1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oli Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "DroneController.h" |
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30 | #include "worldentities/Drone.h" |
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31 | #include "util/Math.h" |
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32 | |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | /** |
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37 | @brief |
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38 | Constructor. |
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39 | */ |
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40 | DroneController::DroneController(BaseObject* creator) : Controller(creator) |
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41 | { |
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42 | // Place your code here: |
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43 | // - make sure to register the object in the factory |
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44 | // - do any kind of initialisation |
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45 | |
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46 | // this checks that our creator really is a drone |
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47 | // and saves the pointer to the drone for the controlling commands |
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48 | assert(dynamic_cast<Drone*>(creator)!=0); |
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49 | this->setControllableEntity(dynamic_cast<Drone*>(creator)); |
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50 | } |
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51 | |
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52 | DroneController::~DroneController() |
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53 | { |
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54 | } |
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55 | |
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56 | /** |
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57 | @brief |
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58 | The controlling happens here. This method defines what the controller has to do each tick. |
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59 | @param dt |
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60 | The duration of the tick. |
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61 | */ |
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62 | void DroneController::tick(float dt) |
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63 | { |
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64 | // Place your code here: |
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65 | // - steering commands |
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66 | Drone *myDrone = static_cast<Drone*>(this->getControllableEntity()); |
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67 | // you can use the following commands for steering |
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68 | // - moveFrontBack, moveRightLeft, moveUpDown |
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69 | // - rotatePitch, rotateYaw, rotateRoll |
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70 | // - apply the to myDrone (e.g. myDrone->rotateYaw(..) ) |
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71 | |
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72 | } |
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73 | } |
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