source:
code/branches/tutorial/Tutorial/Media/materials/programs/DepthShadowmapCasterFp.glsl
@
31
Last change on this file since 31 was 25, checked in by nicolasc, 17 years ago | |
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File size: 300 bytes |
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1 | |
2 | varying vec2 depth; |
3 | |
4 | void main() |
5 | { |
6 | #if LINEAR_RANGE |
7 | float finalDepth = depth.x; |
8 | #else |
9 | float finalDepth = depth.x / depth.y; |
10 | #endif |
11 | // just smear across all components |
12 | // therefore this one needs high individual channel precision |
13 | gl_FragColor = vec4(finalDepth, finalDepth, finalDepth, 1); |
14 | |
15 | } |
16 |
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