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source: code/branches/tutorial/src/orxonox/gamestates/GSGraphics.h @ 3050

Last change on this file since 3050 was 2756, checked in by rgrieder, 16 years ago

Minimising problems when including windows.h because it defines macros like "min" and "max" if not explicitly specified.
There are two headers we use that include windows.h: OgreWindowEventUtilities.h and enet.h. I had to tweak a little bit there as well.

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSGraphics_H__
30#define _GSGraphics_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#define NOMINMAX // required to stop windows.h screwing up std::min definition
35#include <OgreWindowEventUtilities.h>
36#include "core/GameState.h"
37#include "core/OrxonoxClass.h"
38#include "GSRoot.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport GSGraphics : public GameState<GSRoot>, public OrxonoxClass,
43                                      public Ogre::WindowEventListener, public Ogre::LogListener
44    {
45        friend class ClassIdentifier<GSGraphics>;
46
47    public:
48        GSGraphics();
49        ~GSGraphics();
50
51        Ogre::Root*     getOgreRoot()   { return this->ogreRoot_  ; }
52        Ogre::Viewport* getViewport()   { return this->viewport_  ; }
53        GUIManager*     getGUIManager() { return this->guiManager_; }
54
55    private: // functions
56        void enter();
57        void leave();
58        void ticked(const Clock& time);
59
60        void setConfigValues();
61
62        void setupOgre();
63        void loadOgrePlugins();
64        void declareResources();
65        void loadRenderer();
66        void initialiseResources();
67
68        // console commands
69        void printScreen();
70
71        // event from Ogre::LogListener
72        void messageLogged(const std::string& message, Ogre::LogMessageLevel lml,
73            bool maskDebug, const std::string& logName);
74
75        // window events from Ogre::WindowEventListener
76        void windowMoved       (Ogre::RenderWindow* rw);
77        void windowResized     (Ogre::RenderWindow* rw);
78        void windowFocusChange (Ogre::RenderWindow* rw);
79        void windowClosed      (Ogre::RenderWindow* rw);
80
81        void requestWindowEventListenerUpdate() { this->bWindowEventListenerUpdateRequired_ = true; }
82
83    private: // variables
84        Ogre::RenderWindow*   renderWindow_;          //!< the current render window
85        Ogre::Viewport*       viewport_;              //!< default full size viewport
86        bool bWindowEventListenerUpdateRequired_;     //!< True if a new WindowEventListener was created but not yet updated.
87
88        // managed singletons
89        InputManager*         inputManager_;
90        InGameConsole*        console_;
91        GUIManager*           guiManager_;
92        Ogre::Root*           ogreRoot_;                  //!< Ogre's root
93        Ogre::LogManager*     ogreLogger_;
94        GraphicsEngine*       graphicsEngine_;   //!< Interface to Ogre
95
96        KeyBinder*            masterKeyBinder_;
97        XMLFile*              debugOverlay_;
98
99        // config values
100        std::string           resourceFile_;             //!< resources file name
101        std::string           ogreConfigFile_;           //!< ogre config file name
102        std::string           ogrePluginsFolder_;        //!< Folder where the Ogre plugins are located
103        std::string           ogrePlugins_;              //!< Comma separated list of all plugins to load
104        std::string           ogreLogFile_;              //!< log file name for Ogre log messages
105        int                   ogreLogLevelTrivial_;      //!< Corresponding Orxonx debug level for LL_TRIVIAL
106        int                   ogreLogLevelNormal_;       //!< Corresponding Orxonx debug level for LL_NORMAL
107        int                   ogreLogLevelCritical_;     //!< Corresponding Orxonx debug level for LL_CRITICAL
108
109        // console commands
110        ConsoleCommand*       ccPrintScreen_;
111    };
112}
113
114#endif /* _GSGraphics_H__ */
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