#include "ExampleApplication.h" #include "math.h" SceneNode *lightNode; class TutorialFrameListener : public ExampleFrameListener { public: TutorialFrameListener(RenderWindow* win, Camera* cam, SceneManager *sceneMgr) : ExampleFrameListener(win, cam, false, false) { } bool frameStarted(const FrameEvent &evt) { static double r=0; r+=evt.timeSinceLastFrame; // lightNode->translate(Vector3(0,-10 * evt.timeSinceLastFrame, 0)); lightNode->setPosition(Vector3(50*cos(r), -100*sin(r/5), 50*sin(r))); return ExampleFrameListener::frameStarted(evt); } private: }; class TutorialApplication : public ExampleApplication { protected: public: TutorialApplication() { } ~TutorialApplication() { } protected: void createCamera(void) { // create camera mCamera = mSceneMgr->createCamera("PlayerCam"); mCamera->setNearClipDistance(5); mCamera->setPosition(Vector3(0,10,500)); mCamera->lookAt(Vector3(0,0,0)); } void createScene(void) { mSceneMgr->setAmbientLight(ColourValue(0.3,0.3,0.3)); Entity *head = mSceneMgr->createEntity("head", "ogrehead.mesh"); SceneNode *node = mSceneMgr->getRootSceneNode()->createChildSceneNode("OgreHeadNode", Vector3(0,0,0)); node->attachObject(head); mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox"); // light Light *light = mSceneMgr->createLight("Light1"); light->setType(Light::LT_POINT); light->setPosition(Vector3(0,100,0)); light->setDiffuseColour(1.0, 0.0, 0.0); light->setSpecularColour(1.0, 0.0, 0.0); // make the light "visible" BillboardSet *bbs = mSceneMgr->createBillboardSet("bb", 1); bbs->createBillboard(Vector3::ZERO, ColourValue(1.0,0.0,0.0)); bbs->setMaterialName("Examples/Flare"); lightNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("LightNode", Vector3(0,100,0)); lightNode->attachObject(bbs); lightNode->attachObject(light); light->setPosition(0.0,0.0,0.0); } void createFrameListener(void) { // create frame listener mFrameListener = new TutorialFrameListener(mWindow, mCamera, mSceneMgr); mRoot->addFrameListener(mFrameListener); } }; #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) #else int main(int argc, char **argv) #endif { // Create application object TutorialApplication app; try { app.go(); } catch( Exception& e ) { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occurred!", MB_OK | MB_ICONERROR | MB_TASKMODAL); #else fprintf(stderr, "An exception has occurred: %s\n", e.getFullDescription().c_str()); #endif } return 0; }