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source: code/branches/tutorial/data/gui/scripts/GUITools.lua @ 9135

Last change on this file since 9135 was 7922, checked in by landauf, 14 years ago

implemented new keyboard control of menu buttons with these new features:

  • more intuitive placement of buttons in table (row/column format instead of linear index)
  • no need to overwrite onShow() and onKeyPressed() functions, no need for P.buttonList
  • highlights the selected button in a different layout than mouse hovering
  • remembers the selection while moving through the menu hierarchy, but resets it if the menu is closed
  • allows preselected button (for example "Yes" in decision popup)
  • when opening a menu, the first selected button is not always the upper left, but instead depends on the pressed key (e.g. the 'up' key selects the button at the bottom, while the 'down' key selects the button at the top. once a button is selected, the keys behave as usual)

+ fixed wrong callback function in ingame menu

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1-- Returns a new menu sheet
2-- See MenuSheet.new for details about the parameters
3function createMenuSheet(name, bHidePrevious, tShowCursor, tUseKeyboard, bBlockJoyStick)
4    local sheet = require("MenuSheet").new(name, bHidePrevious, tShowCursor, tUseKeyboard, bBlockJoyStick)
5    _G[sheet.name] = sheet -- Global access required because of the event handlers
6    return sheet
7end
8
9-- Returns a new HUD sheet
10function createHUDSheet(name)
11    local sheet = require("HUDSheet").new(name)
12    _G[sheet.name] = sheet -- Global access required because of the event handlers
13    return sheet
14end
15
16function openDecisionPopup( text, callbackPtr )
17    showMenuSheet("DecisionPopup", false, true)
18    DecisionPopup.setCallback(callbackPtr)
19    DecisionPopup.setText(text)
20end
21
22function openInfoPopup(text, functionPtr, closeButton, arguments)
23    showMenuSheet("InfoPopup", false, true)
24    InfoPopup.execute(functionPtr, arguments)
25    InfoPopup.setText(text)
26    InfoPopup.setCloseButton(closeButton)
27end
28
29function getMinTextSize(window)
30    local size = {}
31
32    local lookAndFeel = CEGUI.WidgetLookManager:getSingleton():getWidgetLook(window:getLookNFeel())
33    local height = window:getFont():getLineSpacing() + window:getUnclippedPixelRect():getHeight() - lookAndFeel:getNamedArea("WithFrameTextRenderArea"):getArea():getPixelRect(window):getHeight()
34    local width =  window:getFont():getTextExtent(window:getText()) + window:getUnclippedPixelRect():getWidth() - lookAndFeel:getNamedArea("WithFrameTextRenderArea"):getArea():getPixelRect(window):getWidth()
35
36    table.insert(size, height)
37    table.insert(size, width)
38    return size
39end
40
41function getScrollingStepSize(window)
42    local height = window:getUnclippedPixelRect():getHeight()
43    local maxHeight = CEGUI.System:getSingleton():getGUISheet():getUnclippedPixelRect():getHeight()
44    local ratio = height/maxHeight
45    return 0.008*ratio/0.3204
46end
47
48function getStaticTextWindowHeight(window)
49    local lookAndFeel = CEGUI.WidgetLookManager:getSingleton():getWidgetLook(window:getLookNFeel())
50    local formattedArea = lookAndFeel:getNamedArea("WithFrameTextRenderArea"):getArea():getPixelRect(window)
51    local frameHeight = window:getUnclippedPixelRect():getHeight() - formattedArea:getHeight()
52    local lines = window:getFont():getFormattedLineCount(window:getText(), formattedArea, CEGUI.WordWrapLeftAligned)
53    local height = lines * window:getFont():getLineSpacing() + frameHeight
54    return height
55end
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