[859] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Oliver Scheuss, (C) 2007 |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | // |
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| 29 | // C++ Interface: ClientConnection |
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| 30 | // |
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| 31 | // Description: The Class ClientConnection manages the servers conenctions to the clients. |
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| 32 | // each connection is provided by a new process. communication between master process and |
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| 33 | // connection processes is provided by ... |
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| 34 | // |
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| 35 | // |
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| 36 | // Author: Oliver Scheuss |
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| 37 | // |
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| 38 | |
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| 39 | #include <iostream> |
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| 40 | // boost.thread library for multithreading support |
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| 41 | #include <boost/thread/thread.hpp> |
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| 42 | #include <boost/bind.hpp> |
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| 43 | |
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| 44 | #include "util/Sleep.h" |
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| 45 | #include "ClientConnection.h" |
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| 46 | |
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| 47 | namespace network |
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| 48 | { |
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| 49 | static boost::thread_group network_threads; |
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| 50 | |
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| 51 | ClientConnection::ClientConnection(int port, std::string address) { |
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| 52 | quit=false; |
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| 53 | server=NULL; |
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| 54 | enet_address_set_host(&serverAddress, address.c_str()); |
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| 55 | serverAddress.port = NETWORK_PORT; |
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| 56 | established=false; |
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| 57 | } |
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| 58 | |
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| 59 | ClientConnection::ClientConnection(int port, const char *address) { |
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| 60 | quit=false; |
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| 61 | server=NULL; |
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| 62 | enet_address_set_host(&serverAddress, address); |
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| 63 | serverAddress.port = NETWORK_PORT; |
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| 64 | established=false; |
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| 65 | } |
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| 66 | |
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| 67 | bool ClientConnection::waitEstablished(int milisec) { |
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| 68 | for(int i=0; i<=milisec && !established; i++) |
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| 69 | usleep(1000); |
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| 70 | |
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| 71 | return established; |
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| 72 | } |
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| 73 | |
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| 74 | |
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| 75 | ENetPacket *ClientConnection::getPacket(ENetAddress &address) { |
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| 76 | if(!buffer.isEmpty()) { |
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| 77 | //std::cout << "###BUFFER IS NOT EMPTY###" << std::endl; |
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| 78 | return buffer.pop(address); |
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| 79 | } |
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| 80 | else{ |
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| 81 | return NULL; |
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| 82 | } |
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| 83 | } |
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| 84 | |
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| 85 | ENetPacket *ClientConnection::getPacket() { |
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| 86 | ENetAddress address; |
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| 87 | return getPacket(address); |
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| 88 | } |
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| 89 | |
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| 90 | bool ClientConnection::queueEmpty() { |
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| 91 | return buffer.isEmpty(); |
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| 92 | } |
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| 93 | |
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| 94 | bool ClientConnection::createConnection() { |
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| 95 | network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this)); |
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| 96 | // wait 10 seconds for the connection to be established |
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| 97 | return waitEstablished(10000); |
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| 98 | } |
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| 99 | |
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| 100 | bool ClientConnection::closeConnection() { |
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| 101 | quit=true; |
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| 102 | network_threads.join_all(); |
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| 103 | established=false; |
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| 104 | return true; |
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| 105 | } |
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| 106 | |
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| 107 | |
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| 108 | bool ClientConnection::addPacket(ENetPacket *packet) { |
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| 109 | if(server==NULL) |
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| 110 | return false; |
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| 111 | if(enet_peer_send(server, 1, packet)!=0) |
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| 112 | return false; |
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| 113 | return true; |
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| 114 | } |
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| 115 | |
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| 116 | bool ClientConnection::sendPackets(ENetEvent *event) { |
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| 117 | if(server==NULL) |
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| 118 | return false; |
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| 119 | if(enet_host_service(client, event, NETWORK_SEND_WAIT)>=0){ |
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| 120 | return true;} |
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| 121 | else |
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| 122 | return false; |
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| 123 | } |
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| 124 | |
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| 125 | bool ClientConnection::sendPackets() { |
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| 126 | ENetEvent event; |
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| 127 | if(server==NULL) |
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| 128 | return false; |
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| 129 | if(enet_host_service(client, &event, NETWORK_SEND_WAIT)>=0){ |
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| 130 | return true;} |
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| 131 | else |
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| 132 | return false; |
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| 133 | } |
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| 134 | |
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| 135 | void ClientConnection::receiverThread() { |
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| 136 | // what about some error-handling here ? |
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| 137 | enet_initialize(); |
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| 138 | atexit(enet_deinitialize); |
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| 139 | ENetEvent event; |
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| 140 | client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0); |
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| 141 | if(client==NULL) |
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| 142 | // add some error handling here ========================== |
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| 143 | quit=true; |
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| 144 | //connect to the server |
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| 145 | if(!establishConnection()){ |
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| 146 | quit=true; |
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| 147 | return; |
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| 148 | } |
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| 149 | //main loop |
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| 150 | while(!quit){ |
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| 151 | //std::cout << "connection loop" << std::endl; |
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| 152 | if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)<0){ |
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| 153 | // we should never reach this point |
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| 154 | quit=true; |
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| 155 | // add some error handling here ======================== |
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| 156 | } |
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| 157 | switch(event.type){ |
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| 158 | // log handling ================ |
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| 159 | case ENET_EVENT_TYPE_CONNECT: |
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| 160 | case ENET_EVENT_TYPE_RECEIVE: |
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| 161 | //std::cout << "got packet" << std::endl; |
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| 162 | processData(&event); |
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| 163 | break; |
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| 164 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 165 | quit=true; |
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| 166 | // server closed the connection |
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| 167 | return; |
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| 168 | break; |
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| 169 | case ENET_EVENT_TYPE_NONE: |
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| 170 | continue; |
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| 171 | } |
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| 172 | } |
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| 173 | // now disconnect |
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| 174 | |
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| 175 | if(!disconnectConnection()) |
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| 176 | // if disconnecting failed destroy conn. |
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| 177 | enet_peer_reset(server); |
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| 178 | return; |
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| 179 | } |
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| 180 | |
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| 181 | bool ClientConnection::disconnectConnection() { |
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| 182 | ENetEvent event; |
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| 183 | enet_peer_disconnect(server, 0); |
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| 184 | while(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT) > 0){ |
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| 185 | switch (event.type) |
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| 186 | { |
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| 187 | case ENET_EVENT_TYPE_NONE: |
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| 188 | case ENET_EVENT_TYPE_CONNECT: |
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| 189 | case ENET_EVENT_TYPE_RECEIVE: |
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| 190 | enet_packet_destroy(event.packet); |
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| 191 | break; |
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| 192 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 193 | return true; |
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| 194 | } |
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| 195 | } |
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| 196 | enet_peer_reset(server); |
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| 197 | return false; |
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| 198 | } |
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| 199 | |
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| 200 | bool ClientConnection::establishConnection() { |
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| 201 | ENetEvent event; |
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| 202 | // connect to peer |
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| 203 | server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS); |
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| 204 | if(server==NULL) |
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| 205 | // error handling |
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| 206 | return false; |
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| 207 | // handshake |
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| 208 | if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)>0 && event.type == ENET_EVENT_TYPE_CONNECT){ |
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| 209 | established=true; |
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| 210 | return true; |
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| 211 | } |
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| 212 | else |
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| 213 | return false; |
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| 214 | } |
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| 215 | |
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| 216 | bool ClientConnection::processData(ENetEvent *event) { |
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| 217 | //std::cout << "got packet, pushing to queue" << std::endl; |
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| 218 | // just add packet to the buffer |
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| 219 | // this can be extended with some preprocessing |
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| 220 | return buffer.push(event); |
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| 221 | } |
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| 222 | |
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| 223 | } |
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