[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[7401] | 29 | /** |
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| 30 | @file |
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| 31 | @brief Implementation of the Timer class. |
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| 32 | */ |
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| 33 | |
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[3196] | 34 | #include "Timer.h" |
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| 35 | |
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[1505] | 36 | #include <set> |
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| 37 | |
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[8051] | 38 | #include <boost/bimap.hpp> |
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| 39 | |
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[5929] | 40 | #include "util/Clock.h" |
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[1505] | 41 | #include "core/CoreIncludes.h" |
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[7284] | 42 | #include "core/command/ConsoleCommand.h" |
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| 43 | #include "core/command/CommandExecutor.h" |
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| 44 | #include "core/command/Functor.h" |
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[8051] | 45 | #include "tools/interfaces/TimeFactorListener.h" |
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[1505] | 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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[7284] | 49 | SetConsoleCommand("delay", &delay).argumentCompleter(1, autocompletion::command()); |
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[8051] | 50 | SetConsoleCommand("delayreal", &delayreal).argumentCompleter(1, autocompletion::command()); |
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| 51 | SetConsoleCommand("killdelay", &killdelay); |
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[7284] | 52 | SetConsoleCommand("killdelays", &killdelays); |
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[1505] | 53 | |
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[8051] | 54 | static boost::bimap<unsigned int, Timer*> delaytimers; |
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| 55 | static unsigned int delayHandleCounter = 0; |
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[1505] | 56 | |
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| 57 | /** |
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[8051] | 58 | @brief Console-command: Calls another console command after @a delay seconds (game time). |
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[1505] | 59 | @param delay The delay in seconds |
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| 60 | @param command The console command |
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[8051] | 61 | @return The handle of the delayed command, can be used as argument for killdelay() |
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[1505] | 62 | */ |
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[8051] | 63 | unsigned int delay(float delay, const std::string& command) |
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[1505] | 64 | { |
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[8051] | 65 | return addDelayedCommand(new Timer(), delay, command); |
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| 66 | } |
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[1505] | 67 | |
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[8051] | 68 | /** |
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| 69 | @brief Console-command: Calls another console command after @a delay seconds (real time) |
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| 70 | @param delay The delay in seconds |
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| 71 | @param command The console command |
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| 72 | @return The handle of the delayed command, can be used as argument for killdelay() |
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| 73 | */ |
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| 74 | unsigned int delayreal(float delay, const std::string& command) |
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| 75 | { |
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| 76 | return addDelayedCommand(new RealTimer(), delay, command); |
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| 77 | } |
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| 78 | |
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| 79 | /** |
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| 80 | @brief Helper function, used by delay() and delayreal() to add a delayed command. |
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| 81 | @param timer The timer which will execute the command |
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| 82 | @param delay The delay in seconds |
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| 83 | @param command The console command |
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| 84 | @return The handle of the delayed command, can be used as argument for killdelay() |
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| 85 | */ |
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| 86 | unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command) |
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| 87 | { |
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| 88 | delaytimers.insert(boost::bimap<unsigned int, Timer*>::value_type(++delayHandleCounter, timer)); |
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| 89 | |
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[7284] | 90 | const ExecutorStaticPtr& delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); |
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[8051] | 91 | delayexecutor->setDefaultValues(timer, command); |
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| 92 | timer->setTimer(delay, false, delayexecutor); |
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| 93 | |
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| 94 | return delayHandleCounter; |
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[1505] | 95 | } |
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| 96 | |
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| 97 | /** |
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[7401] | 98 | @brief Helper function for delay(), executes the command and destroys the timer. |
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| 99 | @param timer The timer which called this function. |
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[1505] | 100 | @param command The command to execute |
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| 101 | */ |
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[5929] | 102 | void executeDelayedCommand(Timer* timer, const std::string& command) |
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[1505] | 103 | { |
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| 104 | CommandExecutor::execute(command); |
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[5929] | 105 | timer->destroy(); |
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[8051] | 106 | delaytimers.right.erase(timer); |
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[1505] | 107 | } |
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| 108 | |
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| 109 | /** |
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[7401] | 110 | @brief Console-command: Kills all scheduled commands that were delayed using delay(). |
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[1505] | 111 | */ |
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| 112 | void killdelays() |
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| 113 | { |
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[8051] | 114 | for (boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.begin(); it != delaytimers.left.end(); ++it) |
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| 115 | it->second->destroy(); |
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[1505] | 116 | |
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[8051] | 117 | delaytimers.clear(); |
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[1505] | 118 | } |
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| 119 | |
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| 120 | /** |
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[8051] | 121 | @brief Console-command: Kills a delayed command with given handle. |
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| 122 | */ |
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| 123 | void killdelay(unsigned int handle) |
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| 124 | { |
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| 125 | boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.find(handle); |
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| 126 | if (it != delaytimers.left.end()) |
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| 127 | { |
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| 128 | it->second->destroy(); |
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| 129 | delaytimers.left.erase(it); |
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| 130 | } |
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| 131 | } |
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| 132 | |
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| 133 | /** |
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[1505] | 134 | @brief Constructor: Sets the default-values. |
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| 135 | */ |
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[5929] | 136 | Timer::Timer() |
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[1505] | 137 | { |
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[5929] | 138 | this->init(); |
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[8051] | 139 | RegisterRootObject(Timer); |
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[5929] | 140 | } |
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[1505] | 141 | |
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[5929] | 142 | /** |
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[7401] | 143 | @brief Constructor: Initializes and starts the timer, which will call an executor after some time. |
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| 144 | @param interval The timer-interval in seconds |
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| 145 | @param bLoop If true, the executor gets called every @a interval seconds |
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| 146 | @param executor The executor that will be called |
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| 147 | @param bKillAfterCall If true, the timer will be deleted after the executor was called |
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[5929] | 148 | */ |
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[7284] | 149 | Timer::Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) |
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[5929] | 150 | { |
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| 151 | this->init(); |
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[8051] | 152 | RegisterRootObject(Timer); |
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[1505] | 153 | |
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[5929] | 154 | this->setTimer(interval, bLoop, executor, bKillAfterCall); |
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[1505] | 155 | } |
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| 156 | |
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| 157 | /** |
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[5929] | 158 | @brief Initializes the Timer |
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| 159 | */ |
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| 160 | void Timer::init() |
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| 161 | { |
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| 162 | this->executor_ = 0; |
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| 163 | this->interval_ = 0; |
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| 164 | this->bLoop_ = false; |
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| 165 | this->bActive_ = false; |
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| 166 | this->bKillAfterCall_ = false; |
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[1505] | 167 | |
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[5929] | 168 | this->time_ = 0; |
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| 169 | } |
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| 170 | |
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[1505] | 171 | /** |
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[8051] | 172 | @brief Returns the current time factor of the game. |
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| 173 | */ |
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| 174 | float Timer::getTimeFactor() |
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| 175 | { |
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| 176 | return TimeFactorListener::getTimeFactor(); |
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| 177 | } |
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| 178 | |
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| 179 | /** |
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[7401] | 180 | @brief Calls the executor and destroys the timer if requested. |
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[1505] | 181 | */ |
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[5929] | 182 | void Timer::run() |
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[1505] | 183 | { |
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[2087] | 184 | bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer |
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| 185 | |
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[1505] | 186 | (*this->executor_)(); |
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[2087] | 187 | |
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| 188 | if (temp) |
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[5929] | 189 | this->destroy(); |
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[1505] | 190 | } |
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| 191 | |
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| 192 | /** |
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| 193 | @brief Updates the timer before the frames are rendered. |
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| 194 | */ |
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[5929] | 195 | void Timer::tick(const Clock& time) |
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[1505] | 196 | { |
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| 197 | if (this->bActive_) |
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| 198 | { |
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| 199 | // If active: Decrease the timer by the duration of the last frame |
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[3301] | 200 | this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor()); |
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[1505] | 201 | |
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| 202 | if (this->time_ <= 0) |
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| 203 | { |
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| 204 | // It's time to call the function |
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[2087] | 205 | if (this->bLoop_ && !this->bKillAfterCall_) |
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[1505] | 206 | { |
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| 207 | this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. |
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| 208 | while (this->time_ <= 0) |
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| 209 | { |
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| 210 | // The interval was shorter than one tick, so execute the function more than once |
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| 211 | this->run(); |
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| 212 | this->time_ += this->interval_; |
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| 213 | } |
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| 214 | } |
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| 215 | else |
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| 216 | this->stopTimer(); // Stop the timer if we don't want to loop |
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| 217 | |
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| 218 | this->run(); |
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| 219 | } |
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| 220 | } |
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| 221 | } |
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[8051] | 222 | |
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| 223 | /////////////// |
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| 224 | // RealTimer // |
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| 225 | /////////////// |
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| 226 | /// @copydoc Timer::Timer |
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| 227 | RealTimer::RealTimer() |
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| 228 | { |
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| 229 | RegisterObject(RealTimer); |
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| 230 | } |
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| 231 | |
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| 232 | /// @copydoc Timer::Timer(float, bool, const ExecutorPtr&, bool) |
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| 233 | RealTimer::RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) : Timer(interval, bLoop, executor, bKillAfterCall) |
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| 234 | { |
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| 235 | RegisterObject(RealTimer); |
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| 236 | } |
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| 237 | |
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| 238 | /// Returns always 1 because RealTimer doesn't depend on the game time. |
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| 239 | float RealTimer::getTimeFactor() |
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| 240 | { |
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| 241 | return 1; |
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| 242 | } |
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[1505] | 243 | } |
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