViewable*, unsigned int> a, |
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65 | std::pair<RadarViewable*, unsigned int> b) |
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66 | { |
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67 | return a.second < b.second; |
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68 | } |
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69 | RegisterClass ( HUDNavigation ); |
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70 | |
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71 | HUDNavigation* HUDNavigation::localHUD_s = 0; |
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72 | |
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73 | HUDNavigation::HUDNavigation(Context* context) : |
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74 | OrxonoxOverlay(context) |
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75 | { |
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76 | RegisterObject(HUDNavigation); |
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77 | this->setConfigValues(); |
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78 | |
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79 | // Set default values |
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80 | this->setFont("Monofur"); |
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81 | this->setTextSize(0.05f); |
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82 | this->setNavMarkerSize(0.03f); |
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83 | this->setAimMarkerSize(0.02f); |
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84 | |
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85 | this->setDetectionLimit(10000.0f); |
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86 | this->currentMunitionSpeed_ = 2500.0f; |
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87 | |
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88 | this->closestTarget_ = true; |
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89 | this->nextTarget_ = false; |
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90 | HUDNavigation::localHUD_s = this; |
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91 | } |
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92 | |
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93 | HUDNavigation::~HUDNavigation() |
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94 | { |
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95 | if (this->isInitialized()) |
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96 | { |
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97 | for (std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.begin(); it != this->activeObjectList_.end();) |
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98 | removeObject((it++)->first); |
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99 | } |
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100 | this->sortedObjectList_.clear(); |
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101 | } |
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102 | |
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103 | void HUDNavigation::setConfigValues() |
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104 | { |
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105 | SetConfigValue(markerLimit_, 3); |
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106 | SetConfigValue(showDistance_, false); |
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107 | } |
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108 | |
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109 | void HUDNavigation::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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110 | { |
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111 | SUPER(HUDNavigation, XMLPort, xmlelement, mode); |
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112 | |
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113 | XMLPortParam(HUDNavigation, "font", setFont, getFont, xmlelement, mode); |
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114 | XMLPortParam(HUDNavigation, "textSize", setTextSize, getTextSize, xmlelement, mode); |
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115 | XMLPortParam(HUDNavigation, "navMarkerSize", setNavMarkerSize, getNavMarkerSize, xmlelement, mode); |
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116 | XMLPortParam(HUDNavigation, "detectionLimit", setDetectionLimit, getDetectionLimit, xmlelement, mode); |
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117 | XMLPortParam(HUDNavigation, "aimMarkerSize", setAimMarkerSize, getAimMarkerSize, xmlelement, mode); |
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118 | } |
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119 | |
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120 | void HUDNavigation::setFont(const std::string& font) |
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121 | { |
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122 | const Ogre::ResourcePtr& fontPtr = Ogre::FontManager::getSingleton().getByName(font); |
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123 | if (fontPtr.isNull()) |
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124 | { |
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125 | orxout(internal_warning) << "HUDNavigation: Font '" << font << "' not found" << endl; |
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126 | return; |
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127 | } |
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128 | this->fontName_ = font; |
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129 | for (std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.begin(); it != this->activeObjectList_.end(); ++it) |
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130 | { |
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131 | if (it->second.text_ != NULL) |
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132 | it->second.text_->setFontName(this->fontName_); |
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133 | } |
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134 | } |
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135 | |
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136 | const std::string& HUDNavigation::getFont() const |
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137 | { |
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138 | return this->fontName_; |
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139 | } |
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140 | |
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141 | void HUDNavigation::setTextSize(float size) |
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142 | { |
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143 | if (size <= 0.0f) |
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144 | { |
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145 | orxout(internal_warning) << "HUDNavigation: Negative font size not allowed" << endl; |
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146 | return; |
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147 | } |
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148 | this->textSize_ = size; |
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149 | for (std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.begin(); it!=this->activeObjectList_.end(); ++it) |
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150 | { |
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151 | if (it->second.text_) |
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152 | it->second.text_->setCharHeight(size); |
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153 | } |
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154 | } |
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155 | |
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156 | float HUDNavigation::getTextSize() const |
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157 | { |
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158 | return this->textSize_; |
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159 | } |
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160 | |
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161 | float HUDNavigation::getArrowSizeX(int dist) const |
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162 | { |
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163 | if (dist < 600) |
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164 | dist = 600; |
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165 | return this->getActualSize().x * 900 * this->navMarkerSize_ / dist; |
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166 | } |
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167 | |
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168 | float HUDNavigation::getArrowSizeY(int dist) const |
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169 | { |
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170 | if (dist < 600) |
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171 | dist = 600; |
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172 | return this->getActualSize().y * 900 * this->navMarkerSize_ / dist; |
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173 | } |
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174 | |
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175 | void HUDNavigation::tick(float dt) |
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176 | { |
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177 | SUPER(HUDNavigation, tick, dt); |
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178 | |
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179 | Camera* cam = CameraManager::getInstance().getActiveCamera(); |
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180 | if (cam == NULL) |
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181 | return; |
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182 | const Matrix4& camTransform = cam->getOgreCamera()->getProjectionMatrix() * cam->getOgreCamera()->getViewMatrix(); |
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183 | |
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184 | for (std::list<std::pair<RadarViewable*, unsigned int> >::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++listIt) |
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185 | listIt->second = (int)((listIt->first->getRVWorldPosition() - HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition()).length() + 0.5f); |
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186 | |
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187 | this->sortedObjectList_.sort(compareDistance); |
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188 | |
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189 | unsigned int markerCount = 0; |
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190 | bool closeEnough = false; // only display objects that are close enough to be relevant for the player |
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191 | |
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192 | // if the selected object doesn't exist any more or is now out of range select the closest object |
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193 | std::map<RadarViewable*, ObjectInfo>::iterator selectedActiveObject = this->activeObjectList_.find(this->selectedTarget_); |
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194 | if(selectedActiveObject == this->activeObjectList_.end()) |
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195 | { |
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196 | this->closestTarget_ = true; |
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197 | } |
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198 | else if(this->detectionLimit_ < (this->selectedTarget_->getRVWorldPosition() - HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition()).length() + 0.5f) |
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199 | { |
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200 | this->closestTarget_ = true; |
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201 | selectedActiveObject->second.selected_ = false; |
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202 | } |
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203 | |
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204 | bool nextHasToBeSelected = false; |
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205 | |
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206 | for (std::list<std::pair<RadarViewable*, unsigned int> >::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++markerCount, ++listIt) |
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207 | { |
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208 | std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.find(listIt->first); |
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209 | closeEnough = listIt->second < this->detectionLimit_; |
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210 | // display radarviewables on HUD if the marker limit and max-distance is not exceeded |
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211 | if (markerCount < this->markerLimit_ && (closeEnough || this->detectionLimit_ < 0)) |
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212 | { |
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213 | // Get Distance to HumanController and save it in the TextAreaOverlayElement. |
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214 | int dist = listIt->second; |
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215 | float textLength = 0.0f; |
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216 | |
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217 | if (this->showDistance_) |
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218 | { |
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219 | //display distance next to cursor |
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220 | it->second.text_->setCaption(multi_cast<std::string>(dist)); |
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221 | textLength = multi_cast<std::string>(dist).size() * it->second.text_->getCharHeight() * 0.3f; |
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222 | } |
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223 | else |
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224 | { |
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225 | //display name next to cursor |
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226 | it->second.text_->setCaption(it->first->getRadarName()); |
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227 | textLength = it->first->getRadarName().size() * it->second.text_->getCharHeight() * 0.3f; |
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228 | } |
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229 | |
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230 | // select the object that aim-assistant indicates |
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231 | if(this->closestTarget_) |
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232 | // select the closest object |
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233 | { |
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234 | if(listIt == this->sortedObjectList_.begin()) |
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235 | { |
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236 | it->second.selected_ = true; |
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237 | this->selectedTarget_ = it->first; |
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238 | } |
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239 | else if(it->second.selected_) |
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240 | { |
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241 | it->second.selected_ = false; |
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242 | } |
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243 | |
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244 | } |
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245 | else if(this->nextTarget_) |
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246 | // select the next object in sortedObjectList |
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247 | { |
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248 | if(nextHasToBeSelected){ |
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249 | it->second.selected_ = true; |
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250 | this->selectedTarget_ = it->first; |
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251 | nextHasToBeSelected = false; |
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252 | } |
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253 | else if(it->second.selected_) |
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254 | { |
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255 | nextHasToBeSelected = true; |
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256 | it->second.selected_ = false; |
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257 | |
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258 | // check if there's a next object |
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259 | listIt++; |
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260 | if(listIt != this->sortedObjectList_.end()) |
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261 | { |
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262 | // and if the marker limit and max-distance are not exceeded for it |
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263 | if (markerCount + 1 >= this->markerLimit_ || |
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264 | (listIt->second > this->detectionLimit_ && detectionLimit_ >= 0)) |
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265 | { |
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266 | // otherwise select the closest object |
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267 | this->activeObjectList_.find(this->sortedObjectList_.begin()->first)->second.selected_ = true; |
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268 | this->selectedTarget_ = it->first; |
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269 | nextHasToBeSelected = false; |
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270 | } |
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271 | } |
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272 | listIt--; |
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273 | } |
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274 | } |
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275 | |
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276 | |
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277 | // Transform to screen coordinates |
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278 | Vector3 pos = camTransform * it->first->getRVWorldPosition(); |
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279 | |
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280 | bool outOfView = true; |
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281 | if (pos.z > 1.0) |
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282 | { |
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283 | // z > 1.0 means that the object is behind the camera |
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284 | outOfView = true; |
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285 | // we have to switch all coordinates (if you don't know why, |
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286 | // try linear algebra lectures, because I can't explain..) |
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287 | pos.x = -pos.x; |
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288 | pos.y = -pos.y; |
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289 | } |
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290 | else |
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291 | outOfView = pos.x < -1.0 || pos.x > 1.0 || pos.y < -1.0 || pos.y > 1.0; |
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292 | |
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293 | if (outOfView) |
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294 | { |
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295 | // Object is not in view |
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296 | |
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297 | // Change material only if outOfView changed |
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298 | if (!it->second.wasOutOfView_) |
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299 | { |
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300 | it->second.panel_->setMaterialName(TextureGenerator::getMaterialName("arrows.png", it->first->getRadarObjectColour())); |
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301 | it->second.wasOutOfView_ = true; |
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302 | it->second.target_->hide(); |
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303 | } |
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304 | |
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305 | //float xDistScale = this->getActualSize().x * 1000.0f * this->navMarkerSize_ / dist; |
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306 | //float yDistScale = this->getActualSize().y * 1000.0f * this->navMarkerSize_ / dist; |
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307 | |
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308 | // Adjust Arrowsize according to distance |
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309 | it->second.panel_->setDimensions(getArrowSizeX(dist), getArrowSizeY(dist)); |
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310 | |
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311 | // Switch between top, bottom, left and right position of the arrow at the screen border |
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312 | if (pos.x < pos.y) |
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313 | { |
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314 | if (pos.y > -pos.x) |
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315 | { |
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316 | // Top |
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317 | float position = pos.x / pos.y + 1.0f; |
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318 | it->second.panel_->setPosition((position - it->second.panel_->getWidth()) * 0.5f, 0.0f); |
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319 | it->second.panel_->setUV(0.5f, 0.0f, 1.0f, 0.5f); |
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320 | it->second.text_->setLeft((position - textLength) * 0.5f); |
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321 | it->second.text_->setTop(it->second.panel_->getHeight()); |
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322 | } |
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323 | else |
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324 | { |
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325 | // Left |
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326 | float position = pos.y / pos.x + 1.0f; |
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327 | it->second.panel_->setPosition(0.0f, (position - it->second.panel_->getWidth()) * 0.5f); |
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328 | it->second.panel_->setUV(0.0f, 0.0f, 0.5f, 0.5f); |
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329 | it->second.text_->setLeft(it->second.panel_->getWidth() + 0.01f); |
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330 | it->second.text_->setTop((position - it->second.text_->getCharHeight()) * 0.5f); |
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331 | } |
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332 | } |
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333 | else |
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334 | { |
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335 | if (pos.y < -pos.x) |
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336 | { |
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337 | // Bottom |
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338 | float position = -pos.x / pos.y + 1.0f; |
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339 | it->second.panel_->setPosition((position - it->second.panel_->getWidth()) * 0.5f, 1.0f - it->second.panel_->getHeight()); |
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340 | it->second.panel_->setUV(0.0f, 0.5f, 0.5f, 1.0f ); |
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341 | it->second.text_->setLeft((position - textLength) * 0.5f); |
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342 | it->second.text_->setTop(1.0f - it->second.panel_->getHeight() - it->second.text_->getCharHeight()); |
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343 | } |
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344 | else |
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345 | { |
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346 | // Right |
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347 | float position = -pos.y / pos.x + 1.0f; |
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348 | it->second.panel_->setPosition(1.0f - it->second.panel_->getWidth(), (position - it->second.panel_->getHeight()) * 0.5f); |
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349 | it->second.panel_->setUV(0.5f, 0.5f, 1.0f, 1.0f); |
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350 | it->second.text_->setLeft(1.0f - it->second.panel_->getWidth() - textLength - 0.01f); |
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351 | it->second.text_->setTop((position - it->second.text_->getCharHeight()) * 0.5f); |
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352 | } |
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353 | } |
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354 | } |
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355 | else |
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356 | { |
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357 | // Object is in view |
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358 | |
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359 | // Change material only if outOfView changed |
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360 | if (it->second.wasOutOfView_) |
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361 | { |
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362 | //it->second.panel_->setMaterialName("Orxonox/NavTDC"); |
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363 | it->second.panel_->setMaterialName(TextureGenerator::getMaterialName("tdc.png", it->first->getRadarObjectColour())); |
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364 | it->second.panel_->setDimensions(this->navMarkerSize_ * this->getActualSize().x, this->navMarkerSize_ * this->getActualSize().y); |
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365 | it->second.target_->setDimensions(this->aimMarkerSize_ * this->getActualSize().x, this->aimMarkerSize_ * this->getActualSize().y); |
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366 | it->second.wasOutOfView_ = false; |
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367 | } |
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368 | |
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369 | // Position marker |
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370 | it->second.panel_->setUV(0.0f, 0.0f, 1.0f, 1.0f); |
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371 | it->second.panel_->setLeft((pos.x + 1.0f - it->second.panel_->getWidth()) * 0.5f); |
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372 | it->second.panel_->setTop((-pos.y + 1.0f - it->second.panel_->getHeight()) * 0.5f); |
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373 | |
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374 | // Position text |
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375 | it->second.text_->setLeft((pos.x + 1.0f + it->second.panel_->getWidth()) * 0.5f); |
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376 | it->second.text_->setTop((-pos.y + 1.0f + it->second.panel_->getHeight()) * 0.5f); |
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377 | |
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378 | // Make sure the overlays are shown |
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379 | it->second.panel_->show(); |
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380 | it->second.text_->show(); |
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381 | |
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382 | // Target marker |
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383 | const Pawn* pawn = dynamic_cast<const Pawn*>(it->first->getWorldEntity()); |
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384 | /* Pawn* humanPawn = HumanController::getLocalControllerEntityAsPawn();*/ |
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385 | if(!it->second.selected_ |
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386 | || it->first->getRVVelocity().squaredLength() == 0 |
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387 | || pawn == NULL |
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388 | /* TODO : improve getTeam in such a way that it works |
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389 | * || humanPawn == NULL |
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390 | * || pawn->getTeam() == humanPawn->getTeam()*/) |
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391 | { |
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392 | // don't show marker for not selected enemies nor if the selected doesn't move |
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393 | it->second.target_->hide(); |
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394 | } |
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395 | else // object is selected and moves |
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396 | { |
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397 | // get the aim position |
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398 | Vector3* targetPos = this->toAimPosition(it->first); |
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399 | // Transform to screen coordinates |
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400 | Vector3 screenPos = camTransform * (*targetPos); |
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401 | // Check if the target marker is in view too |
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402 | if(screenPos.z > 1 || screenPos.x < -1.0 || screenPos.x > 1.0 |
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403 | || screenPos.y < -1.0 || screenPos.y > 1.0) |
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404 | { |
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405 | it->second.target_->hide(); |
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406 | } |
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407 | else |
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408 | { |
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409 | it->second.target_->setLeft((screenPos.x + 1.0f - it->second.target_->getWidth()) * 0.5f); |
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410 | it->second.target_->setTop((-screenPos.y + 1.0f - it->second.target_->getHeight()) * 0.5f); |
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411 | it->second.target_->show(); |
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412 | } |
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413 | delete targetPos; |
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414 | } |
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415 | |
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416 | } |
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417 | } |
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418 | else // do not display on HUD |
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419 | |
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420 | { |
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421 | it->second.panel_->hide(); |
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422 | it->second.text_->hide(); |
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423 | it->second.target_->hide(); |
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424 | } |
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425 | } |
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426 | |
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427 | this->closestTarget_ = false; |
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428 | this->nextTarget_ = false; |
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429 | } |
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430 | |
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431 | /** Overridden method of OrxonoxOverlay. |
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432 | @details |
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433 | Usually the entire overlay scales with scale(). |
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434 | Here we obviously have to adjust this. |
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435 | */ |
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436 | void HUDNavigation::sizeChanged() |
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437 | { |
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438 | // Use size to compensate for aspect ratio if enabled. |
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439 | float xScale = this->getActualSize().x; |
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440 | float yScale = this->getActualSize().y; |
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441 | |
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442 | for (std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.begin(); it != this->activeObjectList_.end(); ++it) |
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443 | { |
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444 | if (it->second.panel_ != NULL) |
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445 | it->second.panel_->setDimensions(this->navMarkerSize_ * xScale, this->navMarkerSize_ * yScale); |
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446 | if (it->second.text_ != NULL) |
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447 | it->second.text_->setCharHeight(it->second.text_->getCharHeight() * yScale); |
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448 | if (it->second.target_ != NULL) |
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449 | it->second.target_->setDimensions(this->aimMarkerSize_ * xScale, this->aimMarkerSize_ * yScale); |
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450 | } |
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451 | } |
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452 | |
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453 | void HUDNavigation::addObject(RadarViewable* object) |
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454 | { |
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455 | if (showObject(object) == false) |
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456 | return; |
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457 | |
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458 | if (this->activeObjectList_.size() >= this->markerLimit_) |
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459 | if (object == NULL) |
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460 | return; |
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461 | |
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462 | // Object hasn't been added yet (we know that) |
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463 | assert(this->activeObjectList_.find(object) == this->activeObjectList_.end()); |
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464 | |
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465 | // Scales used for dimensions and text size |
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466 | float xScale = this->getActualSize().x; |
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467 | float yScale = this->getActualSize().y; |
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468 | |
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469 | // Create everything needed to display the object on the radar and add it to the map |
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470 | |
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471 | // Create arrow/marker |
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472 | Ogre::PanelOverlayElement* panel = static_cast<Ogre::PanelOverlayElement*>( Ogre::OverlayManager::getSingleton() |
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473 | .createOverlayElement("Panel", "HUDNavigation_navMarker_" + getUniqueNumberString())); |
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474 | //panel->setMaterialName("Orxonox/NavTDC"); |
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475 | panel->setMaterialName(TextureGenerator::getMaterialName("tdc.png", object->getRadarObjectColour())); |
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476 | panel->setDimensions(this->navMarkerSize_ * xScale, this->navMarkerSize_ * yScale); |
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477 | //panel->setColour(object->getRadarObjectColour()); |
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478 | |
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479 | // Create target marker |
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480 | Ogre::PanelOverlayElement* target = static_cast<Ogre::PanelOverlayElement*>(Ogre::OverlayManager::getSingleton() |
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481 | .createOverlayElement("Panel", "HUDNavigation_targetMarker_" + getUniqueNumberString())); |
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482 | target->setMaterialName(TextureGenerator::getMaterialName("target.png", object->getRadarObjectColour())); |
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483 | target->setDimensions(this->aimMarkerSize_ * xScale, this->aimMarkerSize_ * yScale); |
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484 | |
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485 | // Create text |
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486 | Ogre::TextAreaOverlayElement* text = static_cast<Ogre::TextAreaOverlayElement*>( Ogre::OverlayManager::getSingleton() |
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487 | .createOverlayElement("TextArea", "HUDNavigation_navText_" + getUniqueNumberString())); |
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488 | text->setFontName(this->fontName_); |
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489 | text->setCharHeight(text->getCharHeight() * yScale); |
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490 | text->setColour(object->getRadarObjectColour()); |
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491 | |
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492 | panel->hide(); |
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493 | target->hide(); |
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494 | text->hide(); |
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495 | |
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496 | ObjectInfo tempStruct = |
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497 | { panel, target, text, false, false, false}; |
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498 | this->activeObjectList_[object] = tempStruct; |
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499 | |
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500 | this->background_->addChild(panel); |
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501 | this->background_->addChild(target); |
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502 | this->background_->addChild(text); |
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503 | |
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504 | this->sortedObjectList_.push_front(std::make_pair(object, (unsigned int)0)); |
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505 | } |
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506 | |
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507 | void HUDNavigation::removeObject(RadarViewable* viewable) |
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508 | { |
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509 | std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.find(viewable); |
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510 | |
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511 | if (this->activeObjectList_.find(viewable) != this->activeObjectList_.end()) |
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512 | { |
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513 | // Detach overlays |
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514 | this->background_->removeChild(it->second.panel_->getName()); |
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515 | this->background_->removeChild(it->second.target_->getName()); |
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516 | this->background_->removeChild(it->second.text_->getName()); |
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517 | // Properly destroy the overlay elements (do not use delete!) |
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518 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(it->second.panel_); |
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519 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(it->second.target_); |
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520 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(it->second.text_); |
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521 | // Remove from the list |
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522 | this->activeObjectList_.erase(viewable); |
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523 | } |
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524 | |
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525 | for (std::list<std::pair<RadarViewable*, unsigned int> >::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++listIt) |
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526 | { |
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527 | if ((listIt->first) == viewable) |
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528 | { |
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529 | this->sortedObjectList_.erase(listIt); |
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530 | break; |
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531 | } |
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532 | } |
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533 | } |
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534 | |
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535 | void HUDNavigation::objectChanged(RadarViewable* viewable) |
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536 | { |
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537 | // TODO: niceification neccessary ;) |
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538 | removeObject(viewable); |
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539 | addObject(viewable); |
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540 | } |
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541 | |
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542 | bool HUDNavigation::showObject(RadarViewable* rv) |
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543 | { |
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544 | if (rv == orxonox_cast<RadarViewable*>(this->getOwner())) |
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545 | return false; |
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546 | assert(rv->getWorldEntity()); |
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547 | if (rv->getWorldEntity()->isVisible() == false || rv->getRadarVisibility() == false) |
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548 | return false; |
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549 | return true; |
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550 | } |
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551 | |
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552 | void HUDNavigation::changedOwner() |
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553 | { |
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554 | const std::set<RadarViewable*>& respawnObjects = this->getOwner()->getScene()->getRadar()->getRadarObjects(); |
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555 | for (std::set<RadarViewable*>::const_iterator it = respawnObjects.begin(); it != respawnObjects.end(); ++it) |
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556 | { |
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557 | if (!(*it)->isHumanShip_) |
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558 | this->addObject(*it); |
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559 | } |
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560 | } |
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561 | |
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562 | Vector3* HUDNavigation::toAimPosition(RadarViewable* target) const |
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563 | { |
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564 | Vector3 wePosition = HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition(); |
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565 | Vector3 targetPosition = target->getRVWorldPosition(); |
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566 | Vector3 targetSpeed = target->getRVVelocity(); |
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567 | Vector3 relativePosition = targetPosition - wePosition; //Vector from attacker to target |
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568 | |
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569 | float p_half = relativePosition.dotProduct(targetSpeed)/(targetSpeed.squaredLength() - this->currentMunitionSpeed_ * this->currentMunitionSpeed_); |
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570 | float time1 = -p_half + sqrt(p_half * p_half - relativePosition.squaredLength()/(targetSpeed.squaredLength() - this->currentMunitionSpeed_ * this->currentMunitionSpeed_)); |
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571 | |
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572 | Vector3* result = new Vector3(targetPosition + targetSpeed * time1); |
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573 | return result; |
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574 | } |
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575 | |
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576 | void HUDNavigation::selectClosestTarget() |
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577 | { |
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578 | if(HUDNavigation::localHUD_s) |
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579 | { |
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580 | HUDNavigation::localHUD_s->closestTarget_ = true; |
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581 | } |
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582 | } |
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583 | |
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584 | void HUDNavigation::selectNextTarget() |
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585 | { |
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586 | if(HUDNavigation::localHUD_s) |
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587 | { |
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588 | HUDNavigation::localHUD_s->nextTarget_ = true; |
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589 | } |
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590 | } |
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591 | } |
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