Last change
on this file since 992 was
859,
checked in by landauf, 17 years ago
|
more or less a copy of the trunk
|
File size:
820 bytes
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Rev | Line | |
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[859] | 1 | // |
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| 2 | // C++ Interface: GameStateClient |
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| 3 | // |
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| 4 | // Description: |
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| 5 | // |
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| 6 | // |
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| 7 | // Author: <>, (C) 2007 |
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| 8 | // |
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| 9 | // Copyright: See COPYING file that comes with this distribution |
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| 10 | // |
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| 11 | // |
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| 12 | #ifndef _GameStateClient_H__ |
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| 13 | #define _GameStateClient_H__ |
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| 14 | |
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| 15 | #include "NetworkPrereqs.h" |
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| 16 | #include "GameStateManager.h" |
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| 17 | |
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| 18 | namespace network |
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| 19 | { |
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| 20 | class GameStateClient |
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| 21 | { |
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| 22 | public: |
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| 23 | GameStateClient(); |
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| 24 | ~GameStateClient(); |
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| 25 | bool pushGameState(GameStateCompressed *compstate); |
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| 26 | private: |
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| 27 | bool loadSnapshot(GameState state); |
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| 28 | GameState diff(GameState a, GameState b); |
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| 29 | GameState decompress(GameStateCompressed a); |
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| 30 | GameState decode(GameState a, GameStateCompressed x); |
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| 31 | GameState decode(GameStateCompressed x); |
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| 32 | void removeObject(orxonox::Iterator<Synchronisable> &it); |
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| 33 | |
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| 34 | GameState reference; |
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| 35 | }; |
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| 36 | |
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| 37 | } |
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| 38 | |
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| 39 | #endif /* _GameStateClient_H__ */ |
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