Last change
on this file since 6616 was
6417,
checked in by rgrieder, 15 years ago
|
Merged presentation2 branch back to trunk.
Major new features:
- Actual GUI with settings, etc.
- Improved space ship steering (human interaction)
- Rocket fire and more particle effects
- Advanced sound framework
|
-
Property svn:eol-style set to
native
|
File size:
1.2 KB
|
Line | |
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1 | -- GameplayMenu.lua |
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2 | |
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3 | BasicGUI = require("BasicGUI") |
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4 | local P = BasicGUI:new() --inherit everything from the gui package |
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5 | if _REQUIREDNAME == nil then |
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6 | GameplayMenu = P |
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7 | else |
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8 | _G[_REQUIREDNAME] = P |
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9 | end |
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10 | |
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11 | P.filename = "GameplayMenu" |
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12 | P.layoutString = "GameplayMenu.layout" |
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13 | |
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14 | function P:init() |
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15 | dropdown = winMgr:getWindow("orxonox/ThemeCombobox") |
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16 | local themeList = {} |
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17 | table.insert(themeList, "Theme 1") |
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18 | table.insert(themeList, "Theme 2") |
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19 | table.insert(themeList, "Theme 3") |
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20 | for k,v in pairs(themeList) do |
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21 | item = CEGUI.createListboxTextItem(v) |
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22 | item:setSelectionBrushImage("TaharezLook", "MultiListSelectionBrush") |
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23 | CEGUI.toCombobox(dropdown):addItem(item) |
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24 | end |
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25 | end |
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26 | |
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27 | function P.GameplayThemeCombobox_changed(e) |
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28 | -- theme |
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29 | debug("event: theme") |
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30 | end |
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31 | |
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32 | function P.GameplayDifficultyEasyButton_clicked(e) |
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33 | -- difficulty easy |
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34 | debug("event: easy") |
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35 | end |
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36 | |
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37 | function P.GameplayDifficultyNormalButton_clicked(e) |
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38 | -- difficulty normal |
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39 | debug("event: normal") |
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40 | end |
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41 | |
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42 | function P.GameplayDifficultyHardButton_clicked(e) |
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43 | -- difficulty hard |
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44 | debug("event: hard") |
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45 | end |
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46 | |
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47 | function P.GameplayBackButton_clicked(e) |
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48 | hideGUI(P.filename) |
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49 | end |
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50 | |
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51 | return P |
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52 | |
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