1 | -- GUISheet.lua |
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2 | |
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3 | local P = {} |
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4 | _G[_REQUIREDNAME or "GUISheet"] = P |
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5 | P.__index = P |
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6 | |
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7 | -- Don't use directly --> use HUDSheet.new or MenuSheet.new |
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8 | function P.new(_name) |
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9 | local newSheet = { name = _name } |
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10 | setmetatable(newSheet, P) |
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11 | return newSheet |
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12 | end |
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13 | |
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14 | -- Override this function if you need to do work on load |
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15 | function P:onLoad() |
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16 | end |
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17 | |
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18 | -- Override this function if you need to do work on show |
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19 | function P:onShow() |
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20 | end |
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21 | |
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22 | -- Override this function if you need to do work on hide |
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23 | function P:onHide() |
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24 | end |
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25 | |
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26 | -- Override this function if you need to do work on quit |
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27 | function P:onQuit() |
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28 | end |
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29 | |
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30 | -- Override this function if you want to react on keystrokes |
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31 | function P:onKeyPressed(mode) |
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32 | end |
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33 | |
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34 | -- Override this function if you want to update the gui after the window was resized |
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35 | function P:onWindowResized() |
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36 | end |
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37 | |
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38 | -- show function for the GUI |
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39 | function P:show() |
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40 | self.window:show() |
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41 | self.bVisible = true |
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42 | |
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43 | -- set the selected button's state |
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44 | self:setSelectedButtonsStateToSelected() |
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45 | |
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46 | self:onShow() |
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47 | end |
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48 | |
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49 | -- hide function for the GUI |
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50 | function P:hide() |
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51 | self.window:hide() |
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52 | self.bVisible = false |
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53 | |
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54 | self:onHide() |
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55 | end |
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56 | |
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57 | function P:quit() |
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58 | -- reset the selected button |
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59 | if self.buttons then |
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60 | self:resetSelection() |
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61 | end |
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62 | |
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63 | self:onQuit() |
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64 | end |
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65 | |
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66 | function P:load() |
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67 | -- Load the layout that describes the sheet |
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68 | self.window = winMgr:loadWindowLayout(self.name .. ".layout") |
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69 | if self.window == nil then |
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70 | error("Could not load layout file for GUI sheet '"..self.name.."'") |
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71 | end |
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72 | -- Hide it at first |
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73 | self:hide() |
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74 | -- Allow sheets to do some work upon loading |
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75 | self:onLoad() |
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76 | |
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77 | -- Also load additional sheets to avoid display lags |
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78 | if self.loadAlong then |
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79 | for k, sheet in pairs(self.loadAlong) do |
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80 | loadSheet(sheet) |
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81 | end |
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82 | end |
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83 | return self |
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84 | end |
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85 | |
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86 | -- Handles key pressed while the gui sheed is displayed |
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87 | function P:keyPressed(mode) |
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88 | if self.buttons then |
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89 | if mode == "down" then -- key down |
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90 | self:moveSelectionRow(1) |
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91 | elseif mode == "up" then -- key up |
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92 | self:moveSelectionRow(-1) |
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93 | elseif mode == "right" then -- key right |
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94 | self:moveSelectionColumn(1) |
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95 | elseif mode == "left" then -- key left |
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96 | self:moveSelectionColumn(-1) |
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97 | elseif mode == "enter" then -- key enter or key numpad enter |
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98 | self:pressSelectedButton() |
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99 | end |
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100 | end |
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101 | |
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102 | self:onKeyPressed(mode) |
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103 | end |
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104 | |
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105 | function P:windowResized() |
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106 | self:onWindowResized() |
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107 | end |
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108 | |
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109 | |
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110 | ------------------------------------------------------------------------------- |
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111 | -- Keyboard control ----------------------------------------------------------- |
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112 | ------------------------------------------------------------------------------- |
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113 | |
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114 | -- Initializes the buttons table, used to control the menu with the keyboard |
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115 | function P:initButtons(rows, columns) |
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116 | self.rows = rows |
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117 | self.columns = columns |
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118 | self.buttons = {} |
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119 | self.selectedRow = 0 |
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120 | self.selectedColumn = 0 |
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121 | self.ratio = 1 |
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122 | end |
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123 | |
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124 | -- ratio: the button's with divided by the button's height (used to calculate distance between buttons - adjust this until you get the desired behavior) |
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125 | function P:setRatio(ratio) |
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126 | self.ratio = ratio |
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127 | end |
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128 | |
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129 | -- Defines the button for a given position in the table. The upper-left button is at position (1, 1) |
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130 | function P:setButton(row, column, button) |
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131 | if not self.buttons then |
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132 | -- init the table |
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133 | self:initButtons(row, column) |
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134 | elseif row > self.rows or column > self.columns then |
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135 | -- rearrange the table |
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136 | local maxRows = math.max(self.rows, row) |
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137 | local maxColumns = math.max(self.columns, column) |
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138 | |
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139 | for r = self.rows, 1, -1 do |
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140 | for c = self.columns, 1, -1 do |
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141 | local b = self:getButton(r, c) |
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142 | if b then |
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143 | self.buttons[(r - 1) * self.columns + (c - 1)] = nil |
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144 | self.buttons[(r - 1) * maxColumns + (c - 1)] = b |
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145 | end |
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146 | end |
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147 | end |
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148 | |
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149 | self.rows = maxRows |
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150 | self.columns = maxColumns |
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151 | end |
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152 | |
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153 | self.buttons[(row - 1) * self.columns + (column - 1)] = button |
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154 | end |
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155 | |
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156 | -- Returns the button at a given position in the table. The upper-left button is at position (1, 1) |
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157 | function P:getButton(row, column) |
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158 | if self.buttons then |
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159 | return self.buttons[(row - 1) * self.columns + (column - 1)] |
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160 | else |
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161 | return nil |
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162 | end |
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163 | end |
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164 | |
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165 | -- Returns the selected button |
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166 | function P:getSelectedButton() |
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167 | if self:hasSelection() then |
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168 | return self:getButton(self.selectedRow, self.selectedColumn) |
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169 | else |
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170 | return nil |
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171 | end |
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172 | end |
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173 | |
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174 | -- Presses the selected button if any |
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175 | function P:pressSelectedButton() |
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176 | if self:getSelectedButton() then |
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177 | self.pressedEnter = true |
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178 | self:getSelectedButton().callback() |
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179 | self.pressedEnter = false |
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180 | end |
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181 | end |
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182 | |
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183 | -- Sets the selection to a given row and column. The upper-left button is at position (1, 1) |
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184 | function P:setSelection(row, column) |
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185 | if not self.buttons then |
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186 | return |
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187 | end |
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188 | |
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189 | assert(row > 0 and column > 0 and row <= self.rows and column <= self.columns, "(" .. row .. "/" .. column .. ") is not in the valid bounds of the table (1/1)-(" .. self.rows .. "/" .. self.columns .. ")") |
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190 | |
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191 | self:setSelectedButtonsStateToNormal() |
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192 | |
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193 | self.selectedRow = row |
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194 | self.selectedColumn = column |
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195 | |
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196 | self:setSelectedButtonsStateToSelected() |
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197 | end |
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198 | |
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199 | -- Sets the selection to the button closest to the given row and column. The upper-left button is at position (1, 1) |
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200 | function P:setSelectionNear(row, column) |
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201 | if not self.buttons then |
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202 | return |
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203 | end |
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204 | |
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205 | assert(row > 0 and column > 0 and row <= self.rows and column <= self.columns, "(" .. row .. "/" .. column .. ") is not in the valid bounds of the table (1/1)-(" .. self.rows .. "/" .. self.columns .. ")") |
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206 | |
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207 | if self:getButton(row, column) then |
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208 | self:setSelection(row, column) |
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209 | else |
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210 | local min = 1000000 |
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211 | local minRow, minColumn |
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212 | |
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213 | for r = 1, self.rows do |
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214 | for c = 1, self.columns do |
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215 | if self:getButton(r, c) then |
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216 | local distance = math.sqrt((row - r)^2 + ((column - c) * self.ratio)^2) |
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217 | if distance < min then |
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218 | min = distance; minRow = r; minColumn = c |
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219 | end |
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220 | end |
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221 | end |
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222 | end |
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223 | |
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224 | if minRow and minColumn then |
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225 | self:setSelection(minRow, minColumn) |
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226 | else |
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227 | self:resetSelection() |
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228 | end |
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229 | end |
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230 | end |
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231 | |
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232 | -- Moves the selection by a given number of rows (a positive value means down, a negative value means up) |
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233 | function P:moveSelectionRow(relRow) |
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234 | self:moveSelection(relRow, "selectedRow", "selectedColumn", "rows", "columns", true) |
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235 | end |
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236 | |
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237 | -- Moves the selection by a given number of columns (a positive value means right, a negative value means left) |
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238 | function P:moveSelectionColumn(relColumn) |
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239 | self:moveSelection(relColumn, "selectedColumn", "selectedRow", "columns", "rows", false) |
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240 | end |
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241 | |
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242 | -- Generic move function, the values are determined at runtime depending on the arguments |
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243 | function P:moveSelection(relMove, selectedThis, selectedOther, limitThis, limitOther, isRow) |
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244 | if not self.buttons then |
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245 | return |
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246 | end |
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247 | |
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248 | -- if there's no selection yet, prepare it such that the selection enters the table from the desired side |
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249 | if self.selectedRow > 0 or self.selectedColumn > 0 then |
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250 | self:setSelectedButtonsStateToNormal() |
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251 | else |
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252 | if relMove > 0 then |
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253 | self[selectedThis] = 0 |
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254 | self[selectedOther] = 1 |
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255 | elseif relMove < 0 then |
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256 | self[selectedThis] = self[limitThis] + 1 |
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257 | self[selectedOther] = 1 |
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258 | else |
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259 | return |
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260 | end |
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261 | end |
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262 | |
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263 | -- move the selection according to the parameters |
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264 | self[selectedThis] = self[selectedThis] + relMove |
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265 | |
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266 | -- wrap around on overflow or underflow |
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267 | while self[selectedThis] > self[limitThis] do self[selectedThis] = self[selectedThis] - self[limitThis] end |
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268 | while self[selectedThis] <= 0 do self[selectedThis] = self[selectedThis] + self[limitThis] end |
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269 | |
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270 | -- if the button is deactivated, search the button closest to the desired location |
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271 | if self:getSelectedButton() == nil then |
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272 | local min = 1000000 |
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273 | local minV1, minV2 |
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274 | local limit, step |
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275 | |
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276 | if relMove > 0 then |
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277 | limit = self[limitThis] |
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278 | step = 1 |
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279 | else |
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280 | limit = 1 |
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281 | step = -1 |
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282 | end |
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283 | |
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284 | for v1 = self[selectedThis], limit, step do |
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285 | for v2 = 1, self[limitOther] do |
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286 | local button |
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287 | if isRow == true then |
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288 | button = self:getButton(v1, v2) |
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289 | else |
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290 | button = self:getButton(v2, v1) |
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291 | end |
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292 | if button then |
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293 | local distance |
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294 | if isRow == true then |
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295 | distance = math.sqrt((self[selectedThis] - v1)^2 + ((self[selectedOther] - v2) * self.ratio)^2) |
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296 | else |
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297 | distance = math.sqrt(((self[selectedThis] - v1) * self.ratio)^2 + (self[selectedOther] - v2)^2) |
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298 | end |
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299 | if distance < min then |
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300 | min = distance; minV1 = v1; minV2 = v2 |
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301 | end |
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302 | end |
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303 | end |
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304 | end |
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305 | |
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306 | if minV1 and minV2 then |
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307 | self[selectedThis] = minV1 |
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308 | self[selectedOther] = minV2 |
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309 | elseif self:hasButtons() then |
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310 | -- no suitable button found - wrap around and search again |
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311 | if relMove > 0 then |
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312 | self[selectedThis] = 0 |
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313 | else |
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314 | self[selectedThis] = self[limitThis] + 1 |
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315 | end |
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316 | self:moveSelection(relMove, selectedThis, selectedOther, limitThis, limitOther, isRow) |
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317 | end |
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318 | end |
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319 | |
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320 | self:setSelectedButtonsStateToSelected() |
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321 | end |
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322 | |
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323 | -- Resets the selection |
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324 | function P:resetSelection() |
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325 | self:setSelectedButtonsStateToNormal() |
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326 | |
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327 | self.selectedRow = 0 |
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328 | self.selectedColumn = 0 |
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329 | end |
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330 | |
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331 | -- Checks if there's at least one button in the table |
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332 | function P:hasButtons() |
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333 | local count = 0 |
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334 | for r = 1, self.rows do |
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335 | for c = 1, self.columns do |
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336 | if self:getButton(r, c) then |
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337 | count = count + 1 |
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338 | end |
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339 | end |
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340 | end |
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341 | |
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342 | return (count > 0) |
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343 | end |
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344 | |
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345 | -- Determines if a button is selected |
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346 | function P:hasSelection() |
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347 | if self.selectedRow and self.selectedRow > 0 and self.selectedColumn and self.selectedColumn > 0 then |
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348 | return true |
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349 | else |
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350 | return false |
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351 | end |
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352 | end |
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353 | |
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354 | -- Sets the selected button's state to normal |
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355 | function P:setSelectedButtonsStateToNormal() |
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356 | self:setSelectedButtonsState("Normal") |
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357 | end |
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358 | |
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359 | -- Sets the selected button's state to selected |
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360 | function P:setSelectedButtonsStateToSelected() |
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361 | self:setSelectedButtonsState("Selected") |
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362 | end |
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363 | |
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364 | -- Sets the selected button's state to pushed |
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365 | function P:setSelectedButtonsStateToPushed() |
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366 | self:setSelectedButtonsState("Pushed") |
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367 | end |
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368 | |
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369 | -- Sets the selected button's state |
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370 | function P:setSelectedButtonsState(state) |
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371 | if self:getSelectedButton() then |
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372 | local element = self:getSelectedButton().button |
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373 | local offset = getElementStateOffset(element) |
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374 | |
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375 | if offset then |
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376 | element:setProperty("NormalImageRightEdge", string.sub(element:getProperty("NormalImageRightEdge"), 1, offset) .. state) |
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377 | element:setProperty("NormalImageLeftEdge", string.sub(element:getProperty("NormalImageLeftEdge"), 1, offset) .. state) |
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378 | element:setProperty("NormalImageBackground", string.sub(element:getProperty("NormalImageBackground"), 1, offset) .. state) |
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379 | end |
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380 | end |
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381 | end |
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382 | |
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383 | -- Gets the offset of the button's current state |
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384 | function getElementStateOffset(element) |
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385 | local property = element:getProperty("NormalImageRightEdge") |
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386 | |
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387 | if string.sub(property, string.len(property) - 5, string.len(property)) == "Normal" then |
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388 | return -7 |
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389 | elseif string.sub(property, string.len(property) - 7, string.len(property)) == "Selected" then |
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390 | return -9 |
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391 | elseif string.sub(property, string.len(property) - 5, string.len(property)) == "Pushed" then |
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392 | return -7 |
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393 | else |
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394 | return nil |
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395 | end |
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396 | end |
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397 | |
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398 | return P |
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