1 | vertex_program HLSL/OceanVS hlsl |
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2 | { |
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3 | source oceanHLSL_Cg.vert |
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4 | entry_point main |
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5 | target vs_1_1 |
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6 | |
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7 | |
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8 | default_params |
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9 | { |
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10 | param_named_auto worldViewProj_matrix worldviewproj_matrix |
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11 | param_named_auto eyePosition camera_position_object_space |
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12 | param_named scale float3 0.012 0.005 0.03 |
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13 | param_named_auto time_0_X time_0_x 100.0 |
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14 | } |
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15 | } |
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16 | |
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17 | fragment_program HLSL/OceanFS hlsl |
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18 | { |
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19 | source oceanHLSL_Cg.frag |
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20 | entry_point main |
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21 | target ps_2_0 |
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22 | |
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23 | } |
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24 | |
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25 | vertex_program GLSL/OceanVS glsl |
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26 | { |
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27 | source oceanGLSL.vert |
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28 | |
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29 | default_params |
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30 | { |
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31 | param_named_auto eyePosition camera_position_object_space |
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32 | param_named scale float3 0.012 0.005 0.03 |
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33 | param_named_auto time_0_X time_0_x 100.0 |
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34 | } |
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35 | } |
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36 | |
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37 | fragment_program GLSL/OceanFS glsl |
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38 | { |
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39 | source oceanGLSL.frag |
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40 | |
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41 | default_params |
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42 | { |
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43 | param_named Noise int 0 |
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44 | param_named skyBox int 1 |
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45 | } |
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46 | } |
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47 | |
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48 | material OceanHLSL_GLSL |
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49 | { |
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50 | technique |
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51 | { |
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52 | pass |
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53 | { |
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54 | vertex_program_ref HLSL/OceanVS |
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55 | { |
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56 | param_named waveSpeed float2 0.0 0.168 |
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57 | param_named noiseSpeed float 0.155 |
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58 | } |
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59 | |
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60 | fragment_program_ref HLSL/OceanFS |
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61 | { |
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62 | param_named fadeBias float 0.336 |
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63 | param_named fadeExp float 5.546 |
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64 | param_named waterColor float4 0.0 0.244 0.395 1.0 |
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65 | } |
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66 | |
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67 | texture_unit |
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68 | { |
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69 | texture NoiseVolume.dds 3d |
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70 | tex_coord_set 0 |
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71 | filtering linear linear none |
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72 | } |
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73 | |
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74 | texture_unit |
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75 | { |
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76 | cubic_texture morning.jpg combinedUVW |
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77 | tex_address_mode clamp |
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78 | tex_coord_set 1 |
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79 | } |
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80 | |
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81 | } |
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82 | |
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83 | } |
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84 | |
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85 | technique |
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86 | { |
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87 | pass |
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88 | { |
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89 | vertex_program_ref GLSL/OceanVS |
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90 | { |
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91 | param_named waveSpeed float2 0.0 0.168 |
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92 | param_named noiseSpeed float 0.155 |
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93 | } |
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94 | |
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95 | fragment_program_ref GLSL/OceanFS |
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96 | { |
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97 | param_named fadeBias float 0.336 |
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98 | param_named fadeExp float 5.546 |
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99 | param_named waterColor float4 0.0 0.244 0.395 1.0 |
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100 | } |
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101 | |
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102 | texture_unit |
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103 | { |
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104 | texture NoiseVolume.dds 3d |
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105 | tex_coord_set 0 |
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106 | filtering linear linear none |
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107 | tex_address_mode wrap |
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108 | } |
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109 | |
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110 | texture_unit |
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111 | { |
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112 | cubic_texture morning.jpg combinedUVW |
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113 | tex_address_mode clamp |
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114 | tex_coord_set 1 |
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115 | } |
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116 | |
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117 | } |
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118 | |
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119 | } |
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120 | |
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121 | } |
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122 | |
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123 | |
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124 | vertex_program Cg/OceanVS cg |
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125 | { |
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126 | source oceanHLSL_Cg.vert |
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127 | entry_point main |
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128 | profiles vs_1_1 arbvp1 |
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129 | |
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130 | |
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131 | default_params |
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132 | { |
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133 | param_named_auto worldViewProj_matrix worldviewproj_matrix |
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134 | param_named_auto eyePosition camera_position_object_space |
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135 | param_named scale float3 0.012 0.005 0.03 |
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136 | param_named_auto time_0_X time_0_x 100.0 |
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137 | } |
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138 | } |
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139 | |
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140 | fragment_program Cg/OceanFS cg |
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141 | { |
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142 | source oceanHLSL_Cg.frag |
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143 | entry_point main |
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144 | profiles ps_2_0 arbfp1 |
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145 | |
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146 | } |
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147 | |
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148 | material OceanCg |
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149 | { |
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150 | technique |
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151 | { |
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152 | pass |
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153 | { |
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154 | vertex_program_ref Cg/OceanVS |
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155 | { |
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156 | param_named waveSpeed float2 0.0 0.168 |
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157 | param_named noiseSpeed float 0.155 |
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158 | } |
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159 | |
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160 | fragment_program_ref Cg/OceanFS |
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161 | { |
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162 | param_named fadeBias float 0.336 |
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163 | param_named fadeExp float 5.546 |
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164 | param_named waterColor float4 0.0 0.244 0.395 1.0 |
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165 | } |
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166 | |
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167 | texture_unit |
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168 | { |
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169 | texture NoiseVolume.dds 3d |
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170 | tex_coord_set 0 |
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171 | filtering linear linear none |
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172 | } |
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173 | |
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174 | texture_unit |
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175 | { |
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176 | cubic_texture morning.jpg combinedUVW |
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177 | tex_address_mode clamp |
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178 | tex_coord_set 1 |
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179 | } |
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180 | |
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181 | } |
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182 | |
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183 | } |
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184 | } |
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185 | |
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186 | |
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187 | vertex_program Cg/Ocean2VS cg |
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188 | { |
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189 | source Ocean2HLSL_Cg.vert |
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190 | entry_point main |
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191 | profiles vs_1_1 arbvp1 |
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192 | |
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193 | |
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194 | default_params |
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195 | { |
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196 | param_named_auto WorldViewProj worldviewproj_matrix |
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197 | param_named_auto eyePosition camera_position_object_space |
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198 | } |
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199 | } |
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200 | |
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201 | fragment_program Cg/Ocean2FS cg |
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202 | { |
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203 | source Ocean2HLSL_Cg.frag |
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204 | entry_point main |
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205 | profiles ps_2_0 arbfp1 |
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206 | |
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207 | } |
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208 | |
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209 | material Ocean2_Cg |
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210 | { |
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211 | technique |
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212 | { |
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213 | pass |
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214 | { |
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215 | vertex_program_ref Cg/Ocean2VS |
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216 | { |
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217 | param_named BumpScale float 0.2 |
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218 | param_named textureScale float2 25 26 |
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219 | param_named bumpSpeed float2 0.015 0.005 |
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220 | param_named_auto time time_0_x 100.0 |
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221 | param_named waveFreq float 0.028 |
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222 | param_named waveAmp float 1.8 |
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223 | } |
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224 | |
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225 | fragment_program_ref Cg/Ocean2FS |
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226 | { |
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227 | param_named deepColor float4 0 0.3 0.5 1.0 |
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228 | param_named shallowColor float4 0 1 1 1.0 |
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229 | param_named reflectionColor float4 0.95 1 1 1.0 |
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230 | param_named reflectionAmount float 1.0 |
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231 | param_named reflectionBlur float 0.0 |
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232 | param_named waterAmount float 0.3 |
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233 | param_named fresnelPower float 5.0 |
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234 | param_named fresnelBias float 0.328 |
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235 | param_named hdrMultiplier float 0.471 |
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236 | } |
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237 | |
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238 | texture_unit |
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239 | { |
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240 | texture waves2.dds |
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241 | tex_coord_set 0 |
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242 | filtering linear linear linear |
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243 | } |
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244 | |
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245 | texture_unit |
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246 | { |
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247 | cubic_texture morning.jpg combinedUVW |
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248 | tex_address_mode clamp |
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249 | tex_coord_set 1 |
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250 | filtering linear linear linear |
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251 | } |
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252 | |
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253 | } |
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254 | |
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255 | } |
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256 | } |
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257 | |
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258 | |
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259 | vertex_program HLSL/Ocean2VS hlsl |
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260 | { |
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261 | source Ocean2HLSL_Cg.vert |
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262 | entry_point main |
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263 | target vs_1_1 |
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264 | |
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265 | |
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266 | default_params |
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267 | { |
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268 | param_named_auto WorldViewProj worldviewproj_matrix |
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269 | param_named_auto eyePosition camera_position_object_space |
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270 | } |
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271 | } |
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272 | |
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273 | fragment_program HLSL/Ocean2FS hlsl |
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274 | { |
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275 | source Ocean2HLSL_Cg.frag |
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276 | entry_point main |
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277 | target ps_2_0 |
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278 | |
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279 | } |
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280 | |
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281 | vertex_program GLSL/Ocean2VS glsl |
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282 | { |
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283 | source Ocean2GLSL.vert |
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284 | |
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285 | } |
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286 | |
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287 | fragment_program GLSL/Ocean2FS glsl |
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288 | { |
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289 | source Ocean2GLSL.frag |
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290 | } |
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291 | |
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292 | material Ocean2_HLSL_GLSL |
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293 | { |
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294 | technique HLSL |
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295 | { |
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296 | pass |
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297 | { |
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298 | vertex_program_ref HLSL/Ocean2VS |
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299 | { |
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300 | param_named BumpScale float 0.2 |
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301 | param_named textureScale float2 25 26 |
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302 | param_named bumpSpeed float2 0.015 0.005 |
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303 | param_named_auto time time_0_x 100.0 |
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304 | param_named waveFreq float 0.028 |
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305 | param_named waveAmp float 1.8 |
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306 | } |
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307 | |
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308 | fragment_program_ref HLSL/Ocean2FS |
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309 | { |
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310 | param_named deepColor float4 0 0.3 0.5 1.0 |
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311 | param_named shallowColor float4 0 1 1 1.0 |
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312 | param_named reflectionColor float4 0.95 1 1 1.0 |
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313 | param_named reflectionAmount float 1.0 |
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314 | param_named reflectionBlur float 0.0 |
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315 | param_named waterAmount float 0.3 |
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316 | param_named fresnelPower float 5.0 |
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317 | param_named fresnelBias float 0.328 |
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318 | param_named hdrMultiplier float 0.471 |
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319 | } |
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320 | |
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321 | texture_unit |
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322 | { |
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323 | texture waves2.dds |
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324 | tex_coord_set 0 |
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325 | filtering linear linear linear |
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326 | } |
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327 | |
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328 | texture_unit |
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329 | { |
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330 | cubic_texture morning.jpg combinedUVW |
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331 | tex_address_mode clamp |
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332 | filtering linear linear linear |
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333 | tex_coord_set 1 |
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334 | } |
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335 | |
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336 | } |
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337 | |
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338 | } |
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339 | |
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340 | technique GLSL |
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341 | { |
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342 | pass |
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343 | { |
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344 | vertex_program_ref GLSL/Ocean2VS |
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345 | { |
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346 | param_named_auto eyePosition camera_position_object_space |
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347 | param_named_auto time time_0_x 100.0 |
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348 | param_named BumpScale float 0.2 |
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349 | param_named textureScale float2 25 26 |
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350 | param_named bumpSpeed float2 0.015 0.005 |
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351 | param_named waveFreq float 0.028 |
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352 | param_named waveAmp float 1.8 |
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353 | } |
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354 | |
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355 | fragment_program_ref GLSL/Ocean2FS |
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356 | { |
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357 | param_named deepColor float4 0 0.3 0.5 1.0 |
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358 | param_named shallowColor float4 0 1 1 1.0 |
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359 | param_named reflectionColor float4 0.95 1 1 1.0 |
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360 | param_named reflectionAmount float 1.0 |
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361 | param_named reflectionBlur float 0.0 |
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362 | param_named waterAmount float 0.3 |
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363 | param_named fresnelPower float 5.0 |
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364 | param_named fresnelBias float 0.328 |
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365 | param_named hdrMultiplier float 0.471 |
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366 | param_named NormalMap int 0 |
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367 | param_named EnvironmentMap int 1 |
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368 | } |
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369 | |
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370 | texture_unit |
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371 | { |
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372 | texture waves2.dds |
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373 | tex_coord_set 0 |
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374 | filtering linear linear linear |
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375 | } |
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376 | |
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377 | texture_unit |
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378 | { |
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379 | cubic_texture morning.jpg combinedUVW |
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380 | tex_address_mode clamp |
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381 | tex_coord_set 1 |
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382 | filtering linear linear linear |
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383 | } |
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384 | |
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385 | } |
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386 | |
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387 | } |
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388 | } |
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389 | |
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390 | material SkyBox |
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391 | { |
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392 | technique |
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393 | { |
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394 | pass |
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395 | { |
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396 | lighting off |
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397 | depth_write off |
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398 | depth_check off |
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399 | |
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400 | texture_unit |
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401 | { |
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402 | cubic_texture morning.jpg separateUV |
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403 | tex_address_mode clamp |
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404 | } |
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405 | } |
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406 | } |
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407 | } |
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408 | |
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409 | material LightFlare |
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410 | { |
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411 | technique |
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412 | { |
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413 | pass |
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414 | { |
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415 | lighting off |
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416 | scene_blend add |
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417 | depth_write off |
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418 | |
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419 | texture_unit |
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420 | { |
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421 | texture flare.png |
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422 | } |
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423 | } |
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424 | } |
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425 | } |
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426 | |
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427 | |
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