source:
code/branches/tutorial/Tutorial/Media/materials/programs/Blur1_vs.glsl
@
62
Last change on this file since 62 was 25, checked in by nicolasc, 17 years ago | |
---|---|
File size: 423 bytes |
Line | |
---|---|
1 | varying vec2 texCoord[5]; |
2 | |
3 | void main() |
4 | { |
5 | vec2 inPos = sign(gl_Vertex.xy); |
6 | gl_Position = vec4(inPos.xy, 0.0, 1.0); |
7 | |
8 | texCoord[0] = (vec2(inPos.x, -inPos.y) + 1.0)/2.0; |
9 | |
10 | const float size = 0.01; |
11 | texCoord[1] = texCoord[0] + vec2(0.0, 1.0)*size; |
12 | texCoord[2] = texCoord[0] + vec2(0.0, 2.0)*size; |
13 | texCoord[3] = texCoord[0] + vec2(0.0, -1.0)*size; |
14 | texCoord[4] = texCoord[0] + vec2(0.0, -2.0)*size; |
15 | } |
Note: See TracBrowser
for help on using the repository browser.