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source: code/branches/tutorial/src/orxonox/ChatInputHandler.h @ 8907

Last change on this file since 8907 was 8051, checked in by dafrick, 14 years ago

Merging latest changes in usability branch into tutorial branch.

  • Property svn:eol-style set to native
File size: 3.8 KB
RevLine 
[6776]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ChatInputHandler_H__
30#define _ChatInputHandler_H__
31
[8051]32#include <OrxonoxPrereqs.h>
33
[6776]34#include <string>
[6846]35#include <CEGUIForwardRefs.h>
[8000]36#include <CEGUIcolour.h>
[6776]37
[8051]38#include "util/Singleton.h"
39#include "network/ChatListener.h"
[6791]40
[7009]41namespace orxonox // tolua_export
42{ // tolua_export
[6776]43  /* class to handle chat using an InputBuffer */
[7009]44  class _OrxonoxExport ChatInputHandler  // tolua_export
45    : public Singleton<ChatInputHandler>, public ChatListener
46  { // tolua_export
[6776]47    private:
48      /** Input buffer, to be used to catch input from the
[7127]49       * keyboard
[6776]50       */
51      InputBuffer *inpbuf;
[6876]52      int disp_offset, width;
[6879]53      bool fullchat;
[6776]54
[7043]55      /* colors for nickname coloring */
56      static const int NumberOfColors = 10;
[8000]57      CEGUI::colour text_colors[ NumberOfColors ];
[7043]58
[6788]59      /** input state */
60      InputState *inputState;
61
62      /** setup input buffer, the constructor calls this */
[6776]63      void configureInputBuffer();
64
[6876]65      /** adjust display offset depending on cursor position */
66      void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen );
67
[6910]68      /** singleton pointer */
[6788]69      static ChatInputHandler* singletonPtr_s;
70
[6910]71      /** cegui window handles */
[6870]72      CEGUI::Window *input, *inputonly;
[6910]73
74      /** cegui handle for the history window */
[6846]75      CEGUI::Listbox *lb_history;
76
[7043]77      /* methods to deal with colors */
78      void sub_setcolor( CEGUI::ListboxTextItem *tocolor,
79        std::string name );
80
81      void setupColors();
82
[6910]83      /* callbacks for input handler */
84      void inputChanged();
85      void addline();
86      void backspace();
87      void deleteChar();
88      void cursorRight();
89      void cursorLeft();
90      void cursorEnd();
91      void cursorHome();
92      void exit();
93
[6776]94    public:
95      /** constructor */
96      ChatInputHandler();
[8000]97      ~ChatInputHandler();
[6777]98      friend class Singleton<ChatInputHandler>;
[6776]99
[7009]100      static ChatInputHandler& getInstance(void) { return Singleton<ChatInputHandler>::getInstance(); }  // tolua_export
101
[6910]102      /** start listening */
[6791]103      static void activate_static();
[6910]104
105      /** stop listening */
[6870]106      static void activate_small_static();
[6885]107
[6910]108      /** \param message the message text
109       * \param senderID ID of the player who sent the message
110       *
111       * Deal with incoming chat (which means in our case: Add it to the
112       * history window of the full chat window)
113       */
[7127]114      void incomingChat( const std::string& message,
[6885]115        unsigned int senderID );
116
[6910]117      /** \param full true means show full chat window with history,
118            false means show only an input line
[7127]119       *
120       * Show the chat window and redirect the game's keyboard input
[6910]121       * into it.
122       */
[6870]123      void activate( bool full );
[6910]124
125      /** Deactivate the chat window, meaning: hide it. */
[7009]126      void deactivate();  // tolua_export
[6777]127
[7009]128  };  // tolua_export
[6776]129
130
[7009]131}  // tolua_export
[6776]132
133
134#endif /*_ChatInputHandler_H__*/
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