[6] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | You may use this sample code for anything you like, it is not covered by the |
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| 11 | LGPL like the rest of the engine. |
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| 12 | ----------------------------------------------------------------------------- |
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| 13 | */ |
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| 14 | /* |
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| 15 | ----------------------------------------------------------------------------- |
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| 16 | Filename: ExampleApplication.h |
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| 17 | Description: Base class for all the OGRE examples |
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| 18 | ----------------------------------------------------------------------------- |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef __ExampleApplication_H__ |
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| 22 | #define __ExampleApplication_H__ |
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| 23 | |
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| 24 | #include "Ogre.h" |
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| 25 | #include "OgreConfigFile.h" |
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| 26 | #include "ExampleFrameListener.h" |
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| 27 | |
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[16] | 28 | #if 0 |
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[6] | 29 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE |
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| 30 | #include <CoreFoundation/CoreFoundation.h> |
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| 31 | |
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| 32 | // This function will locate the path to our application on OS X, |
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| 33 | // unlike windows you can not rely on the curent working directory |
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| 34 | // for locating your configuration files and resources. |
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| 35 | std::string macBundlePath() |
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| 36 | { |
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| 37 | char path[1024]; |
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| 38 | CFBundleRef mainBundle = CFBundleGetMainBundle(); |
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| 39 | assert(mainBundle); |
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| 40 | |
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| 41 | CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); |
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| 42 | assert(mainBundleURL); |
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| 43 | |
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| 44 | CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); |
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| 45 | assert(cfStringRef); |
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| 46 | |
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| 47 | CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); |
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| 48 | |
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| 49 | CFRelease(mainBundleURL); |
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| 50 | CFRelease(cfStringRef); |
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| 51 | |
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| 52 | return std::string(path); |
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| 53 | } |
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| 54 | #endif |
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[16] | 55 | #endif |
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[6] | 56 | |
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| 57 | using namespace Ogre; |
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| 58 | |
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| 59 | /** Base class which manages the standard startup of an Ogre application. |
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| 60 | Designed to be subclassed for specific examples if required. |
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| 61 | */ |
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| 62 | class ExampleApplication |
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| 63 | { |
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| 64 | public: |
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| 65 | /// Standard constructor |
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| 66 | ExampleApplication() |
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| 67 | { |
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| 68 | mFrameListener = 0; |
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| 69 | mRoot = 0; |
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| 70 | // Provide a nice cross platform solution for locating the configuration files |
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| 71 | // On windows files are searched for in the current working directory, on OS X however |
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| 72 | // you must provide the full path, the helper function macBundlePath does this for us. |
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| 73 | mResourcePath = ""; |
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| 74 | } |
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| 75 | /// Standard destructor |
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| 76 | virtual ~ExampleApplication() |
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| 77 | { |
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| 78 | if (mFrameListener) |
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| 79 | delete mFrameListener; |
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| 80 | if (mRoot) |
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| 81 | delete mRoot; |
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| 82 | } |
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| 83 | |
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| 84 | /// Start the example |
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| 85 | virtual void go(void) |
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| 86 | { |
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| 87 | if (!setup()) |
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| 88 | return; |
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| 89 | |
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| 90 | mRoot->startRendering(); |
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| 91 | |
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| 92 | // clean up |
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| 93 | destroyScene(); |
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| 94 | } |
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| 95 | |
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| 96 | protected: |
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| 97 | Root *mRoot; |
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| 98 | Camera* mCamera; |
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| 99 | SceneManager* mSceneMgr; |
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| 100 | ExampleFrameListener* mFrameListener; |
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| 101 | RenderWindow* mWindow; |
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| 102 | Ogre::String mResourcePath; |
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| 103 | |
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| 104 | // These internal methods package up the stages in the startup process |
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| 105 | /** Sets up the application - returns false if the user chooses to abandon configuration. */ |
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| 106 | virtual bool setup(void) |
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| 107 | { |
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| 108 | |
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| 109 | String pluginsPath; |
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| 110 | // only use plugins.cfg if not static |
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| 111 | #ifndef OGRE_STATIC_LIB |
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| 112 | pluginsPath = mResourcePath + "plugins.cfg"; |
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| 113 | #endif |
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| 114 | |
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| 115 | mRoot = new Root(pluginsPath, |
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| 116 | mResourcePath + "ogre.cfg", mResourcePath + "Ogre.log"); |
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| 117 | |
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| 118 | setupResources(); |
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| 119 | |
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| 120 | bool carryOn = configure(); |
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| 121 | if (!carryOn) return false; |
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| 122 | |
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| 123 | chooseSceneManager(); |
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| 124 | createCamera(); |
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| 125 | createViewports(); |
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| 126 | |
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| 127 | // Set default mipmap level (NB some APIs ignore this) |
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| 128 | TextureManager::getSingleton().setDefaultNumMipmaps(5); |
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| 129 | |
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| 130 | // Create any resource listeners (for loading screens) |
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| 131 | createResourceListener(); |
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| 132 | // Load resources |
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| 133 | loadResources(); |
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| 134 | |
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| 135 | // Create the scene |
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| 136 | createScene(); |
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| 137 | |
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| 138 | createFrameListener(); |
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| 139 | |
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| 140 | return true; |
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| 141 | |
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| 142 | } |
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| 143 | /** Configures the application - returns false if the user chooses to abandon configuration. */ |
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| 144 | virtual bool configure(void) |
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| 145 | { |
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| 146 | // Show the configuration dialog and initialise the system |
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| 147 | // You can skip this and use root.restoreConfig() to load configuration |
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| 148 | // settings if you were sure there are valid ones saved in ogre.cfg |
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| 149 | if(mRoot->showConfigDialog()) |
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| 150 | { |
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| 151 | // If returned true, user clicked OK so initialise |
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| 152 | // Here we choose to let the system create a default rendering window by passing 'true' |
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| 153 | mWindow = mRoot->initialise(true); |
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| 154 | return true; |
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| 155 | } |
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| 156 | else |
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| 157 | { |
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| 158 | return false; |
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| 159 | } |
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| 160 | } |
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| 161 | |
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| 162 | virtual void chooseSceneManager(void) |
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| 163 | { |
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| 164 | // Create the SceneManager, in this case a generic one |
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| 165 | mSceneMgr = mRoot->createSceneManager(ST_GENERIC, "ExampleSMInstance"); |
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| 166 | } |
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| 167 | virtual void createCamera(void) |
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| 168 | { |
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| 169 | // Create the camera |
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| 170 | mCamera = mSceneMgr->createCamera("PlayerCam"); |
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| 171 | |
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| 172 | // Position it at 500 in Z direction |
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| 173 | mCamera->setPosition(Vector3(0,0,500)); |
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| 174 | // Look back along -Z |
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| 175 | mCamera->lookAt(Vector3(0,0,-300)); |
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| 176 | mCamera->setNearClipDistance(5); |
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| 177 | |
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| 178 | } |
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| 179 | virtual void createFrameListener(void) |
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| 180 | { |
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| 181 | mFrameListener= new ExampleFrameListener(mWindow, mCamera); |
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| 182 | mFrameListener->showDebugOverlay(true); |
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| 183 | mRoot->addFrameListener(mFrameListener); |
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| 184 | } |
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| 185 | |
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| 186 | virtual void createScene(void) = 0; // pure virtual - this has to be overridden |
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| 187 | |
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| 188 | virtual void destroyScene(void){} // Optional to override this |
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| 189 | |
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| 190 | virtual void createViewports(void) |
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| 191 | { |
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| 192 | // Create one viewport, entire window |
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| 193 | Viewport* vp = mWindow->addViewport(mCamera); |
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| 194 | vp->setBackgroundColour(ColourValue(0,0,0)); |
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| 195 | |
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| 196 | // Alter the camera aspect ratio to match the viewport |
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| 197 | mCamera->setAspectRatio( |
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| 198 | Real(vp->getActualWidth()) / Real(vp->getActualHeight())); |
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| 199 | } |
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| 200 | |
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| 201 | /// Method which will define the source of resources (other than current folder) |
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| 202 | virtual void setupResources(void) |
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| 203 | { |
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| 204 | // Load resource paths from config file |
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| 205 | ConfigFile cf; |
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| 206 | cf.load(mResourcePath + "resources.cfg"); |
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| 207 | |
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| 208 | // Go through all sections & settings in the file |
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| 209 | ConfigFile::SectionIterator seci = cf.getSectionIterator(); |
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| 210 | |
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| 211 | String secName, typeName, archName; |
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| 212 | while (seci.hasMoreElements()) |
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| 213 | { |
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| 214 | secName = seci.peekNextKey(); |
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| 215 | ConfigFile::SettingsMultiMap *settings = seci.getNext(); |
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| 216 | ConfigFile::SettingsMultiMap::iterator i; |
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| 217 | for (i = settings->begin(); i != settings->end(); ++i) |
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| 218 | { |
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| 219 | typeName = i->first; |
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| 220 | archName = i->second; |
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| 221 | ResourceGroupManager::getSingleton().addResourceLocation( |
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| 222 | archName, typeName, secName); |
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| 223 | } |
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| 224 | } |
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| 225 | } |
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| 226 | |
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| 227 | /// Optional override method where you can create resource listeners (e.g. for loading screens) |
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| 228 | virtual void createResourceListener(void) |
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| 229 | { |
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| 230 | |
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| 231 | } |
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| 232 | |
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| 233 | /// Optional override method where you can perform resource group loading |
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| 234 | /// Must at least do ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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| 235 | virtual void loadResources(void) |
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| 236 | { |
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| 237 | // Initialise, parse scripts etc |
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| 238 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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| 239 | |
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| 240 | } |
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| 241 | |
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| 242 | |
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| 243 | |
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| 244 | }; |
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| 245 | |
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| 246 | |
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| 247 | #endif |
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