[859] | 1 | |
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| 2 | |
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| 3 | material Orxonox/Shot |
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| 4 | { |
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| 5 | technique |
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| 6 | { |
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| 7 | pass |
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| 8 | { |
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| 9 | lighting off |
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| 10 | scene_blend alpha_blend |
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| 11 | depth_check off |
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| 12 | |
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| 13 | texture_unit |
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| 14 | { |
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| 15 | texture shot.png |
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| 16 | } |
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| 17 | } |
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| 18 | } |
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| 19 | } |
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| 20 | |
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| 21 | |
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| 22 | material Orxonox/Red |
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| 23 | { |
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| 24 | technique |
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| 25 | { |
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| 26 | pass |
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| 27 | { |
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| 28 | lighting off |
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| 29 | depth_check off |
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| 30 | scene_blend 0.5 0.5 |
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| 31 | ambient 0 0 0 0.5 |
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| 32 | |
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| 33 | texture_unit |
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| 34 | { |
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| 35 | texture OrxonoxRED.png |
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| 36 | } |
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| 37 | } |
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| 38 | } |
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| 39 | } |
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| 40 | |
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| 41 | |
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| 42 | material Orxonox/Black |
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| 43 | { |
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| 44 | technique |
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| 45 | { |
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| 46 | pass |
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| 47 | { |
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| 48 | lighting off |
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| 49 | depth_check off |
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| 50 | scene_blend 0.5 0.5 |
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| 51 | ambient 0 0 0 0.5 |
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| 52 | |
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| 53 | texture_unit |
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| 54 | { |
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| 55 | texture OrxonoxBlack.png |
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| 56 | } |
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| 57 | } |
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| 58 | } |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | material Orxonox/BackGround |
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| 63 | { |
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| 64 | technique |
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| 65 | { |
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| 66 | pass |
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| 67 | { |
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| 68 | |
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| 69 | lighting off |
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| 70 | scene_blend alpha_blend |
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| 71 | depth_check off |
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| 72 | texture_unit |
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| 73 | { |
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| 74 | texture backGround.png |
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| 75 | } |
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| 76 | } |
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| 77 | } |
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| 78 | } |
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| 79 | |
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| 80 | material Orxonox/EnergyBackground |
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| 81 | { |
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| 82 | technique |
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| 83 | { |
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| 84 | pass |
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| 85 | { |
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| 86 | |
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| 87 | lighting off |
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| 88 | scene_blend alpha_blend |
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| 89 | depth_check off |
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| 90 | texture_unit |
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| 91 | { |
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| 92 | texture EnergyBackground.png |
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| 93 | } |
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| 94 | } |
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| 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | material Orxonox/Clock |
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| 99 | { |
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| 100 | technique |
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| 101 | { |
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| 102 | pass |
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| 103 | { |
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| 104 | lighting off |
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| 105 | scene_blend alpha_blend |
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| 106 | depth_check off |
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| 107 | |
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| 108 | texture_unit |
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| 109 | { |
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| 110 | texture clock.png |
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| 111 | } |
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| 112 | } |
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| 113 | } |
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| 114 | } |
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| 115 | |
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| 116 | material Orxonox/Gun |
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| 117 | { |
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| 118 | technique |
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| 119 | { |
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| 120 | pass |
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| 121 | { |
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| 122 | lighting off |
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| 123 | scene_blend alpha_blend |
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| 124 | depth_check off |
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| 125 | |
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| 126 | texture_unit |
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| 127 | { |
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| 128 | texture gun.png |
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| 129 | } |
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| 130 | } |
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| 131 | } |
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| 132 | } |
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| 133 | |
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| 134 | material Orxonox/Man |
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| 135 | { |
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| 136 | technique |
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| 137 | { |
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| 138 | pass |
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| 139 | { |
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| 140 | lighting off |
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| 141 | scene_blend alpha_blend |
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| 142 | depth_check off |
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| 143 | |
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| 144 | texture_unit |
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| 145 | { |
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| 146 | texture man.png |
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| 147 | } |
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| 148 | } |
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| 149 | } |
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| 150 | } |
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| 151 | |
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| 152 | material Orxonox/MapBackGround |
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| 153 | { |
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| 154 | technique |
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| 155 | { |
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| 156 | pass |
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| 157 | { |
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| 158 | lighting off |
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| 159 | scene_blend alpha_blend |
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| 160 | depth_check off |
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| 161 | |
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| 162 | texture_unit |
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| 163 | { |
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| 164 | texture MapBackGround.png |
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| 165 | } |
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| 166 | } |
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| 167 | } |
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| 168 | } |
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| 169 | |
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| 170 | material Orxonox/MyShip |
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| 171 | { |
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| 172 | technique |
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| 173 | { |
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| 174 | pass |
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| 175 | { |
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| 176 | lighting off |
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| 177 | scene_blend alpha_blend |
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| 178 | depth_check off |
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| 179 | |
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| 180 | texture_unit |
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| 181 | { |
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| 182 | texture MyShip.png |
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| 183 | } |
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| 184 | } |
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| 185 | } |
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| 186 | } |
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| 187 | |
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| 188 | material Orxonox/RacketBackground |
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| 189 | { |
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| 190 | technique |
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| 191 | { |
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| 192 | pass |
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| 193 | { |
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| 194 | lighting off |
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| 195 | scene_blend alpha_blend |
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| 196 | depth_check off |
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| 197 | |
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| 198 | texture_unit |
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| 199 | { |
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| 200 | texture RacketBackground.png |
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| 201 | } |
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| 202 | } |
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| 203 | } |
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| 204 | } |
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| 205 | |
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| 206 | |
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| 207 | material Orxonox/TargetBackground |
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| 208 | { |
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| 209 | technique |
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| 210 | { |
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| 211 | pass |
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| 212 | { |
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| 213 | lighting off |
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| 214 | scene_blend alpha_blend |
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| 215 | depth_check off |
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| 216 | |
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| 217 | texture_unit |
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| 218 | { |
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| 219 | texture TargetBackground.png |
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| 220 | } |
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| 221 | } |
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| 222 | } |
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| 223 | } |
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| 224 | |
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| 225 | material Orxonox/PrimarBackground |
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| 226 | { |
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| 227 | technique |
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| 228 | { |
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| 229 | pass |
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| 230 | { |
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| 231 | lighting off |
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| 232 | scene_blend alpha_blend |
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| 233 | depth_check off |
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| 234 | |
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| 235 | texture_unit |
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| 236 | { |
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| 237 | texture PrimarBackground.png |
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| 238 | } |
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| 239 | } |
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| 240 | } |
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| 241 | } |
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| 242 | |
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| 243 | material Orxonox/PrimarSample |
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| 244 | { |
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| 245 | technique |
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| 246 | { |
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| 247 | pass |
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| 248 | { |
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| 249 | lighting off |
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| 250 | scene_blend alpha_blend |
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| 251 | depth_check off |
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| 252 | |
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| 253 | texture_unit |
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| 254 | { |
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| 255 | texture PrimarSample.png |
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| 256 | } |
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| 257 | } |
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| 258 | } |
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| 259 | } |
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| 260 | |
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| 261 | material Orxonox/PrimarChoice |
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| 262 | { |
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| 263 | technique |
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| 264 | { |
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| 265 | pass |
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| 266 | { |
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| 267 | lighting off |
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| 268 | scene_blend alpha_blend |
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| 269 | depth_check off |
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| 270 | |
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| 271 | texture_unit |
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| 272 | { |
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| 273 | texture PrimarChoice.png |
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| 274 | } |
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| 275 | } |
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| 276 | } |
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| 277 | } |
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| 278 | |
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| 279 | material Orxonox/RedPoint |
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| 280 | { |
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| 281 | technique |
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| 282 | { |
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| 283 | pass |
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| 284 | { |
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| 285 | lighting off |
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| 286 | scene_blend alpha_blend |
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| 287 | depth_check off |
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| 288 | |
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| 289 | texture_unit |
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| 290 | { |
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| 291 | texture RedPoint.png |
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| 292 | } |
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| 293 | } |
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| 294 | } |
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| 295 | } |
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| 296 | |
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| 297 | material Orxonox/EnergyDistrBackground |
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| 298 | { |
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| 299 | technique |
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| 300 | { |
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| 301 | pass |
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| 302 | { |
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| 303 | lighting off |
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| 304 | scene_blend alpha_blend |
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| 305 | depth_check off |
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| 306 | |
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| 307 | texture_unit |
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| 308 | { |
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| 309 | texture EnergyDistrBackground.png |
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| 310 | } |
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| 311 | } |
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| 312 | } |
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| 313 | } |
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| 314 | |
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| 315 | material Orxonox/shieldLeftTop |
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| 316 | { |
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| 317 | technique |
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| 318 | { |
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| 319 | pass |
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| 320 | { |
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| 321 | lighting off |
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| 322 | scene_blend alpha_blend |
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| 323 | depth_check off |
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| 324 | |
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| 325 | texture_unit |
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| 326 | { |
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| 327 | texture ShieldLeftTop.png |
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| 328 | } |
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| 329 | } |
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| 330 | } |
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| 331 | } |
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| 332 | |
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| 333 | material Orxonox/shieldRightTop |
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| 334 | { |
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| 335 | technique |
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| 336 | { |
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| 337 | pass |
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| 338 | { |
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| 339 | lighting off |
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| 340 | scene_blend alpha_blend |
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| 341 | depth_check off |
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| 342 | |
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| 343 | texture_unit |
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| 344 | { |
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| 345 | texture ShieldRightTop.png |
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| 346 | } |
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| 347 | } |
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| 348 | } |
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| 349 | } |
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| 350 | |
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| 351 | material Orxonox/shieldLeftBottom |
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| 352 | { |
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| 353 | technique |
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| 354 | { |
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| 355 | pass |
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| 356 | { |
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| 357 | lighting off |
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| 358 | scene_blend alpha_blend |
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| 359 | depth_check off |
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| 360 | |
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| 361 | texture_unit |
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| 362 | { |
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| 363 | texture ShieldLeftBottom.png |
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| 364 | } |
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| 365 | } |
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| 366 | } |
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| 367 | } |
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| 368 | |
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| 369 | material Orxonox/shieldRightBottom |
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| 370 | { |
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| 371 | technique |
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| 372 | { |
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| 373 | pass |
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| 374 | { |
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| 375 | lighting off |
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| 376 | scene_blend alpha_blend |
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| 377 | depth_check off |
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| 378 | |
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| 379 | texture_unit |
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| 380 | { |
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| 381 | texture ShieldRightBottom.png |
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| 382 | } |
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| 383 | } |
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| 384 | } |
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| 385 | } |
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| 386 | |
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| 387 | material Orxonox/TimeBackground |
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| 388 | { |
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| 389 | technique |
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| 390 | { |
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| 391 | pass |
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| 392 | { |
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| 393 | lighting off |
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| 394 | scene_blend alpha_blend |
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| 395 | depth_check off |
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| 396 | |
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| 397 | texture_unit |
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| 398 | { |
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| 399 | texture TimeBackground.png |
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| 400 | } |
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| 401 | } |
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| 402 | } |
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| 403 | } |
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| 404 | |
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| 405 | material Orxonox/Crosshair |
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| 406 | { |
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| 407 | technique |
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| 408 | { |
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| 409 | pass |
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| 410 | { |
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| 411 | lighting off |
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| 412 | scene_blend alpha_blend |
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| 413 | depth_check off |
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| 414 | |
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| 415 | texture_unit |
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| 416 | { |
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| 417 | texture crosshair.png |
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| 418 | } |
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| 419 | } |
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| 420 | } |
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| 421 | } |
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