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source: code/branches/tutorial/src/modules/designtools/ScreenshotManager.cc @ 10345

Last change on this file since 10345 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 7.3 KB
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1/* COPYRIGHT: this code comes from http://www.ogre3d.org/wiki/index.php/High_resolution_screenshots */
2
3#include "ScreenshotManager.h"
4
5#include <OgreRenderWindow.h>
6#include <OgreViewport.h>
7#include <OgreRenderTexture.h>
8#include <OgreCamera.h>
9#include <OgreRoot.h>
10
11#include "util/ScopedSingletonManager.h"
12#include "core/GraphicsManager.h"
13#include "core/PathConfig.h"
14#include "core/command/ConsoleCommand.h"
15
16#include "CameraManager.h"
17#include "graphics/Camera.h"
18
19namespace orxonox
20{
21    ManageScopedSingleton(ScreenshotManager, ScopeID::Graphics, false);
22    SetConsoleCommand("printScreenHD", &ScreenshotManager::makeScreenshot_s);
23
24    ScreenshotManager::ScreenshotManager()
25    {
26        Ogre::RenderWindow* pRenderWindow = GraphicsManager::getInstance().getRenderWindow();
27        int gridSize = 3;
28        std::string fileExtension = ".png";
29        bool overlayFlag = true;
30
31        //set file extension for the Screenshot files
32        mFileExtension   = fileExtension;
33        // the gridsize
34        mGridSize        = gridSize;
35        // flag for overlay rendering
36        mDisableOverlays = overlayFlag;
37        //get current window size
38        mWindowWidth   = pRenderWindow->getWidth();
39        mWindowHeight  = pRenderWindow->getHeight();
40        //create temporary texture
41        mTempTex = Ogre::TextureManager::getSingleton().createManual("ScreenShotTex",
42                                                                  Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D,
43                                                                    mWindowWidth, mWindowHeight,0, Ogre::PF_B8G8R8, Ogre::TU_RENDERTARGET);
44
45        //get The current Render Target of the temp Texture
46        mRT = mTempTex->getBuffer()->getRenderTarget();
47
48        //HardwarePixelBufferSharedPtr to the Buffer of the temp Texture
49        mBuffer = mTempTex->getBuffer();
50
51        //create PixelBox
52            uint8_t* data_ = new uint8_t[(mWindowWidth * mGridSize) * (mWindowHeight * mGridSize) * 3];
53        mFinalPicturePB = Ogre::PixelBox(mWindowWidth * mGridSize,mWindowHeight * mGridSize,1,Ogre::PF_B8G8R8,data_);
54
55    }
56
57
58    ScreenshotManager::~ScreenshotManager()
59    {
60        // Don't delete data_. Somehow this pointer points anywhere but to memory location.
61        //delete[] data_;
62    }
63
64
65    /* Creates a screenshot with the given camera.
66    * @param camera Pointer to the camera "looking at" the scene of interest
67    * @param fileName the filename of the screenshot file.
68    */
69    void ScreenshotManager::makeScreenshot() const
70    {
71        Ogre::Camera* camera = CameraManager::getInstance().getActiveCamera()->getOgreCamera();
72        std::string fileName = PathConfig::getInstance().getLogPathString() + "screenshot_" + this->getTimestamp();
73
74        //Remove all viewports, so the added Viewport(camera) ist the only
75        mRT->removeAllViewports();
76        mRT->addViewport(camera);
77
78        //set the viewport settings
79        Ogre::Viewport *vp = mRT->getViewport(0);
80        vp->setClearEveryFrame(true);
81        vp->setOverlaysEnabled(false);
82
83        // remind current overlay flag
84        bool enableOverlayFlag = GraphicsManager::getInstance().getViewport()->getOverlaysEnabled();
85
86        // we disable overlay rendering if it is set in config file and the viewport setting is enabled
87        if(mDisableOverlays && enableOverlayFlag)
88            GraphicsManager::getInstance().getViewport()->setOverlaysEnabled(false);
89
90        if(mGridSize <= 1)
91        {
92            // Simple case where the contents of the screen are taken directly
93            // Also used when an invalid value is passed within gridSize (zero or negative grid size)
94            mRT->update();    //render
95
96            //write the file on the Harddisk
97            mRT->writeContentsToFile(fileName + "." + mFileExtension);
98        }
99        else
100        {
101            //define the original frustum extents variables
102            Ogre::Real originalFrustumLeft, originalFrustumRight, originalFrustumTop, originalFrustumBottom;
103            // set the original Frustum extents
104            camera->getFrustumExtents(originalFrustumLeft, originalFrustumRight, originalFrustumTop, originalFrustumBottom);
105
106            // compute the Stepsize for the drid
107            Ogre::Real frustumGridStepHorizontal  = (originalFrustumRight * 2) / mGridSize;
108            Ogre::Real frustumGridStepVertical  = (originalFrustumTop * 2) / mGridSize;
109
110            // process each grid
111            Ogre::Real frustumLeft, frustumRight, frustumTop, frustumBottom;
112            for (unsigned int nbScreenshots = 0; nbScreenshots < mGridSize * mGridSize; nbScreenshots++)
113            {
114                int y = nbScreenshots / mGridSize;
115                int x = nbScreenshots - y * mGridSize;
116
117                // Shoggoth frustum extents setting
118                // compute the new frustum extents
119                frustumLeft    = originalFrustumLeft + frustumGridStepHorizontal * x;
120                frustumRight  = frustumLeft + frustumGridStepHorizontal;
121                frustumTop    = originalFrustumTop - frustumGridStepVertical * y;
122                frustumBottom  = frustumTop - frustumGridStepVertical;
123
124                // set the frustum extents value to the camera
125                camera->setFrustumExtents(frustumLeft, frustumRight, frustumTop, frustumBottom);
126
127                // ignore time duration between frames
128                Ogre::Root::getSingletonPtr()->clearEventTimes();
129                mRT->update();    //render
130
131                //define the current
132                Ogre::Box subBox = Ogre::Box(x* mWindowWidth,y * mWindowHeight,x * mWindowWidth + mWindowWidth, y * mWindowHeight + mWindowHeight);
133                //copy the content from the temp buffer into the final picture PixelBox
134                //Place the tempBuffer content at the right position
135                mBuffer->blitToMemory(mFinalPicturePB.getSubVolume(subBox));
136
137            }
138
139            // set frustum extents to previous settings
140            camera->resetFrustumExtents();
141
142            Ogre::Image finalImage; //declare the final Image Object
143            //insert the PixelBox data into the Image Object
144            finalImage = finalImage.loadDynamicImage(static_cast<unsigned char*>(mFinalPicturePB.data), mFinalPicturePB.getWidth(),mFinalPicturePB.getHeight(),Ogre::PF_B8G8R8);
145            // Save the Final image to a file
146            finalImage.save(fileName + "." + mFileExtension);
147
148        }
149
150        // do we have to re-enable our overlays?
151        if(enableOverlayFlag)
152            GraphicsManager::getInstance().getViewport()->setOverlaysEnabled(true);
153
154
155        // reset time since last frame to pause the scene
156        Ogre::Root::getSingletonPtr()->clearEventTimes();
157    }
158
159    std::string ScreenshotManager::getTimestamp()
160    {
161        struct tm *pTime;
162        time_t ctTime; time(&ctTime);
163        pTime = localtime( &ctTime );
164        std::ostringstream oss;
165        oss << std::setw(2) << std::setfill('0') << (pTime->tm_mon + 1)
166            << std::setw(2) << std::setfill('0') << pTime->tm_mday
167            << std::setw(2) << std::setfill('0') << (pTime->tm_year + 1900)
168            << "_" << std::setw(2) << std::setfill('0') << pTime->tm_hour
169            << std::setw(2) << std::setfill('0') << pTime->tm_min
170            << std::setw(2) << std::setfill('0') << pTime->tm_sec;
171        return oss.str();
172    }
173
174}
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