source:
code/branches/tutorial/Tutorial/Media/materials/programs/hdr.cg
@
31
Last change on this file since 31 was 25, checked in by nicolasc, 17 years ago | |
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File size: 394 bytes |
Line | |
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1 | void morningskybox_fp ( |
2 | float2 uv : TEXCOORD0, |
3 | out float4 colour : COLOR, |
4 | |
5 | uniform sampler2D tex : register(s0) ) |
6 | { |
7 | colour = tex2D(tex, uv); |
8 | |
9 | // blow out the light a bit |
10 | colour *= 1.7; |
11 | } |
12 | void morningcubemap_fp ( |
13 | float3 uv : TEXCOORD0, |
14 | out float4 colour : COLOR, |
15 | |
16 | uniform samplerCUBE tex : register(s0) ) |
17 | { |
18 | colour = texCUBE(tex, uv); |
19 | |
20 | // blow out the light a bit |
21 | colour *= 1.7; |
22 | } |
23 | |
24 | |
25 |
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