[859] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Oliver Scheuss, (C) 2007 |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | // |
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| 29 | // C++ Implementation: GameStateManager |
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| 30 | // |
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| 31 | // Description: |
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| 32 | // |
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| 33 | // |
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| 34 | // Author: Oliver Scheuss, (C) 2007 |
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| 35 | // |
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| 36 | // Copyright: See COPYING file that comes with this distribution |
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| 37 | // |
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| 38 | // |
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| 39 | |
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| 40 | #include <utility> |
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| 41 | #include <iostream> |
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| 42 | #include <zlib.h> |
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| 43 | |
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| 44 | #include "core/CoreIncludes.h" |
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| 45 | #include "ClientInformation.h" |
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| 46 | #include "Synchronisable.h" |
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| 47 | #include "GameStateManager.h" |
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| 48 | |
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| 49 | namespace network |
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| 50 | { |
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| 51 | GameStateManager::GameStateManager(ClientInformation *head) { |
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| 52 | id=0; |
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| 53 | head_=head; |
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| 54 | } |
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| 55 | |
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| 56 | GameStateManager::~GameStateManager() { |
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| 57 | } |
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| 58 | |
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| 59 | void GameStateManager::update(){ |
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| 60 | reference = getSnapshot(id); |
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| 61 | gameStateMap.insert(std::pair<int, GameState*>(id, reference)); |
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| 62 | gameStateUsed[id]=0; |
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| 63 | ++id; |
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| 64 | return; |
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| 65 | } |
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| 66 | |
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| 67 | GameStateCompressed GameStateManager::popGameState(int clientID) { |
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| 68 | int gID = head_->findClient(clientID)->getGamestateID(); |
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| 69 | std::cout << "popgamestate: sending gstate id: " << id << "diffed from: " << gID << std::endl; |
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| 70 | if(gID!=GAMESTATEID_INITIAL){ |
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| 71 | GameState *client = gameStateMap[gID]; |
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| 72 | GameState *server = reference; |
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| 73 | //head_->findClient(clientID)->setGamestateID(id); |
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| 74 | return encode(client, server); |
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| 75 | } else { |
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| 76 | GameState *server = reference; |
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| 77 | //head_->findClient(clientID)->setGamestateID(id); |
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| 78 | return encode(server); |
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| 79 | // return an undiffed gamestate and set appropriate flags |
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| 80 | } |
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| 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | * This function goes through the whole list of synchronisables and |
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| 85 | * saves all the synchronisables to a flat "list". |
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| 86 | * @return struct of type gamestate containing the size of the whole gamestate and a pointer linking to the flat list |
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| 87 | */ |
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| 88 | GameState *GameStateManager::getSnapshot(int id) |
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| 89 | { |
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| 90 | //the size of the gamestate |
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| 91 | int totalsize=0; |
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| 92 | int memsize=1000; |
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| 93 | //the size of one specific synchronisable |
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| 94 | int tempsize=0; |
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| 95 | // get the start of the Synchronisable list |
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| 96 | orxonox::Iterator<Synchronisable> it; |
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| 97 | // struct for return value of Synchronisable::getData() |
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| 98 | syncData sync; |
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| 99 | |
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| 100 | GameState *retval=new GameState; //return value |
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| 101 | retval->id=id++; |
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| 102 | std::cout << "producing gamestate with id: " << retval->id << std::endl; |
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| 103 | // reserve a little memory and increase it later on |
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| 104 | //COUT(2) << "mallocing" << std::endl; |
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| 105 | retval->data = (unsigned char*)malloc(memsize); |
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| 106 | //COUT(2) << "malloced" << std::endl; |
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| 107 | |
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| 108 | // offset of memory functions |
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| 109 | int offset=0; |
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| 110 | // go through all Synchronisables |
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| 111 | for(it = orxonox::ObjectList<Synchronisable>::start(); it != 0; ++it){ |
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| 112 | //std::cout << "gamestatemanager: in for loop" << std::endl; |
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| 113 | //get size of the synchronisable |
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| 114 | tempsize=it->getSize(); |
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| 115 | //std::cout << "size of temp gamestate: " << tempsize << std::endl; |
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| 116 | //COUT(2) << "size of synchronisable: " << tempsize << std::endl; |
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| 117 | // add place for data and 3 ints (length,classid,objectid) |
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| 118 | totalsize+=tempsize+3*sizeof(int); |
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| 119 | //std::cout << "totalsize: " << totalsize << std::endl; |
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| 120 | // allocate additional space |
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| 121 | if(totalsize+tempsize>memsize){ |
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| 122 | if(tempsize<1000){ |
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| 123 | retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000); |
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| 124 | memsize+=1000; |
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| 125 | } else { |
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| 126 | retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000); |
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| 127 | memsize+=tempsize+1000; |
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| 128 | } |
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| 129 | } |
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| 130 | |
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| 131 | // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) |
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| 132 | sync=it->getData((retval->data)+offset+3*sizeof(int)); |
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| 133 | *(retval->data+offset)=sync.length; |
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| 134 | *(retval->data+offset+sizeof(int))=sync.objectID; |
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| 135 | *(retval->data+offset+2*sizeof(int))=sync.classID; |
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| 136 | // increase data pointer |
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| 137 | offset+=tempsize+3*sizeof(int); |
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| 138 | } |
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| 139 | retval->size=totalsize; |
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| 140 | return retval; |
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| 141 | } |
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| 142 | |
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| 143 | GameStateCompressed GameStateManager::encode(GameState *a, GameState *b) { |
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| 144 | //GameState r = diff(a,b); |
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| 145 | //r.diffed = true; |
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| 146 | GameState r = *b; |
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| 147 | r.diffed = false; |
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| 148 | return compress_(&r); |
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| 149 | } |
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| 150 | |
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| 151 | GameStateCompressed GameStateManager::encode(GameState *a) { |
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| 152 | a->diffed=false; |
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| 153 | return compress_(a); |
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| 154 | } |
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| 155 | |
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| 156 | GameState GameStateManager::diff(GameState *a, GameState *b) { |
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| 157 | unsigned char *ap = a->data, *bp = b->data; |
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| 158 | int of=0; // pointers offset |
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| 159 | int dest_length=0; |
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| 160 | if(a->size>=b->size) |
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| 161 | dest_length=a->size; |
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| 162 | else |
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| 163 | dest_length=b->size; |
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| 164 | unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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| 165 | while(of<a->size && of<b->size){ |
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| 166 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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| 167 | ++of; |
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| 168 | } |
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| 169 | if(a->size!=b->size){ // do we have to fill up ? |
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| 170 | unsigned char n=0; |
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| 171 | if(a->size<b->size){ |
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| 172 | while(of<dest_length){ |
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| 173 | *(dp+of)=n^*(bp+of); |
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| 174 | of++; |
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| 175 | } |
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| 176 | } else{ |
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| 177 | while(of<dest_length){ |
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| 178 | *(dp+of)=*(ap+of)^n; |
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| 179 | of++; |
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| 180 | } |
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| 181 | } |
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| 182 | } |
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| 183 | // should be finished now |
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| 184 | // FIXME: is it true or false now? (struct has changed, producing warnings) |
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| 185 | GameState r = {b->id, dest_length, true, dp}; |
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| 186 | return r; |
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| 187 | } |
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| 188 | |
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| 189 | GameStateCompressed GameStateManager::compress_(GameState *a) { |
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| 190 | //COUT(2) << "compressing gamestate" << std::endl; |
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| 191 | int size = a->size; |
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| 192 | uLongf buffer = (uLongf)((a->size + 12)*1.01)+1; |
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| 193 | unsigned char* dest = (unsigned char*)malloc( buffer ); |
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| 194 | int retval; |
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| 195 | //std::cout << "before ziped " << buffer << std::endl; |
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| 196 | retval = compress( dest, &buffer, a->data, (uLong)size ); |
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| 197 | //std::cout << "after ziped " << buffer << std::endl; |
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| 198 | |
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| 199 | switch ( retval ) { |
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| 200 | case Z_OK: std::cout << "successfully compressed" << std::endl; break; |
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| 201 | case Z_MEM_ERROR: std::cout << "not enough memory available" << std::endl; break; |
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| 202 | case Z_BUF_ERROR: std::cout << "not enough memory available in the buffer" << std::endl; break; |
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| 203 | case Z_DATA_ERROR: std::cout << "decompress: data corrupted" << std::endl; break; |
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| 204 | } |
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| 205 | |
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| 206 | GameStateCompressed compressedGamestate; |
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| 207 | compressedGamestate.compsize = buffer; |
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| 208 | //std::cout << "compressedGamestate.compsize = buffer; " << buffer << std::endl; |
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| 209 | compressedGamestate.normsize = size; |
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| 210 | //std::cout << "compressedGamestate.normsize = size; " << size << std::endl; |
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| 211 | compressedGamestate.id = a->id; |
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| 212 | compressedGamestate.data = dest; |
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| 213 | compressedGamestate.diffed = a->diffed; |
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| 214 | |
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| 215 | return compressedGamestate; |
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| 216 | } |
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| 217 | |
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| 218 | void GameStateManager::ackGameState(int clientID, int gamestateID) { |
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| 219 | ClientInformation *temp = head_->findClient(clientID); |
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| 220 | int curid = temp->getID(); |
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| 221 | // decrease usage of gamestate and save it |
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| 222 | deleteUnusedGameState(curid); |
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| 223 | //increase gamestateused |
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| 224 | ++gameStateUsed.find(gamestateID)->second; |
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| 225 | temp->setGamestateID(gamestateID); |
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| 226 | /* |
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| 227 | GameState *old = clientGameState[clientID]; |
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| 228 | deleteUnusedGameState(old); |
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| 229 | clientGameState[clientID]=idGameState[gamestateID];*/ |
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| 230 | } |
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| 231 | |
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| 232 | bool GameStateManager::deleteUnusedGameState(int gamestateID) { |
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| 233 | int used = --(gameStateUsed.find(gamestateID)->second); |
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| 234 | if(id-gamestateID>KEEP_GAMESTATES && used==0){ |
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| 235 | // delete gamestate |
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| 236 | delete gameStateMap.find(gamestateID)->second; |
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| 237 | gameStateMap.erase(gamestateID); |
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| 238 | return true; |
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| 239 | } |
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| 240 | return false; |
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| 241 | } |
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| 242 | |
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| 243 | } |
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