[4] | 1 | #include "ExampleApplication.h" |
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| 2 | |
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| 3 | SceneNode *lightNode; |
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| 4 | |
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| 5 | class TutorialFrameListener : public ExampleFrameListener |
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| 6 | { |
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| 7 | public: |
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| 8 | TutorialFrameListener(RenderWindow* win, Camera* cam, SceneManager *sceneMgr) |
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| 9 | : ExampleFrameListener(win, cam, false, false) |
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| 10 | { |
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| 11 | } |
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| 12 | |
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| 13 | bool frameStarted(const FrameEvent &evt) |
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| 14 | { |
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[10] | 15 | // add tutorial code here: |
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| 16 | // ... |
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[4] | 17 | |
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| 18 | return ExampleFrameListener::frameStarted(evt); |
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| 19 | } |
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| 20 | private: |
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| 21 | }; |
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| 22 | |
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| 23 | |
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| 24 | class TutorialApplication : public ExampleApplication |
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| 25 | { |
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| 26 | protected: |
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| 27 | public: |
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| 28 | TutorialApplication() |
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| 29 | { |
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| 30 | } |
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| 31 | |
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| 32 | ~TutorialApplication() |
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| 33 | { |
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| 34 | } |
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| 35 | protected: |
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| 36 | void createCamera(void) |
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| 37 | { |
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| 38 | // create camera |
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| 39 | mCamera = mSceneMgr->createCamera("PlayerCam"); |
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| 40 | mCamera->setNearClipDistance(5); |
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| 41 | mCamera->setPosition(Vector3(0,10,500)); |
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| 42 | mCamera->lookAt(Vector3(0,0,0)); |
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| 43 | } |
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| 44 | |
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| 45 | void createScene(void) |
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| 46 | { |
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[10] | 47 | // add tutorial code here: |
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| 48 | // ... |
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[36] | 49 | mSceneMgr->setAmbientLight( ColourValue( 1, 1, 1 ) ); |
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| 50 | Entity *ent1 = mSceneMgr->createEntity( "Robot", "robot.mesh" ); |
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| 51 | SceneNode *node1 = mSceneMgr->getRootSceneNode()->createChildSceneNode( "RobotNode" ); |
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| 52 | node1->attachObject( ent1 ); |
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[4] | 53 | |
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[36] | 54 | Entity *ent2 = mSceneMgr->createEntity( "Robot2", "robot.mesh" ); |
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| 55 | SceneNode *node2 = mSceneMgr->getRootSceneNode()->createChildSceneNode( "RobotNode2", Vector3( 50, 0, 0 ) ); |
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| 56 | node2->attachObject( ent2 ); |
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| 57 | |
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| 58 | |
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[4] | 59 | } |
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| 60 | |
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| 61 | void createFrameListener(void) |
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| 62 | { |
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| 63 | // create frame listener |
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| 64 | mFrameListener = new TutorialFrameListener(mWindow, mCamera, mSceneMgr); |
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| 65 | mRoot->addFrameListener(mFrameListener); |
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| 66 | } |
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| 67 | }; |
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| 68 | |
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[35] | 69 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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| 70 | #define WIN32_LEAN_AND_MEAN |
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| 71 | #include "windows.h" |
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[4] | 72 | |
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[35] | 73 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) |
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| 74 | #else |
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[4] | 75 | int main(int argc, char **argv) |
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[35] | 76 | #endif |
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[4] | 77 | { |
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| 78 | // Create application object |
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| 79 | TutorialApplication app; |
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| 80 | |
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| 81 | try { |
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| 82 | app.go(); |
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| 83 | } catch( Exception& e ) { |
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[35] | 84 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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| 85 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occurred!", MB_OK | MB_ICONERROR | MB_TASKMODAL); |
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| 86 | #else |
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[4] | 87 | fprintf(stderr, "An exception has occurred: %s\n", |
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| 88 | e.getFullDescription().c_str()); |
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[35] | 89 | #endif |
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[4] | 90 | } |
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| 91 | |
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| 92 | return 0; |
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| 93 | } |
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