Last change
on this file since 5910 was
5695,
checked in by rgrieder, 15 years ago
|
Merged resource2 branch back to trunk.
IMPORTANT NOTE:
Upon this merge you need to specifically call your data directory "data_extern" when checking it out (when you don't provide a name, it will be just called 'trunk').
The new CMake variable is EXTERNAL_DATA_DIRECTORY. DATA_DIRECTORY now points to the one the source part of the repository.
UPDATE YOUR DATA DIRECTORY AS WELL!!!
|
-
Property svn:eol-style set to
native
|
File size:
1.1 KB
|
Line | |
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1 | <weaponslots> |
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2 | <WeaponSlot position="-15,-1.5,-25" yaw=0 pitch=0 roll=0 /> |
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3 | <WeaponSlot position="15,-1.5,-25" yaw=0 pitch=0 roll=0 /> |
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4 | <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 /> |
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5 | </weaponslots> |
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6 | <weaponsets> |
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7 | <WeaponSet firemode=0 /> |
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8 | <WeaponSet firemode=1 /> |
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9 | </weaponsets> |
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10 | <weapons> |
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11 | <WeaponPack firemode=0> |
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12 | <LaserGun |
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13 | position="0,0,0" |
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14 | munitionType="LaserGunMunition" |
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15 | bulletLoadingTime="0.2" |
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16 | magazineLoadingTime="5.0" |
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17 | speed="1250" |
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18 | unlimitedMunition=true |
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19 | /> |
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20 | <LaserGun |
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21 | position="0,0,0" |
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22 | munitionType="LaserGunMunition" |
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23 | bulletLoadingTime="0.2" |
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24 | magazineLoadingTime="5.0" |
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25 | speed="1250" |
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26 | unlimitedMunition=true |
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27 | /> |
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28 | </WeaponPack> |
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29 | <WeaponPack firemode=1> |
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30 | <Fusion |
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31 | position="0,0,0" |
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32 | munitionType="FusionMunition" |
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33 | bulletLoadingTime="0.3" |
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34 | magazineLoadingTime="3" |
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35 | speed="600" |
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36 | unlimitedMunition=true |
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37 | /> |
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38 | </WeaponPack> |
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39 | </weapons> |
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