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source: code/branches/tutorial/src/modules/overlays/hud/PauseNotice.h @ 8784

Last change on this file since 8784 was 7935, checked in by landauf, 14 years ago
  • opening the ingame menu pauses the game, closing the ingame menu unpauses the game
  • added a text overlay to the default HUD which shows a notice if the game is paused
  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PauseNotice_H__
30#define _PauseNotice_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include "tools/interfaces/TimeFactorListener.h"
35#include "overlays/OverlayText.h"
36
37namespace orxonox
38{
39    class _OverlaysExport PauseNotice : public OverlayText, public TimeFactorListener
40    {
41        public:
42            PauseNotice(BaseObject* creator);
43
44            virtual void changedOwner();
45
46        protected:
47            virtual void changedTimeFactor(float factor_new, float factor_old);
48
49        private:
50            PlayerInfo* owner_;
51    };
52}
53#endif /* _PauseNotice_H__ */
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