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source: code/branches/tutorial/src/orxonox/controllers/DroneController.cc @ 5808

Last change on this file since 5808 was 5786, checked in by scheusso, 15 years ago

reverted r5766 since we forgot some adjustments to the code (i.e. remove xml hack)

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroneController.h"
30#include "worldentities/Drone.h"
31#include "util/Math.h"
32
33
34namespace orxonox
35{
36    DroneController::DroneController(BaseObject* creator) : Controller(creator)
37    {
38        // Place your code here:
39        // - make sure to register the object in the factory
40        // - do any kind of initialisation
41        RegisterObject(DroneController);
42       
43        // this checks that our creator really is a drone
44        // and saves the pointer to the drone for the controlling commands
45        assert(dynamic_cast<Drone*>(creator)!=0);
46        this->setControllableEntity(dynamic_cast<Drone*>(creator));
47    }
48
49    DroneController::~DroneController()
50    {
51    }
52
53    void DroneController::tick(float dt)
54    {
55        // Place your code here:
56        // - steering commands
57        static float totaltime = 0;
58        totaltime += dt;
59        Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
60        if(totaltime<100)
61        {
62            myDrone->moveFrontBack( -sqrt(dt) );
63            myDrone->rotatePitch(-dt);
64        }
65    }
66}
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