[859] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * ... |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | #include <zlib.h> |
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| 28 | |
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| 29 | #include "core/CoreIncludes.h" |
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| 30 | #include "Synchronisable.h" |
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| 31 | #include "GameStateClient.h" |
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| 32 | |
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| 33 | namespace network |
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| 34 | { |
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| 35 | GameStateClient::GameStateClient() { |
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| 36 | } |
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| 37 | |
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| 38 | GameStateClient::~GameStateClient() { |
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| 39 | } |
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| 40 | |
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| 41 | bool GameStateClient::pushGameState(GameStateCompressed *compstate) { |
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| 42 | if(compstate->diffed) |
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| 43 | return loadSnapshot(decode(reference, *compstate)); |
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| 44 | else |
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| 45 | return loadSnapshot(decode(*compstate)); |
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| 46 | } |
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| 47 | |
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| 48 | /** |
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| 49 | * This function removes a Synchronisable out of the universe |
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| 50 | * @param it iterator of the list pointing to the object |
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| 51 | * @return iterator pointing to the next object in the list |
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| 52 | */ |
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| 53 | void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { |
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| 54 | orxonox::Iterator<Synchronisable> temp=it; |
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| 55 | ++it; |
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| 56 | delete *temp; |
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| 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | * This function loads a Snapshort of the gamestate into the universe |
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| 61 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) |
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| 62 | */ |
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| 63 | bool GameStateClient::loadSnapshot(GameState state) { |
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| 64 | unsigned char *data=state.data; |
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| 65 | std::cout << "loadSnapshot: loading gs: " << state.id << std::endl; |
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| 66 | // get the start of the Synchronisable list |
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| 67 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
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| 68 | syncData sync; |
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| 69 | // loop as long as we have some data ;) |
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| 70 | while(data < state.data+state.size){ |
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| 71 | // prepare the syncData struct |
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| 72 | sync.length = (int)*data; |
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| 73 | data+=sizeof(int); |
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| 74 | sync.objectID = (int)*data; |
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| 75 | data+=sizeof(int); |
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| 76 | sync.classID = (int)*data; |
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| 77 | data+=sizeof(int); |
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| 78 | sync.data = data; |
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| 79 | data+=sync.length; |
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| 80 | |
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| 81 | if(it->objectID!=sync.objectID){ |
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| 82 | // bad luck ;) |
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| 83 | // delete the synchronisable (obviously seems to be deleted on the server) |
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| 84 | while(it != 0 && it->objectID!=sync.objectID){ |
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| 85 | removeObject(it); |
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| 86 | } |
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| 87 | if(it==0){ |
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| 88 | std::cout << "classid: " << sync.classID << ", name: " << ID(sync.classID)->getName() << std::endl; |
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| 89 | Synchronisable *no = (Synchronisable*)(ID(sync.classID)->fabricate()); |
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| 90 | no->objectID=sync.objectID; |
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| 91 | no->classID=sync.classID; |
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| 92 | it=orxonox::ObjectList<Synchronisable>::end(); |
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| 93 | // update data and create object/entity... |
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| 94 | if( !no->updateData(sync) && !no->create() ) |
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| 95 | COUT(0) << "We couldn't create/update the object: " << sync.objectID << std::endl; |
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| 96 | ++it; |
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| 97 | } |
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| 98 | } else { |
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| 99 | // we have our object |
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| 100 | if(! it->updateData(sync)) |
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| 101 | std::cout << "We couldn't update objectID: " \ |
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| 102 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
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| 103 | } |
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| 104 | ++it; |
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| 105 | } |
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| 106 | |
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| 107 | return true; |
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| 108 | } |
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| 109 | |
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| 110 | GameState GameStateClient::diff(GameState a, GameState b) { |
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| 111 | unsigned char *ap = a.data, *bp = b.data; |
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| 112 | int of=0; // pointers offset |
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| 113 | int dest_length=0; |
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| 114 | if(a.size>=b.size) |
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| 115 | dest_length=a.size; |
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| 116 | else |
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| 117 | dest_length=b.size; |
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| 118 | unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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| 119 | while(of<a.size && of<b.size){ |
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| 120 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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| 121 | ++of; |
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| 122 | } |
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| 123 | if(a.size!=b.size){ // do we have to fill up ? |
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| 124 | unsigned char n=0; |
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| 125 | if(a.size<b.size){ |
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| 126 | while(of<dest_length){ |
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| 127 | *(dp+of)=n^*(bp+of); |
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| 128 | of++; |
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| 129 | } |
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| 130 | } else{ |
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| 131 | while(of<dest_length){ |
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| 132 | *(dp+of)=*(ap+of)^n; |
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| 133 | of++; |
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| 134 | } |
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| 135 | } |
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| 136 | } |
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| 137 | // should be finished now |
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| 138 | // FIXME: is it true or false now? (struct has changed, producing warnings) |
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| 139 | GameState r = {b.id, dest_length, true, dp}; |
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| 140 | return r; |
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| 141 | } |
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| 142 | |
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| 143 | GameState GameStateClient::decompress(GameStateCompressed a) { |
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| 144 | int normsize = a.normsize; |
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| 145 | int compsize = a.compsize; |
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| 146 | int bufsize; |
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| 147 | if(normsize < compsize) |
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| 148 | bufsize = compsize; |
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| 149 | else |
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| 150 | bufsize = normsize; |
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| 151 | unsigned char* dest = (unsigned char*)malloc( bufsize ); |
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| 152 | int retval; |
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| 153 | uLongf length=normsize; |
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| 154 | //std::cout << "gamestateclient" << std::endl; |
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| 155 | //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; |
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| 156 | retval = uncompress( dest, &length, a.data, (uLong)compsize ); |
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| 157 | //std::cout << "length " << length << std::endl; |
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| 158 | switch ( retval ) { |
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| 159 | case Z_OK: std::cout << "successfully decompressed" << std::endl; break; |
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| 160 | case Z_MEM_ERROR: std::cout << "not enough memory available" << std::endl; break; |
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| 161 | case Z_BUF_ERROR: std::cout << "not enough memory available in the buffer" << std::endl; break; |
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| 162 | case Z_DATA_ERROR: std::cout << "data corrupted" << std::endl; break; |
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| 163 | } |
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| 164 | |
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| 165 | GameState gamestate; |
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| 166 | gamestate.id = a.id; |
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| 167 | gamestate.size = normsize; |
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| 168 | gamestate.data = dest; |
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| 169 | gamestate.diffed = a.diffed; |
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| 170 | |
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| 171 | return gamestate; |
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| 172 | } |
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| 173 | |
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| 174 | GameState GameStateClient::decode(GameState a, GameStateCompressed x) { |
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| 175 | GameState t = decompress(x); |
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| 176 | return diff(a, t); |
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| 177 | } |
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| 178 | |
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| 179 | GameState GameStateClient::decode(GameStateCompressed x) { |
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| 180 | GameState t = decompress(x); |
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| 181 | return t; |
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| 182 | } |
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| 183 | |
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| 184 | } |
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